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mirror of https://github.com/CarmJos/UltraDepository.git synced 2024-09-19 19:55:45 +00:00

[v1.2.5] 版本更新

- [A] 针对物品能否出售的状态提供额外的配置。
- [A] 添加ActionBar提示(如需关掉仅需将消息设为"")
- [A] 添加取回物品到背包的声音。
- [F] 修复SellGUI数量重调回0后(虽然不可能发生)物品仍然显示的问题
- [F] 修复SellGUI中可能存在的精度显示异常的问题。
This commit is contained in:
Carm Jos 2022-01-14 19:09:49 +08:00
parent 23e900cf3f
commit 379068b440
13 changed files with 378 additions and 139 deletions

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@ -25,6 +25,7 @@
本插件由 [墨豆Mordo](https://www.mordo.cn)、[子墨Zimrs](https://www.zimrs.cn) 资助本人开发,经过授权后开源。
> 本插件已发布于 [MCBBS](https://www.mcbbs.net/forum.php?mod=viewthread&tid=1292631) 和 [SpigotMC]() 。
## 功能介绍
本插件允许配置多个不同功能的仓库,玩家通过 击杀生物/挖掘方块/捡起收集 获得的原版物品可以自动被放入仓库中。
@ -173,13 +174,9 @@
<summary>展开查看所有权限</summary>
```text
# UltraDepository.use
- 超级仓库的基本使用权限 (默认所有人都有)
# UltraDepository.silent
- 拥有该权限将不再接收到放入背包的提示。
# UltraDepository.Command.Sell
- 玩家使用Sell指令的权限
@ -195,9 +192,12 @@
- 若玩家缺失该权限或“UltraDepository.auto”权限则自动收集物品功能不会启用。
- 您可以自己使用GUI创建一个按钮后通过给玩家添加/删除该权限决定玩家是否开启自动收集。
# UltraDepository.silent
- 拥有该权限将不再接收到放入背包的提示。
- 您可以自己使用GUI创建一个按钮后通过给玩家添加/删除该权限决定玩家是否开启收集提示。
# UltraDepository.admin
- "超级仓库的管理权限"
```
</details>

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@ -9,13 +9,13 @@
<maven.compiler.target>11</maven.compiler.target>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
<maven.compiler.encoding>UTF-8</maven.compiler.encoding>
<easyplugin.version>1.3.4</easyplugin.version>
<easyplugin.version>1.3.5</easyplugin.version>
</properties>
<groupId>cc.carm.plugin</groupId>
<artifactId>ultradepository</artifactId>
<packaging>jar</packaging>
<version>1.2.4</version>
<version>1.2.5</version>
<name>UltraDepository</name>
<description>超级仓库插件,支持设定不同物品的存储仓库。</description>

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@ -47,6 +47,7 @@ public class PluginConfig {
public static class Sounds {
public static final ConfigSound COLLECT = new ConfigSound("sounds.collect", Sound.ENTITY_VILLAGER_CELEBRATE);
public static final ConfigSound TAKEOUT = new ConfigSound("sounds.collect");
public static final ConfigSound SELL_SUCCESS = new ConfigSound("sounds.sell-success");
public static final ConfigSound SELL_FAIL = new ConfigSound("sounds.sell-fail");
public static final ConfigSound GUI_CLICK = new ConfigSound("sounds.gui-click");
@ -56,20 +57,49 @@ public class PluginConfig {
* 通用配置
*/
public static class General {
/**
* 针对每一件物品的额外介绍
* 将添加到背包界面内的物品上避免重复配置
*/
public static final ConfigMessageList ADDITIONAL_LORE = new ConfigMessageList(
ConfigManager::getPluginConfig, "general.additional-lore", new String[]{},
new String[]{
"%(item_name)", "%(amount)", "%(price)", "%(sold)", "%(remain)", "%(limit)"
});
public static class AdditionalLore {
public static final ConfigMessageList AVAILABLE_FOR_SALE = new ConfigMessageList(
ConfigManager::getPluginConfig, "general.additional-lore.available-for-sale",
new String[]{},
new String[]{
"%(item_name)", "%(amount)", "%(price)", "%(sold)", "%(remain)", "%(limit)"
});
public static final ConfigMessageList NOT_FOR_SALE = new ConfigMessageList(
ConfigManager::getPluginConfig, "general.additional-lore.not-for-sale",
new String[]{}, new String[]{
"%(item_name)", "%(amount)"
});
}
/**
* 提示玩家点击行为的介绍
* 将添加到背包界面内的物品上避免重复配置
*/
public static class ClickLore {
public static final ConfigMessageList AVAILABLE_FOR_SALE = new ConfigMessageList(
ConfigManager::getPluginConfig,
"general.click-lore.available-for-sale",
new String[]{}, new String[]{
"%(item_name)", "%(amount)", "%(price)"
});
public static final ConfigMessageList NOT_FOR_SALE = new ConfigMessageList(
ConfigManager::getPluginConfig, "general.click-lore.not-for-sale",
new String[]{},
new String[]{
"%(item_name)", "%(amount)"
});
}
public static final ConfigMessageList CLICK_LORE = new ConfigMessageList(
ConfigManager::getPluginConfig,
"general.click-lore",

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@ -1,88 +1,98 @@
package cc.carm.plugin.ultradepository.configuration;
import cc.carm.lib.easyplugin.configuration.language.EasyMessage;
import cc.carm.lib.easyplugin.configuration.language.EasyMessageList;
import cc.carm.lib.easyplugin.configuration.language.MessagesRoot;
import cc.carm.lib.easyplugin.configuration.language.MessagesSection;
public class PluginMessages extends MessagesRoot {
@MessagesSection("help")
public static class Usages {
@MessagesSection("help")
public static class Usages {
public static final EasyMessageList CONSOLE = new EasyMessageList(
"&6&l超级仓库 &f后台指令帮助",
"&8#&f info &6<玩家> &e[仓库ID] &e[物品ID]",
"&8-&7 得到玩家的相关物品信息。",
"&8#&f add &6<玩家> &6<仓库ID> &6<物品ID> &6<数量>",
"&8-&7 为玩家添加对应仓库中对于物品的数量。",
"&8#&f remove &6<玩家> &6<仓库ID> &6<物品ID> &e[数量]",
"&8-&7 为玩家减少对应仓库中对于物品的数量。",
"&8-&7 若不填写数量,则清空对应仓库的对应物品。",
"&8#&f sell &6<玩家> &e[仓库ID] &e[物品ID] &e[数量]",
"&8-&7 为玩家售出相关物品。",
"&8-&7 若不填写数量,则售出所有对应仓库的对应物品。",
"&8-&7 若不填写物品,则售出对应仓库内所有物品。",
"&8-&7 若不填写仓库,则售出所有仓库内所有物品。",
"&8-&7 该指令受到玩家每日售出数量的限制。"
);
public static final EasyMessageList CONSOLE = new EasyMessageList(
"&6&l超级仓库 &f后台指令帮助",
"&8#&f info &6<玩家> &e[仓库ID] &e[物品ID]",
"&8-&7 得到玩家的相关物品信息。",
"&8#&f add &6<玩家> &6<仓库ID> &6<物品ID> &6<数量>",
"&8-&7 为玩家添加对应仓库中对于物品的数量。",
"&8#&f remove &6<玩家> &6<仓库ID> &6<物品ID> &e[数量]",
"&8-&7 为玩家减少对应仓库中对于物品的数量。",
"&8-&7 若不填写数量,则清空对应仓库的对应物品。",
"&8#&f sell &6<玩家> &e[仓库ID] &e[物品ID] &e[数量]",
"&8-&7 为玩家售出相关物品。",
"&8-&7 若不填写数量,则售出所有对应仓库的对应物品。",
"&8-&7 若不填写物品,则售出对应仓库内所有物品。",
"&8-&7 若不填写仓库,则售出所有仓库内所有物品。",
"&8-&7 该指令受到玩家每日售出数量的限制。"
);
public static final EasyMessageList PLAYER = new EasyMessageList(
"&6&l超级仓库 &f玩家指令帮助",
"&8#&f open &e[仓库ID]",
"&8-&7 打开对应仓库的界面。",
"&8#&f sell &6<仓库ID> &6<物品ID> &6<数量>",
"&8-&7 售出对应数量的对应物品。",
"&8-&7 该指令受到玩家每日售出数量的限制。",
"&8#&f sellAll &e[仓库ID] &e[物品ID]",
"&8-&7 该指令受到玩家每日售出数量的限制。"
);
public static final EasyMessageList PLAYER = new EasyMessageList(
"&6&l超级仓库 &f玩家指令帮助",
"&8#&f open &e[仓库ID]",
"&8-&7 打开对应仓库的界面。",
"&8#&f sell &6<仓库ID> &6<物品ID> &6<数量>",
"&8-&7 售出对应数量的对应物品。",
"&8-&7 该指令受到玩家每日售出数量的限制。",
"&8#&f sellAll &e[仓库ID] &e[物品ID]",
"&8-&7 该指令受到玩家每日售出数量的限制。"
);
}
}
public static final EasyMessageList ITEM_SOLD = new EasyMessageList(
new String[]{"&f您出售了 &r%(item)&7x%(amount) &f共赚取 &6%(money) &f元。"},
new String[]{"%(item)", "%(amount)", "%(money)"}
);
public static final EasyMessageList ITEM_SOLD = new EasyMessageList(
new String[]{"&f您出售了 &r%(item)&7x%(amount) &f共赚取 &6%(money) &f元。"},
new String[]{"%(item)", "%(amount)", "%(money)"}
);
public static final EasyMessageList ITEM_SOLD_LIMIT = new EasyMessageList(
new String[]{"&f该物品今日剩余可出售额度为 &a%(amount)&8/%(limit) &f个。"},
new String[]{"%(amount)", "%(limit)"}
);
public static final EasyMessageList ITEM_SOLD_LIMIT = new EasyMessageList(
new String[]{"&f该物品今日剩余可出售额度为 &a%(amount)&8/%(limit) &f个。"},
new String[]{"%(amount)", "%(limit)"}
);
public static final EasyMessageList ITEM_PICKUP = new EasyMessageList(
new String[]{"&f您拾取了 &r%(item)&7x%(amount) &f已自动放入到您的仓库中。"},
new String[]{"%(item)", "%(amount)"}
);
public static final EasyMessageList ITEM_PICKUP = new EasyMessageList(
new String[]{"&f您拾取了 &r%(item)&7x%(amount) &f已自动放入到您的仓库中。"},
new String[]{"%(item)", "%(amount)"}
);
public static final EasyMessageList ITEM_COLLECT = new EasyMessageList(
new String[]{"&f您收集了 &r%(item)&7x%(amount) &f已自动放入到您的 &6%(depository) &f中。"},
new String[]{"%(item)", "%(amount)", "%(depository)"}
);
public static final EasyMessageList ITEM_TAKEOUT = new EasyMessageList(
new String[]{"&f您从仓库中拿取了 &r%(item)&7x%(amount) &f放入到您的背包中。"},
new String[]{"%(item)", "%(amount)"}
);
public static final EasyMessageList ITEM_COLLECT = new EasyMessageList(
new String[]{"&f您收集了 &r%(item)&7x%(amount) &f已自动放入到您的 &6%(depository) &f中。"},
new String[]{"%(item)", "%(amount)", "%(depository)"}
);
public static final EasyMessageList NO_SPACE = new EasyMessageList(
"&f您仓库内没有足够的空间取出物品"
);
public static final EasyMessage ITEM_COLLECT_ACTIONBAR = new EasyMessage(
"&r%(item)&7x%(amount) &f-> &6%(depository)",
new String[]{"%(item)", "%(amount)", "%(depository)"}
);
public static final EasyMessageList NO_ECONOMY = new EasyMessageList(
"&f本服务器暂未启用出售功能。"
);
public static final EasyMessageList NO_SPACE = new EasyMessageList(
"&f您背包内没有足够的空间取出物品"
);
public static final EasyMessageList NO_DEPOSITORY = new EasyMessageList(
"&f不存在该仓库请检查仓库ID是否正确"
);
public static final EasyMessageList NO_ECONOMY = new EasyMessageList(
"&f本服务器暂未启用出售功能"
);
public static final EasyMessageList NO_ITEM = new EasyMessageList(
"&f仓库中不存在该物品请检查物品ID是否正确。"
);
public static final EasyMessageList NO_DEPOSITORY = new EasyMessageList(
"&f不存在该仓库请检查仓库ID是否正确。"
);
public static final EasyMessageList NO_ENOUGH_ITEM = new EasyMessageList(
"&f仓库中不存在足够的物品"
);
public static final EasyMessageList NO_ITEM = new EasyMessageList(
"&f仓库中不存在该物品请检查物品ID是否正确"
);
public static final EasyMessageList WRONG_NUMBER = new EasyMessageList(
"&f数目输入错误请输入正确的数字"
);
public static final EasyMessageList NO_ENOUGH_ITEM = new EasyMessageList(
"&f仓库中不存在足够的物品。"
);
public static final EasyMessageList WRONG_NUMBER = new EasyMessageList(
"&f数目输入错误请输入正确的数字"
);
}

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@ -116,8 +116,8 @@ public class DepositoryItem {
return new DepositoryItem(
depository, material, data,
section.getInt("slot", 0),
section.getDouble("price", 0),
section.getInt("limit", 0),
section.getDouble("price", -1),
section.getInt("limit", -1),
section.getString("name", material.name()),
section.getStringList("lore")
);

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@ -179,6 +179,12 @@ public class DepositoryManager {
finalAmount, depository.getName()
});
PluginConfig.Sounds.COLLECT.play(player);
PluginMessages.ITEM_COLLECT_ACTIONBAR.sendBar(player, new Object[]{
depository.getItems().get(typeID).getName(),
finalAmount, depository.getName()
}); // Support action bar
}
UltraDepository.getInstance().debug("Item collected successfully.");
return true;

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@ -13,8 +13,10 @@ import cc.carm.plugin.ultradepository.data.UserData;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.IntStream;
@ -24,7 +26,7 @@ public class DepositoryGUI extends GUI {
UserData userData;
Depository depository;
public DepositoryGUI(Player player, Depository depository) {
private DepositoryGUI(Player player, Depository depository) {
super(depository.getGUIConfiguration().getGUIType(), depository.getGUIConfiguration().getTitle());
this.player = player;
@ -35,53 +37,53 @@ public class DepositoryGUI extends GUI {
}
public void setupItems() {
loadConfigItems();
loadDepositoryItems();
}
public void loadConfigItems() {
depository.getGUIConfiguration().setupItems(player, this);
}
public void loadDepositoryItems() {
depository.getItems().values().forEach(depositoryItem -> setItem(depositoryItem.getSlot(), createGUIItem(depositoryItem)));
}
private GUIItem createGUIItem(DepositoryItem item) {
DepositoryItemData itemData = userData.getItemData(item);
int canSell = item.getLimit() - itemData.getSold();
ItemStackFactory factory = new ItemStackFactory(item.getDisplayItem());
List<String> additionalLore = PluginConfig.General.ADDITIONAL_LORE.get(player, new Object[]{
item.getName(), itemData.getAmount(), item.getPrice(),
itemData.getSold(), canSell, item.getLimit()
});
additionalLore.forEach(factory::addLore);
List<String> clickLore = PluginConfig.General.CLICK_LORE.get(player, new Object[]{
item.getName(), itemData.getAmount(), item.getPrice()
});
clickLore.forEach(factory::addLore);
return new GUIItem(factory.toItemStack()) {
return new GUIItem(getItemIcon(player, userData, item)) {
@Override
public void onClick(ClickType type) {
DepositoryItemData itemData = userData.getItemData(item);
if (itemData.getAmount() < 1) {
PluginConfig.Sounds.SELL_FAIL.play(player);
PluginMessages.NO_ENOUGH_ITEM.send(player);
return;
}
if (type == ClickType.LEFT) {
if (canSell >= 1) {
if (canSell(item) && type == ClickType.LEFT) {
int sellableAmount = item.getLimit() - itemData.getSold();
if (sellableAmount >= 1) {
SellItemGUI.open(player, userData, itemData, depository, item);
} else {
PluginConfig.Sounds.SELL_FAIL.play(player);
PluginMessages.ITEM_SOLD_LIMIT.send(player, new Object[]{canSell, item.getLimit()});
PluginMessages.ITEM_SOLD_LIMIT.send(player, new Object[]{sellableAmount, item.getLimit()});
player.closeInventory();
}
} else if (type == ClickType.RIGHT) {
if (hasEmptySlot(player)) {
int pickupAmount = Math.min(itemData.getAmount(), item.getMaterial().getMaxStackSize());
userData.removeItemAmount(item.getDepository().getIdentifier(), item.getTypeID(), pickupAmount);
player.getInventory().addItem(item.getRawItem(pickupAmount));
PluginMessages.ITEM_PICKUP.send(player, new Object[]{
item.getName(), pickupAmount
int takeoutAmount = Math.min(itemData.getAmount(), item.getMaterial().getMaxStackSize());
userData.removeItemAmount(
item.getDepository().getIdentifier(), item.getTypeID(), takeoutAmount
);
player.getInventory().addItem(item.getRawItem(takeoutAmount));
PluginMessages.ITEM_TAKEOUT.send(player, new Object[]{
item.getName(), takeoutAmount
});
setupItems(); //刷新GUI
PluginConfig.Sounds.TAKEOUT.play(player);
setDisplay(getItemIcon(player, userData, item)); // 刷新物品显示
loadConfigItems(); // 更新配置中的其他物品
updateView();
} else {
PluginMessages.NO_SPACE.send(player);
@ -92,12 +94,51 @@ public class DepositoryGUI extends GUI {
};
}
private boolean hasEmptySlot(Player player) {
public static boolean hasEmptySlot(Player player) {
return IntStream.range(0, 36)
.mapToObj(i -> player.getInventory().getItem(i))
.anyMatch(i -> i == null || i.getType() == Material.AIR);
}
public static ItemStack getItemIcon(@NotNull Player player,
@NotNull UserData userData,
@NotNull DepositoryItem item) {
DepositoryItemData itemData = userData.getItemData(item);
ItemStackFactory factory = new ItemStackFactory(item.getDisplayItem());
getExtraLore(player, itemData).forEach(factory::addLore);
return factory.toItemStack();
}
public static List<String> getExtraLore(@NotNull Player player,
@NotNull DepositoryItemData itemData) {
DepositoryItem item = itemData.getSource();
int canSell = item.getLimit() - itemData.getSold();
List<String> lore = new ArrayList<>();
if (canSell(item)) {
lore.addAll(PluginConfig.General.AdditionalLore.AVAILABLE_FOR_SALE.get(player, new Object[]{
item.getName(), itemData.getAmount(), item.getPrice(),
itemData.getSold(), canSell, item.getLimit()
}));
lore.addAll(PluginConfig.General.ClickLore.AVAILABLE_FOR_SALE.get(player, new Object[]{
item.getName(), itemData.getAmount(), item.getPrice()
}));
} else {
lore.addAll(PluginConfig.General.AdditionalLore.NOT_FOR_SALE.get(player, new Object[]{
item.getName(), itemData.getAmount()
}));
lore.addAll(PluginConfig.General.ClickLore.NOT_FOR_SALE.get(player, new Object[]{
item.getName(), itemData.getAmount()
}));
}
return lore;
}
public static boolean canSell(DepositoryItem item) {
return UltraDepository.getEconomyManager().isInitialized()
&& item.getLimit() > 0 && item.getPrice() > 0;
}
public static void open(@NotNull Player player, @NotNull Depository depository) {
player.closeInventory();
DepositoryGUI gui = new DepositoryGUI(player, depository);

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@ -15,6 +15,8 @@ import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import java.math.BigDecimal;
import java.math.RoundingMode;
import java.util.List;
import static cc.carm.plugin.ultradepository.configuration.PluginConfig.General.SellGUI.Items.*;
@ -51,10 +53,11 @@ public class SellItemGUI extends GUI {
private void load(int amount) {
this.currentAmount = Math.max(1, amount); // 不可小于1
ItemStackFactory factory = new ItemStackFactory(this.itemDisplay);
List<String> additionalLore = PluginConfig.General.ADDITIONAL_LORE.get(player, new Object[]{
getItemName(), getReUltraDepositoryAmount(), getItemPrice(),
getSoldAmount(), (getSellLimit() - getSoldAmount()), getSellLimit()
});
List<String> additionalLore = PluginConfig.General.AdditionalLore.AVAILABLE_FOR_SALE
.get(player, new Object[]{
getItemName(), getDepositoryAmount(), getItemPrice(),
getSoldAmount(), (getSellLimit() - getSoldAmount()), getSellLimit()
});
additionalLore.forEach(factory::addLore);
setItem(9, getCurrentAmount() > 1000 ? getRemoveItem(1000) : null);
@ -67,7 +70,7 @@ public class SellItemGUI extends GUI {
setItem(16, getAddableAmount() >= 100 ? getAddItem(100) : null);
setItem(17, getAddableAmount() >= 1000 ? getAddItem(1000) : null);
if (getCurrentAmount() >= 1) setItem(getConfirmItem(), 27, 28, 29, 30);
setItem(getCurrentAmount() >= 1 ? getConfirmItem() : null, 27, 28, 29, 30);
setItem(getCancelItem(), 32, 33, 34, 35);
}
@ -104,7 +107,7 @@ public class SellItemGUI extends GUI {
})) {
@Override
public void onClick(ClickType type) {
int amount = Math.min(getCurrentAmount(), Math.min(getReUltraDepositoryAmount(), getSellLimit() - getSoldAmount()));
int amount = Math.min(getCurrentAmount(), Math.min(getDepositoryAmount(), getSellLimit() - getSoldAmount()));
if (amount > 0) UltraDepository.getEconomyManager().sellItem(player, userData, item, amount);
player.closeInventory();
}
@ -138,10 +141,11 @@ public class SellItemGUI extends GUI {
}
private double getTotalMoney() {
return getCurrentAmount() * getItemPrice();
BigDecimal money = BigDecimal.valueOf(getCurrentAmount() * getItemPrice()).setScale(2, RoundingMode.DOWN);
return money.doubleValue();
}
private int getReUltraDepositoryAmount() {
private int getDepositoryAmount() {
return userData.getItemData(this.item).getAmount();
}
@ -150,7 +154,7 @@ public class SellItemGUI extends GUI {
}
private int getAddableAmount() {
return Math.min(getReUltraDepositoryAmount(), getSellLimit() - getSoldAmount()) - getCurrentAmount();
return Math.min(getDepositoryAmount(), getSellLimit() - getSoldAmount()) - getCurrentAmount();
}
public static void open(Player player, UserData userData, DepositoryItemData itemData,

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@ -20,7 +20,7 @@ storage:
# 选择 yaml/json 存储方式时的存储路径
# 默认为相对路径,相对于插件生成的配置文件夹下的路径
# 支持绝对路径,如 “/var/data/ub/"(linux) 或 "D:\data\ub\"(windows)
# 支持绝对路径,如 “/var/data/ud/"(linux) 或 "D:\data\ud\"(windows)
# 使用绝对路径时请注意权限问题
file-path: data
@ -44,6 +44,7 @@ collect:
sounds:
collect: "ENTITY_EXPERIENCE_ORB_PICKUP:0.5"
takeout: "ENTITY_HORSE_ARMOR:0.5"
sell-success: "ENTITY_VILLAGER_CELEBRATE"
sell-fail: "ENTITY_VILLAGER_NO"
gui-click: "UI_BUTTON_CLICK"
@ -51,20 +52,34 @@ sounds:
# 通用配置
general:
# 针对每一件物品的额外介绍
# 针对可出售物品的额外介绍
# 将添加到背包界面内的物品上,避免重复配置
additional-lore:
- " "
- "&f仓库内数量 &a%(amount)"
- "&f该物品单价 &a%(price)"
- "&f今日可出售 &a%(remain)&8/%(limit)"
available-for-sale:
# 可出售物品的介绍
- " "
- "&f仓库内数量 &a%(amount)"
- "&f该物品单价 &a%(price)"
- "&f今日可出售 &a%(remain)&8/%(limit)"
not-for-sale:
# 针对不可出售的物品的额外介绍
# (当 未安装经济插件 或 每日可售出数量<=0 或 单价<=0 时判断为不可出售)
- " "
- "&f仓库内数量 &a%(amount)"
# 提示玩家点击行为的介绍
# 将添加到背包界面内的物品上,避免重复配置
click-lore:
- " "
- "&a&l左键点击 &8| &f按量售出该物品"
- "&a&l右键点击 &8| &f取出一组该物品"
available-for-sale:
- " "
- "&a&l左键点击 &8| &f按量售出该物品"
- "&a&l右键点击 &8| &f取出一组该物品"
not-for-sale:
# 针对不可出售的物品的额外介绍
# (当 未安装经济插件 或 每日可售出数量<=0 或 单价<=0 时判断为不可出售)
- " "
- "&a&l右键点击 &8| &f取出一组该物品"
# 售出界面的配置
sell-gui:

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@ -20,7 +20,7 @@ storage:
method: yaml
# The storage file path when choosing "yaml"/"json" method.
# Support absolute paths, e.g. “/var/data/ub/"(linux) or "D:\data\ub\"(windows)
# Support absolute paths, e.g. “/var/data/ud/"(linux) or "D:\data\ud\"(windows)
# **Be aware of permission issues when using absolute paths!**
file-path: data
@ -52,17 +52,36 @@ general:
# Hints lore for the item's information
# Will add to items in BackpackGUI and SellGUI.
additional-lore:
- " "
- "&fAmount &a%(amount)"
- "&fPrice &a%(price)"
- "&fSold &a%(remain)&8/%(limit)"
available-for-sale:
- " "
- "&fAmount &a%(amount)"
- "&fPrice &a%(price)"
- "&fSold &a%(remain)&8/%(limit)"
not-for-sale:
# Display when :
# 1. Vault not installed
# 2. No economy plugins
# 3. daily sell limit <= 0
# 4. item price <=0
- " "
- "&fAmount &a%(amount)"
# Hints lore for the player's click
# Will add to items in BackpackGUI.
click-lore:
- " "
- "&a&lLEFT-CLICK &8| &fSell items"
- "&a&lRIGHT-CLICK &8| &fTake one Stack"
available-for-sale:
- " "
- "&a&lLEFT-CLICK &8| &fSell items"
- "&a&lRIGHT-CLICK &8| &fTake one Stack"
not-for-sale:
# Display when :
# 1. Vault not installed
# 2. No economy plugins
# 3. daily sell limit <= 0
# 4. item price <=0
- " "
- "&a&lRIGHT-CLICK &8| &fTake one Stack"
# Configuration of the SellGUI
sell-gui:

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@ -0,0 +1,48 @@
help:
console:
- '&6&l超级仓库 &f后台指令帮助'
- '&8#&f info &6<玩家> &e[仓库ID] &e[物品ID]'
- '&8-&7 得到玩家的相关物品信息。'
- '&8#&f add &6<玩家> &6<仓库ID> &6<物品ID> &6<数量>'
- '&8-&7 为玩家添加对应仓库中对于物品的数量。'
- '&8#&f remove &6<玩家> &6<仓库ID> &6<物品ID> &e[数量]'
- '&8-&7 为玩家减少对应仓库中对于物品的数量。'
- '&8-&7 若不填写数量,则清空对应仓库的对应物品。'
- '&8#&f sell &6<玩家> &e[仓库ID] &e[物品ID] &e[数量]'
- '&8-&7 为玩家售出相关物品。'
- '&8-&7 若不填写数量,则售出所有对应仓库的对应物品。'
- '&8-&7 若不填写物品,则售出对应仓库内所有物品。'
- '&8-&7 若不填写仓库,则售出所有仓库内所有物品。'
- '&8-&7 该指令受到玩家每日售出数量的限制。'
player:
- '&6&l超级仓库 &f玩家指令帮助'
- '&8#&f open &e[仓库ID]'
- '&8-&7 打开对应仓库的界面。'
- '&8#&f sell &6<仓库ID> &6<物品ID> &6<数量>'
- '&8-&7 售出对应数量的对应物品。'
- '&8-&7 该指令受到玩家每日售出数量的限制。'
- '&8#&f sellAll &e[仓库ID] &e[物品ID]'
- '&8-&7 该指令受到玩家每日售出数量的限制。'
item-sold:
- '&f您出售了 &r%(item)&7x%(amount) &f共赚取 &6%(money) &f元。'
item-sold-limit:
- '&f该物品今日剩余可出售额度为 &a%(amount)&8/%(limit) &f个。'
item-pickup:
- '&f您拾取了 &r%(item)&7x%(amount) &f已自动放入到您的仓库中。'
item-takeout:
- '&f您从仓库中拿取了 &r%(item)&7x%(amount) &f放入到您的背包中。'
item-collect:
- '&f您收集了 &r%(item)&7x%(amount) &f已自动放入到您的 &6%(depository) &f中。'
item-collect-actionbar: '&r%(item)&7x%(amount) &f-> &6%(depository)'
no-space:
- '&f您背包内没有足够的空间取出物品'
no-economy:
- '&f本服务器暂未启用出售功能。'
no-depository:
- '&f不存在该仓库请检查仓库ID是否正确。'
no-item:
- '&f仓库中不存在该物品请检查物品ID是否正确。'
no-enough-item:
- '&f仓库中不存在足够的物品。'
wrong-number:
- '&f数目输入错误请输入正确的数字'

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@ -20,7 +20,7 @@ storage:
method: yaml
# The storage file path when choosing "yaml"/"json" method.
# Support absolute paths, e.g. “/var/data/ub/"(linux) or "D:\data\ub\"(windows)
# Support absolute paths, e.g. “/var/data/ud/"(linux) or "D:\data\ud\"(windows)
# **Be aware of permission issues when using absolute paths!**
file-path: data
@ -52,17 +52,35 @@ general:
# Hints lore for the item's information
# Will add to items in BackpackGUI and SellGUI.
additional-lore:
- " "
- "&fAmount &a%(amount)"
- "&fPrice &a%(price)"
- "&fSold &a%(remain)&8/%(limit)"
available-for-sale:
- " "
- "&fAmount &a%(amount)"
- "&fPrice &a%(price)"
- "&fSold &a%(remain)&8/%(limit)"
not-for-sale:
# Display when :
# 1. Vault not installed
# 2. No economy plugins
# 3. daily sell limit <= 0
# 4. item price <=0
- " "
- "&fAmount &a%(amount)"
# Hints lore for the player's click
# Will add to items in BackpackGUI.
click-lore:
- " "
- "&a&lLEFT-CLICK &8| &fSell items"
- "&a&lRIGHT-CLICK &8| &fTake one Stack"
available-for-sale:
- " "
- "&a&lLEFT-CLICK &8| &fSell items"
- "&a&lRIGHT-CLICK &8| &fTake one Stack"
not-for-sale:
# Display when :
# 1. Vault not installed
# 2. No economy plugins
# 3. daily sell limit <= 0
# 4. item price <=0
- " "
- "&a&lRIGHT-CLICK &8| &fTake one Stack"
# Configuration of the SellGUI
sell-gui:

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@ -0,0 +1,48 @@
help:
console:
- '&6&l超级仓库 &f后台指令帮助'
- '&8#&f info &6<玩家> &e[仓库ID] &e[物品ID]'
- '&8-&7 得到玩家的相关物品信息。'
- '&8#&f add &6<玩家> &6<仓库ID> &6<物品ID> &6<数量>'
- '&8-&7 为玩家添加对应仓库中对于物品的数量。'
- '&8#&f remove &6<玩家> &6<仓库ID> &6<物品ID> &e[数量]'
- '&8-&7 为玩家减少对应仓库中对于物品的数量。'
- '&8-&7 若不填写数量,则清空对应仓库的对应物品。'
- '&8#&f sell &6<玩家> &e[仓库ID] &e[物品ID] &e[数量]'
- '&8-&7 为玩家售出相关物品。'
- '&8-&7 若不填写数量,则售出所有对应仓库的对应物品。'
- '&8-&7 若不填写物品,则售出对应仓库内所有物品。'
- '&8-&7 若不填写仓库,则售出所有仓库内所有物品。'
- '&8-&7 该指令受到玩家每日售出数量的限制。'
player:
- '&6&l超级仓库 &f玩家指令帮助'
- '&8#&f open &e[仓库ID]'
- '&8-&7 打开对应仓库的界面。'
- '&8#&f sell &6<仓库ID> &6<物品ID> &6<数量>'
- '&8-&7 售出对应数量的对应物品。'
- '&8-&7 该指令受到玩家每日售出数量的限制。'
- '&8#&f sellAll &e[仓库ID] &e[物品ID]'
- '&8-&7 该指令受到玩家每日售出数量的限制。'
item-sold:
- '&f您出售了 &r%(item)&7x%(amount) &f共赚取 &6%(money) &f元。'
item-sold-limit:
- '&f该物品今日剩余可出售额度为 &a%(amount)&8/%(limit) &f个。'
item-pickup:
- '&f您拾取了 &r%(item)&7x%(amount) &f已自动放入到您的仓库中。'
item-takeout:
- '&f您从仓库中拿取了 &r%(item)&7x%(amount) &f放入到您的背包中。'
item-collect:
- '&f您收集了 &r%(item)&7x%(amount) &f已自动放入到您的 &6%(depository) &f中。'
item-collect-actionbar: '&r%(item)&7x%(amount) &f-> &6%(depository)'
no-space:
- '&f您背包内没有足够的空间取出物品'
no-economy:
- '&f本服务器暂未启用出售功能。'
no-depository:
- '&f不存在该仓库请检查仓库ID是否正确。'
no-item:
- '&f仓库中不存在该物品请检查物品ID是否正确。'
no-enough-item:
- '&f仓库中不存在足够的物品。'
wrong-number:
- '&f数目输入错误请输入正确的数字'