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UltraDepository/src/main/resources/config.yml
T

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# ${project.name} - ${project.description}
# 项目地址: ${project.url}
# 下载地址: ${project.distributionManagement.downloadUrl}
version: ${project.version}
debug: false
# 存储相关配置
# 注意:存储配置不会通过重载指令生效,如有修改请重新启动服务器。
storage:
# 存储方式,可选 [ file | mysql ]
method: file
# 选择 file 存储方式时的存储路径
# 默认为相对路径,相对于插件生成的配置文件夹下的路径
# 支持绝对路径,如 “/var/data/ub/"(linux) 或 "D:\data\ub\"(windows)
# 使用绝对路径时请注意权限问题
file-path: data
# 选择 database 存储方式时的数据库配置
mysql:
# 数据库驱动路径
driver: "com.mysql.jdbc.Driver"
url: "jdbc:mysql://127.0.0.1:3306/<db-name>"
username: "username"
password: "password"
# 玩家收集配置
# 用于决定玩家在哪些情况下的物品会自动放入背包
collect:
pickup: true # 捡取物品
kill: true #杀死动物
break: true #破坏方块
sounds:
collect: "ENTITY_EXPERIENCE_ORB_PICKUP:0.5"
sell-success: "ENTITY_VILLAGER_CELEBRATE"
sell-fail: "ENTITY_VILLAGER_NO"
gui-click: "UI_BUTTON_CLICK"
# 通用配置
general:
# 针对每一件物品的额外介绍
# 将添加到背包界面内的物品上,避免重复配置
additional-lore:
- " "
- "&f仓库内数量 &a%(amount)"
- "&f该物品单价 &a%(price)"
- "&f今日可出售 &a%(remain)&8/%(limit)"
# 提示玩家点击行为的介绍
# 将添加到背包界面内的物品上,避免重复配置
click-lore:
- " "
- "&a&l左键点击 &8| &f按量售出该物品"
- "&a&l右键点击 &8| &f取出一组该物品"
# 售出界面的配置
sell-gui:
title: "&8出售 %(item_name)"
items:
add:
type: GREEN_STAINED_GLASS_PANE
name: "&a增加 %(amount) 个"
remove:
type: RED_STAINED_GLASS_PANE
name: "&c减少 %(amount) 个"
confirm:
type: EMERALD
data: 0
name: "&a确认售出"
lore:
- " "
- "&7您将售出 &r%(item_name) &8x &f%(amount)"
- "&7共计获得 &e%(money) &7元作为回报。"
- " "
- "&a&l点击确认售出"
cancel:
type: REDSTONE
data: 0
name: "&c取消售出"
lore:
- " "
- "&c&l点击取消售出"