![BANNER](https://raw.githubusercontent.com/CarmJos/UserPrefix/master/img/banner.png) # UserPrefix Plugin [![CodeFactor](https://www.codefactor.io/repository/github/carmjos/userprefix/badge?s=b76fec1f64726b5f19989aace6adb5f85fdab840)](https://www.codefactor.io/repository/github/carmjos/userprefix) ![CodeSize](https://img.shields.io/github/languages/code-size/CarmJos/UserPrefix) [![License](https://img.shields.io/github/license/CarmJos/UserPrefix)](https://opensource.org/licenses/GPL-3.0) [![Java CI with Maven](https://github.com/CarmJos/UserPrefix/actions/workflows/maven.yml/badge.svg?branch=master)](https://github.com/CarmJos/UserPrefix/actions/workflows/maven.yml) ![Support](https://img.shields.io/badge/Minecraft-Java%201.8--Latest-yellow) ![](https://visitor-badge.glitch.me/badge?page_id=userprefix.readme) Lightweight, efficient, and real-time user prefix system. This plugin is implemented based on Spigot ,**Theoretically** support ALL MineCraft Versions. The development of this plugin is based on Chinese which purpose is to help Chinese developers learn Bukkit plugin development. 本插件已在 [MCBBS](https://www.mcbbs.net/forum.php?mod=viewthread&tid=1261503) 上发布,欢迎中文用户来这里下载。 ## Examples ![example](https://raw.githubusercontent.com/CarmJos/UserPrefix/master/img/using-example.png) ## Dependencies - **[Necessary]** Plugin developed based on [Spigot-API](https://hub.spigotmc.org/stash/projects/SPIGOT) and [BukkitAPI](http://bukkit.org/). - **[Necessary]** Plugin data storage base on [LuckPerms](https://www.spigotmc.org/resources/luckperms.28140/). - **[Recommend]** Placeholders based on [PlaceholderAPI](https://www.spigotmc.org/resources/6245/) . For development dependencies, please see [Dependencies](https://github.com/CarmJos/UserPrefix/network/dependencies) . ## Features - **Theoretically** support ALL MineCraft Versions. - Reloading the configuration will automatically refresh the prefix of all players. - Real-time judgment and feedback to the player when permissions are changed. - Configurable sounds and messages. - The prefix icon can be configured as "Selected", "Has Permission" and “No Permission”. - Item configuration is natively configured through ItemStack, which supports all MC settings! - TabList is automatically sorted according to the weight of the prefix (if there is a conflict, it can be turned off) - The prefix display on the player name (can be turned off if there is a conflict) - GUI with automatic sorting and page turning! - Support PlaceholderAPI variables! - Support Hex color! (Version 1.16 and above) `&(#Color)` - Example: LightSlateBlue `&(#8470FF)` 、 DarkSlateBlue `&(#483D8B)` ## Notice ### 1. Version support issues This plugin theoretically supports all versions. If the icon does not load, the sound cannot be played, etc., please check whether the type of the item and sound in the configuration file exists in the current version. Take the SOUND as an example. The sound that the villager said "OK" is "`VILLAGER_YES`" in the lower version, but it becomes "`ENTITY_VILLAGER_YES`" in the higher version. ### 2. Scoreboard exception problem The display of the prefix on the head and the sorting of the TabList both use the scoreboard API. Please turn of the `functions.OnNamePrefix` in the configuration if there is a conflict. ### 3. Item icon configuration problem Items are read through the ItemStack serialization method provided by Bukkit. For related configuration methods, please refer to [ItemStack Serialization](https://www.spigotmc.org/wiki/itemstack-serialization/). ## Commands This plugin's Commands are based on Chinese! **May support multi-language in the future.** ```text /UserPrefix or /prefix #Open prefix GUI /UserPrefixAdmin # View Admin Command Help /UserPrefixAdmin reload # Reload Config /UserPrefixAdmin list # List all configured prefixes.~~~~ ``` ## Placeholders (PlaceholderAPI) After installed the [PlaceholderAPI](https://github.com/PlaceholderAPI/PlaceholderAPI) , you can type `/papi info UserPrefix` to see all the placeholders. ```text # %UserPrefix_prefix% - Get the content of the current prefix # %UserPrefix_weight% - Get the weight of the current prefix. # %UserPrefix_identifier% - Get the identifier of the current prefix. # %UserPrefix_name% - Get the name of the current prefix. # %UserPrefix_has_% - Determine whether the player has a certain prefix(true/false) ``` ## Sample [configuration file](https://github.com/CarmJos/UserPrefix/blob/master/src/main/resources/config-en.yml) Notice: The default configuration is based on Chinese. You can find the [English Version here](https://github.com/CarmJos/UserPrefix/blob/master/src/main/resources/config-en.yml). ```yaml version: 1.0.0-SNAPSHOT # DO NOT EDIT IT debug: false #DEBUG OUT PUT GUI: title: "&f&lMy Prefixes List" # Title of the GUI functions: # Whether to add a prefix to the top of the head, # this method uses the scoreboard above the head, # please turn it off if there is a conflict. OnNamePrefix: true # Automatic prefix select. # When the player does not choose a prefix by himself, # the prefix with the highest weight will be used automatically autoUsePrefix: true messages: selected: - "&7You have selected the &f%(name) &7as current prefix." expired: - "&7Your prefix &f%(oldName) &7has expired," - "&7Now the prefix is changed to &f%(newName) &7." reload: - "&a&lReload completed!&7costs &f%(time)ms&7." help: - "&3&lUserPrefixAdmin &fHelp" - "&8#/upa&f list" - "&8- &7Show configured prefixes." - "&8#/upa&f reload" - "&8- &7Reload configuration." list-title: - "&3&lUserPrefixAdmin &fList" list-value: - "&8#%(weight) &f%(identifier)" - "&8- &7Name &r%(name) &7Perm &r%(permission)" - "&8- &7Example&r %(content) %(sender_name)" Sounds: # Format is [SOUND_NAME:Volume:Pitch] or [SOUND_NAME:Volume] or [SOUND_NAME] openGUI: "BLOCK_NOTE_BLOCK_PLING:1:1" guiClick: "UI_BUTTON_CLICK" prefixChange: "ENTITY_VILLAGER_YES" prefixExpired: "ENTITY_VILLAGER_NO" # The default prefix's weight is 0. defaultPrefix: name: "Default prefix" content: "&b" itemNotUsing: ==: org.bukkit.inventory.ItemStack type: NAME_TAG meta: ==: ItemMeta meta-type: UNSPECIFIC display-name: "§fThe default prefix §f(Click to select)" lore: - "" - "§a➥ Click to use" itemUsing: ==: org.bukkit.inventory.ItemStack type: NAME_TAG meta: ==: ItemMeta meta-type: UNSPECIFIC display-name: "§fThe default prefix" lore: - "" - "§a✔ Selected" prefixes: VIP: name: "&b&lPro&b" # [Necessary] Name (Using in messages) content: "§b§lPro §b" # [Necessary] What to display before the name # [Necessary] Weight, used for sorting in the GUI # (the larger is displayed at the back) and the automatic prefix display weight: 1 # [Necessary] If there is no permission for detection, everyone can use it, # which means there is no need to configure "itemNoPermission" # (because it is impossible to display items without permission at all) permission: "yc.pro" itemHasPermission: # [Necessary] This Item will be displayed when player has permission ==: org.bukkit.inventory.ItemStack type: DIAMOND meta: ==: ItemMeta meta-type: UNSPECIFIC display-name: "§b§lVIP Prefix" lore: - "" - "§a➥ Click to use" itemUsing: # [Not Necessary] This Item will be displayed when the prefix is selected. # If there is no such configuration, it will automatically display "itemHasPermission". ==: org.bukkit.inventory.ItemStack type: DIAMOND meta: ==: ItemMeta meta-type: UNSPECIFIC display-name: "§b§lVIP Prefix" enchants: PROTECTION_ENVIRONMENTAL: 1 #Add an enchantment so it looks like it’s selected lore: - "" - "§a✔ Selected" itemNoPermission: # [Not Necessary] If player doesn't have the permission,this item will be displayed. # If this item is not configured, it will not be displayed in the GUI when the player does not have permission to use it. ==: org.bukkit.inventory.ItemStack type: INK_SACK damage: 8 meta: ==: ItemMeta meta-type: UNSPECIFIC display-name: "§b§lVIP §c(Buy it!)" lore: - "" - "§e✯ Buy the VIP to use it!" ``` ## Support and Donation This project is support by the [YourCraft(你的世界)](https://www.ycraft.cn) . ![TeamLogo](https://raw.githubusercontent.com/CarmJos/UserPrefix/master/img/team-logo.png) ## Open source agreement The source code of this project uses [GNU General Public License v3.0](https://opensource.org/licenses/GPL-3.0) License.