package cc.carm.plugin.userprefix.conf; import cc.carm.lib.configuration.Configuration; import cc.carm.lib.configuration.annotation.HeaderComments; import cc.carm.lib.mineconfiguration.bukkit.value.ConfiguredMessage; public class PluginMessages implements Configuration { public static final class COMMAND_USAGE implements Configuration { public static final ConfiguredMessage CONSOLE = ConfiguredMessage.asString().defaults( "&f请输入 &b/prefix <玩家ID> &f为指定玩家打开前缀GUI。" ).build(); public static final ConfiguredMessage ADMIN = ConfiguredMessage.asString().defaults( "&3&l用户前缀系统 &f帮助", "&8# &f/upa list", "&8- &7查看当前前缀列表。", "&8# &f/upa set &b<玩家ID> &b<前缀ID>", "&8- &7为玩家设定指定前缀。", "&8- &7&o注意:玩家必须拥有指定前缀的权限。", "&8# &f/upa reload", "&8- &7重载前缀配置。" ).build(); public static final ConfiguredMessage NO_PERM = ConfiguredMessage.asString() .defaults("&c&l抱歉!&f但您没有权限使用该指令。") .build(); } public static final ConfiguredMessage NOT_ONLINE = ConfiguredMessage.asString() .defaults("&7玩家 &b%(player) &7并不在线。") .params("player").build(); public static final ConfiguredMessage SELECTED = ConfiguredMessage.asString() .defaults("&7您选择了 &f%(name) &7作为当前显示的前缀。") .params("name").build(); public static final ConfiguredMessage EXPIRED = ConfiguredMessage.asString() .defaults( "&7您先前使用的前缀 &f%(oldName) &7已到期。", "&7现在已为您重新调整为 &f%(newName) &7。" ).params("oldName", "newName").build(); public static final ConfiguredMessage REMOVED = ConfiguredMessage.asString() .defaults("&7您先前使用的前缀已被移除,现在已为您重新调整为 &f%(newName) &7。") .params("newName").build(); public static final class RELOAD implements Configuration { public static final ConfiguredMessage SUCCESS = ConfiguredMessage.asString() .defaults("&a&l重载完成!&7耗时 &f%(time)ms&7,共加载了 &b%(count) &7个前缀。") .params("time", "count").build(); public static final ConfiguredMessage FAILED = ConfiguredMessage.asString() .defaults("&c&l重载出错!&7错误提示为 &8“&r%(error)&8”。") .params("error").build(); } public static final class SET implements Configuration { public static final ConfiguredMessage SUCCESS = ConfiguredMessage.asString() .defaults("&a&l设置成功!&7成功设定玩家 &b%(player) &f的前缀为 &r%(prefix) &f。") .params("player", "prefix").build(); public static final ConfiguredMessage PREFIX_NOT_FOUND = ConfiguredMessage.asString() .defaults("&c&l无法设置!&7不存在ID为 &b%(prefix) &7的前缀。") .params("prefix").build(); public static final ConfiguredMessage NO_PERM = ConfiguredMessage.asString() .defaults("&c&l无法设置!&7玩家 &b%(player) &7并没有前缀 &r%(prefix) &7的前缀。") .params("player", "prefix") .build(); } @HeaderComments("管理员使用的 “/upa list” 指令的格式") public static final class LIST implements Configuration { public static final ConfiguredMessage HEADER = ConfiguredMessage.asString() .defaults("&3&l用户前缀系统 &f前缀列表").build(); public static final ConfiguredMessage VALUE = ConfiguredMessage.asString().defaults( "&8#%(weight) &f%(identifier)", "&8- &7显示名 &r%(name) &7权限 &r%(permission)", "&8- &7内容示例&r %(content) %(sender_name)" ).params("weight", "identifier", "name", "permission", "content", "sender_name").build(); } }