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mirror of https://github.com/CarmJos/UserPrefix.git synced 2026-06-04 15:28:21 +08:00
Files
UserPrefix/src/main/java/cc/carm/plugin/userprefix/conf/PluginConfig.java
T

214 lines
10 KiB
Java

package cc.carm.plugin.userprefix.conf;
import cc.carm.lib.configuration.Configuration;
import cc.carm.lib.configuration.adapter.ValueType;
import cc.carm.lib.configuration.annotation.ConfigPath;
import cc.carm.lib.configuration.annotation.HeaderComments;
import cc.carm.lib.configuration.value.standard.ConfiguredList;
import cc.carm.lib.configuration.value.standard.ConfiguredValue;
import cc.carm.lib.mineconfiguration.bukkit.value.ConfiguredSound;
import cc.carm.lib.mineconfiguration.bukkit.value.item.ConfiguredItem;
import cc.carm.plugin.userprefix.conf.gui.GUIItems;
import cc.carm.plugin.userprefix.folia.MajorUtil;
import org.bukkit.Material;
import org.bukkit.inventory.ItemFlag;
import java.util.Collections;
import java.util.List;
import java.util.stream.Collectors;
public class PluginConfig implements Configuration {
@HeaderComments({"开发者查错模式"})
public static final ConfiguredValue<Boolean> DEBUG = ConfiguredValue.of(Boolean.class, false);
@HeaderComments({
"统计数据设定",
" 该选项用于帮助开发者统计插件版本与使用情况,且绝不会影响性能与使用体验。",
" 当然,您也可以选择在这里关闭,或在plugins/bStats下的配置文件中关闭。"
})
public static final ConfiguredValue<Boolean> METRICS = ConfiguredValue.of(Boolean.class, true);
@HeaderComments({
"检查更新设定",
"该选项用于插件判断是否要检查更新,若您不希望插件检查更新并提示您,可以选择关闭。",
"检查更新为异步操作,绝不会影响性能与使用体验。"
})
public static final ConfiguredValue<Boolean> CHECK_UPDATE = ConfiguredValue.of(Boolean.class, true);
@HeaderComments({"自定义存储位置设定", "可以规定到远程文件夹中去加载前缀配置"})
public static final class CUSTOM_STORAGE implements Configuration {
@HeaderComments({"是否启用自定义存储位置"})
public static final ConfiguredValue<Boolean> ENABLE = ConfiguredValue.of(Boolean.class, false);
@HeaderComments({
"目标存储路径,必须指向一个文件夹。",
"默认存储位置为 “插件文件夹”/prefixes",
"支持绝对文件路径,如 \"/etc/minecraft/configurations/prefixes/\""
})
public static final ConfiguredValue<String> PATH = ConfiguredValue.of(String.class, "prefixes/");
}
@HeaderComments("功能设定")
public static class FUNCTIONS implements Configuration {
@ConfigPath("on-name-prefix")
@HeaderComments({"头顶与TabList前缀功能,该方法用到了玩家名计分板接口,如有冲突请关掉哦~"})
public static final class NAME_PREFIX implements Configuration {
@HeaderComments("是否开启本功能")
public static final ConfiguredValue<Boolean> ENABLE = ConfiguredValue.of(Boolean.class, true);
@HeaderComments("是否按降序排列,即权重越高的前缀显示在越上面;若为false则按升序排列。")
public static final ConfiguredValue<Boolean> ORDER_DESC = ConfiguredValue.of(Boolean.class, true);
}
@ConfigPath("auto-prefix-use")
@HeaderComments("自动使用前缀,即当玩家没有自己选择一个前缀的时候,会自动使用所拥有的的前缀中权重最高的那一个")
public static final ConfiguredValue<Boolean> AUTO_USE = ConfiguredValue.of(Boolean.class, true);
@HeaderComments({
"聊天功能设定",
"- 我不推荐使用本插件的聊天功能,而是建议使用其他的聊天插件。",
"- 本插件仅仅提供了**最基本**的格式变量支持,不包含其他任何功能。",
"- 注意聊天格式需要遵守Bukkit原格式,即不得缺失 “%1$s” 和 “%2$s” 。",
"- 本插件的聊天功能不影响其他插件对聊天事件的操作。"
})
public static final class CHAT implements Configuration {
@HeaderComments("是否开启本功能")
public static final ConfiguredValue<Boolean> ENABLE = ConfiguredValue.of(Boolean.class, false);
@HeaderComments({
"聊天的格式,注意 “%1$s” 和 “%2$s” 不可缺少。",
"- %1$s -> 玩家名", "- %2$s -> 聊天内容"
})
public static final ConfiguredValue<String> FORMAT = ConfiguredValue.of(String.class, "<%1$s> %2$s");
}
}
@HeaderComments({"前缀GUI界面设定"})
public static class GUI implements Configuration {
@HeaderComments("GUI的标题")
public static final ConfiguredValue<String> TITLE = ConfiguredValue.of(String.class, "&f&l我的前缀 &8| 列表");
@HeaderComments("GUI中的基本按钮物品")
public static final class BOTTOMS implements Configuration {
@HeaderComments("前往下一页的物品 (只有存在下一页时才会显示)")
public static final ConfiguredItem NEXT_PAGE = ConfiguredItem.create()
.defaultType(Material.ARROW)
.defaultName("下一页")
.defaultLore("&7&o右键可前往最后一页哦")
.build();
@ConfigPath("previous-page")
@HeaderComments({"前往上一页时的物品 (只有当前页不是第一页时才会显示)"})
public static final ConfiguredItem PREV_PAGE = ConfiguredItem.create()
.defaultType(Material.ARROW)
.defaultName("上一页")
.defaultLore("&7&o右键可前往第一页哦")
.build();
}
@HeaderComments("GUI中的其他按钮物品 (若与现有物品位置冲突,将被覆盖)")
public static final ConfiguredValue<GUIItems> ITEMS = ConfiguredValue
.builderOf(GUIItems.class).fromSection()
.defaults(GUIItems::defaults)
.serialize(GUIItems::serialize)
.parse(GUIItems::parse)
.build();
}
@HeaderComments({"相关的声音,留空则不播放声音", "格式为 【声音名:音量:音调】 或 【声音名:音量】 或 【声音名】"})
public static final class SOUNDS implements Configuration {
public static final ConfiguredSound GUI_OPEN = ConfiguredSound.of("BLOCK_NOTE_BLOCK_PLING", 0.5F, 0.8F);
public static final ConfiguredSound GUI_CLICK = ConfiguredSound.of("UI_BUTTON_CLICK");
public static final ConfiguredSound PREFIX_CHANGE = ConfiguredSound.of("ENTITY_VILLAGER_YES");
public static final ConfiguredSound PREFIX_EXPIRED = ConfiguredSound.of("ENTITY_VILLAGER_NO");
}
@HeaderComments({"默认前缀配置"})
public static final class DEFAULT_PREFIX implements Configuration {
@HeaderComments("默认前缀的显示名称,用于在消息提示中显示。")
public static final ConfiguredValue<String> NAME = ConfiguredValue.of(String.class, "默认前缀");
@HeaderComments({"默认前缀的描述信息。"})
public static final ConfiguredList<String> DESCRIPTION = ConfiguredList.builderOf(String.class).fromString()
.defaults("&7这是一个默认前缀", "&7您可以在前缀列表中选择其他前缀")
.build();
@HeaderComments({"默认前缀的权重,默认为0。"})
public static final ConfiguredValue<Integer> WEIGHT = ConfiguredValue.of(Integer.class, 0);
@HeaderComments({"默认前缀的内容,即用于显示的实际前缀"})
public static final ConfiguredValue<List<String>> CONTENT = ConfiguredValue
.builderOf(ValueType.ofList(String.class))
.from(Object.class)
.parse(obj -> {
if (obj instanceof List<?>) {
List<?> list = (List<?>) obj;
return list.stream()
.map(Object::toString)
.collect(Collectors.toList());
} else return Collections.singletonList(String.valueOf(obj));
})
.serialize(list -> {
if (list.isEmpty()) {
return "";
} else if (list.size() == 1) {
return list.get(0);
} else {
return list;
}
})
.defaults(Collections.singletonList("&r"))
.build();
@HeaderComments({"默认前缀的切换周期,单位为毫秒。(小于0则表示不进行切换,等于0则代表所及选取)"})
public static final ConfiguredValue<Long> PERIOD = ConfiguredValue.of(-1L);
@HeaderComments({"选择默认前缀时执行的操作"})
public static final ConfiguredList<String> ACTIONS = ConfiguredList.builderOf(String.class).fromString()
.defaults("[CONSOLE] " + "say %player_name% 选择了默认前缀")
.build();
@HeaderComments({"默认前缀的显示物品"})
public static final class ITEM implements Configuration {
@HeaderComments({"当未选择默认前缀时显示的物品"})
public static final ConfiguredItem NOT_USING = ConfiguredItem.create()
.defaultType(Material.NAME_TAG)
.defaultName("&f默认玩家前缀 &f(点击切换)")
.defaultLore("", "{&f&o }#description#{1,1}", "&a➥ 点击切换到该前缀")
.build();
@HeaderComments({"当选择了默认前缀时显示的物品"})
public static final ConfiguredItem USING = ConfiguredItem.create()
.defaultType(Material.NAME_TAG)
.defaultEnchant(MajorUtil.getEnchantProtection(), 1) // 附魔改过名
.defaultFlags(ItemFlag.HIDE_ENCHANTS)
.defaultName("&f默认玩家前缀")
.defaultLore("", "{&f&o }#description#{1,1}", "&a✔ 您正在使用该前缀")
.build();
}
}
}