Mineplex/GOD DAMN COSMETICS/bonuses/gui/buttons/ClaimTipsButton.java

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package mineplex.core.bonuses.gui.buttons;
import mineplex.core.bonuses.BonusManager;
import mineplex.core.common.currency.GlobalCurrency;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.gui.GuiItem;
import mineplex.core.gui.ItemRefresher;
import mineplex.core.gui.pages.LoadingWindow;
import mineplex.core.gui.pages.TimedMessageWindow;
import mineplex.core.itemstack.ItemStackFactory;
import mineplex.core.recharge.Recharge;
import mineplex.core.shop.item.ShopItem;
import mineplex.core.thank.ThankManager;
import org.bukkit.*;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.Plugin;
import java.util.ArrayList;
public class ClaimTipsButton implements GuiItem, Listener
{
private ItemStack _item;
private Player _player;
private Plugin _plugin;
private ItemRefresher _gui;
private BonusManager _bonusManager;
private ThankManager _thankManager;
public ClaimTipsButton(Plugin plugin, Player player, ItemRefresher gui, BonusManager bonusManager, ThankManager thankManager)
{
_bonusManager = bonusManager;
_thankManager = thankManager;
_player = player;
_plugin = plugin;
_gui = gui;
}
@Override
public void setup()
{
Bukkit.getPluginManager().registerEvents(this, getPlugin());
setItem();
}
@Override
public void close()
{
HandlerList.unregisterAll(this);
}
@Override
public void click(ClickType clickType)
{
if (!Recharge.Instance.use(_player, "Claim Tips Button", 1000, false, false))
{
return;
}
if (isAvailable()) {
_item = ItemStackFactory.Instance.CreateStack(Material.LAPIS_BLOCK, (byte)0, 1, ChatColor.BLUE + "Processing...");
refreshItem();
new LoadingWindow(getPlugin(), getPlayer(), 6*9);
_thankManager.claimThanks(getPlayer(), claimThankResult -> {
if (claimThankResult != null && claimThankResult.getClaimed() > 0)
{
// Woo, success!
setItem();
if (getPlayer().getOpenInventory() != null)
{
new TimedMessageWindow(getPlugin(), getPlayer(), ItemStackFactory.Instance.CreateStack(Material.STAINED_GLASS_PANE, DyeColor.LIME.getDyeData(), 1, ChatColor.GREEN + "Amplifier Thanks Collected"), "Thanks Collected", 6*9, 20*3, getGui()).openInventory();
}
UtilPlayer.message(getPlayer(), F.main("Carl", "You collected " + F.currency(GlobalCurrency.TREASURE_SHARD, claimThankResult.getClaimed()) + " from " + F.elem(claimThankResult.getUniqueThanks()) + " players!"));
// Pending explosions are strange.. Not sure why we are using strings. Either way, lets display a rank reward effect
_bonusManager.addPendingExplosion(getPlayer(), "RANK");
getPlayer().playSound(getPlayer().getLocation(), Sound.NOTE_PLING, 1, 1.6f);
}
else if (claimThankResult != null && claimThankResult.getClaimed() == 0)
{
// No tips to claim
if (getPlayer().getOpenInventory() != null)
{
new TimedMessageWindow(getPlugin(), getPlayer(), ItemStackFactory.Instance.CreateStack(Material.STAINED_GLASS_PANE, DyeColor.RED.getDyeData(), 1, ChatColor.RED + "No Thanks to Claim!"), "You have no thank to claim!", 6*9, 20*3, getGui()).openInventory();
}
UtilPlayer.message(getPlayer(), F.main("Carl", "You have no rewards to claim!"));
getPlayer().playSound(getPlayer().getLocation(), Sound.ENDERDRAGON_GROWL, 1, 10);
}
else
{
// Failed to claim
if (getPlayer().getOpenInventory() != null)
{
new TimedMessageWindow(getPlugin(), getPlayer(), ItemStackFactory.Instance.CreateStack(Material.STAINED_GLASS_PANE, DyeColor.RED.getDyeData(), 1, ChatColor.RED + "Error collecting rewards. Try again later."), "Error", 6*9, 20*3, getGui()).openInventory();
}
UtilPlayer.message(getPlayer(), F.main("Carl", "Error collecting rewards. Try again later."));
getPlayer().playSound(getPlayer().getLocation(), Sound.ENDERDRAGON_GROWL, 1, 10);
}
getPlayer().closeInventory();
});
}
else
{
getPlayer().playSound(getPlayer().getLocation(), Sound.ITEM_BREAK, 1, 10);
}
}
private void setItem()
{
ArrayList<String> lore = new ArrayList<String>();
Material material;
String itemName;
if (isAvailable())
{
material = Material.EMERALD;
itemName = C.cGreen + C.Bold + "Thank Rewards";
lore.add(" ");
lore.add(C.cYellow + "Your Rewards");
lore.add(" " + C.cWhite + getTips() + " Treasure Shards");
lore.add(" ");
lore.add(ChatColor.RESET + "Click to Claim!");
}
else
{
material = Material.REDSTONE_BLOCK;
itemName = C.cRed + C.Bold + "Thank Rewards";
lore.add(" ");
lore.add(C.cGray + "Earn Thank Rewards from players using /thank");
lore.add(C.cGray + "on you, or by enabling Game Amplifiers.");
lore.add(" ");
lore.add(C.cWhite + "Get Amplifiers at " + C.cGreen + "mineplex.com/shop");
}
_item = new ShopItem(material, itemName, lore.toArray(new String[0]), 1, false, false);
}
@Override
public ItemStack getObject()
{
return _item;
}
public void refreshItem()
{
getGui().refreshItem(this);
}
private int getTips()
{
return _thankManager.Get(_player).getThankToClaim();
}
private boolean isAvailable()
{
return getTips() > 0;
}
public Plugin getPlugin()
{
return _plugin;
}
public Player getPlayer()
{
return _player;
}
public ItemRefresher getGui()
{
return _gui;
}
}