Mineplex/GOD DAMN COSMETICS/treasure/animation/animations/IlluminatedChestAnimation.java

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Java
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package mineplex.core.treasure.animation.animations;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.ArmorStand;
import org.bukkit.inventory.ItemStack;
import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.core.treasure.TreasureLocation;
import mineplex.core.treasure.animation.TreasureOpenAnimation;
import mineplex.core.treasure.types.Treasure;
public class IlluminatedChestAnimation extends TreasureOpenAnimation
{
private static final ItemStack HELMET = new ItemStack(Material.SEA_LANTERN);
private static final int RADIUS = 3;
private static final double OFFSET_THETA = Math.PI / 10;
private static final double DELTA_RADIUS = 0.1;
private static final float DELTA_YAW = 6F;
private float _yaw;
private double _radius;
private double _deltaTheta;
public IlluminatedChestAnimation(Treasure treasure, TreasureLocation treasureLocation)
{
super(treasure, treasureLocation);
}
@Override
protected void onStart()
{
changeFloor(Material.PRISMARINE, 0, Material.PRISMARINE, 1);
List<Location> chests = getTreasureLocation().getChestLocations();
_deltaTheta = Math.PI * 2 / (double) chests.size();
for (Location location : chests)
{
ArmorStand stand = spawnArmourStand(location.clone());
stand.setHelmet(HELMET);
}
}
@Override
public void onTick()
{
int index = 0;
for (ArmorStand stand : _stands)
{
Location location = getTreasureLocation().getChest().clone().subtract(0, 1, 0);
double x = _radius * Math.cos(OFFSET_THETA + index * _deltaTheta);
double z = _radius * Math.sin(OFFSET_THETA + index * _deltaTheta);
location.add(x, 0, z);
location.setYaw(_yaw );
stand.teleport(location);
location.add(0, 1, 0);
UtilParticle.PlayParticleToAll(ParticleType.WITCH_MAGIC, location, 0.25F, 0.25F, 0.25F, 0.1F, 1, ViewDist.NORMAL);
UtilParticle.PlayParticleToAll(ParticleType.PORTAL, location, 0.25F, 0.25F, 0.25F, 0.1F, 3, ViewDist.NORMAL);
index++;
}
if (getTicks() % 2 == 0)
{
getTreasureLocation().getChest().getWorld().playSound(getTreasureLocation().getChest(), Sound.NOTE_PLING, 1, (float) (_radius / 3 + 0.3F));
}
_yaw += DELTA_YAW;
_radius += DELTA_RADIUS;
if (_radius >= RADIUS)
{
for (ArmorStand stand : _stands)
{
Location location = stand.getLocation().add(0, 1, 0);
location.setYaw(UtilAlg.GetYaw(UtilAlg.getTrajectory(location, getTreasureLocation().getChest())));
location.getWorld().playSound(location, Sound.EXPLODE, 1, 1);
UtilParticle.PlayParticleToAll(ParticleType.PORTAL, location, 0.5F, 0.5F, 0.5F, 0.5F, 10, ViewDist.NORMAL);
stand.remove();
createChestAt(location, Material.ENDER_CHEST);
}
setRunning(false);
}
}
@Override
protected void onFinish()
{
}
}