Mineplex/GOD DAMN COSMETICS/treasure/ui/TreasurePage.java

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Java
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package mineplex.core.treasure.ui;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilUI;
import mineplex.core.itemstack.ItemBuilder;
import mineplex.core.shop.item.IButton;
import mineplex.core.shop.page.ShopPageBase;
import mineplex.core.treasure.TreasureLocation;
import mineplex.core.treasure.TreasureManager;
import mineplex.core.treasure.types.Treasure;
public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
{
private static final int ELEMENTS_PER_PAGE = 9;
private static final ItemStack PREVIOUS_PAGE = new ItemBuilder(Material.ARROW)
.setTitle(C.cGreen + "Previous Page")
.build();
private static final ItemStack NEXT_PAGE = new ItemBuilder(Material.ARROW)
.setTitle(C.cGreen + "Next Page")
.build();
private final TreasureLocation _treasureLocation;
private int _page;
TreasurePage(TreasureManager plugin, TreasureShop shop, Player player, TreasureLocation treasureLocation)
{
super(plugin, shop, plugin.getClientManager(), plugin.getDonationManager(), "Treasure Chest", player);
_treasureLocation = treasureLocation;
buildPage();
}
@Override
protected void buildPage()
{
List<Treasure> treasures = _treasureLocation.getManager().getTreasures();
int[] slots = UtilUI.getIndicesFor(ELEMENTS_PER_PAGE, 1, 5, 1);
int index = 0;
int start = _page * ELEMENTS_PER_PAGE;
for (int treasureIndex = start; treasureIndex < start + ELEMENTS_PER_PAGE && treasureIndex < treasures.size(); treasureIndex++)
{
Treasure treasure = treasures.get(treasureIndex);
addButton(slots[index++], prettifyItem(getPlayer(), treasure), new TreasureButton(treasure));
}
if (_page != 0)
{
addButton(45, PREVIOUS_PAGE, (player, clickType) ->
{
_page--;
refresh();
});
}
if (start + ELEMENTS_PER_PAGE < treasures.size())
{
addButton(53, NEXT_PAGE, (player, clickType) ->
{
_page++;
refresh();
});
}
}
private ItemStack prettifyItem(Player player, Treasure treasure)
{
int toOpen = _treasureLocation.getManager().getChestsToOpen(player, treasure);
boolean canOpen = toOpen > 0;
ItemStack itemStack = treasure.getTreasureType().getItemStack().clone();
ItemMeta meta = itemStack.getItemMeta();
List<String> lore = new ArrayList<>();
lore.add("");
if (treasure.isFeaturedChest())
{
lore.add(C.cAquaB + "FEATURED CHEST");
lore.add("");
}
lore.add(C.cGray + ChatColor.stripColor(treasure.getTreasureType().getName()) + "s Owned: " + F.elem(toOpen));
lore.add("");
for (String description : treasure.getTreasureType().getDescription())
{
lore.add(C.cGray + description);
}
if (treasure.isPurchasable())
{
lore.add("");
lore.addAll(treasure.getPurchaseMethods());
}
// TODO Remove this. Only re-implement if ownership bugs within rewards can be fixed
// if (!treasure.isDuplicates())
// {
// TreasureRewardManager rewardManager = _treasureLocation.getManager().getRewardManager();
// int total = rewardManager.getTotalItems(treasure);
// int available = total - rewardManager.getOwnedItems(player, treasure);
//
// lore.add("");
// lore.add(C.cGray + "Available Items: " + F.elem(available) + "/" + F.elem(total));
// }
if (canOpen)
{
lore.add("");
lore.add(C.cGreen + "Left-Click to open!");
}
if (treasure.isPurchasable())
{
if (!canOpen)
{
lore.add("");
}
lore.add(C.cGreen + "Right-Click to purchase!");
}
meta.setDisplayName(treasure.getTreasureType().getName());
meta.setLore(lore);
itemStack.setItemMeta(meta);
return itemStack;
}
private class TreasureButton implements IButton
{
private final Treasure _treasure;
TreasureButton(Treasure treasure)
{
_treasure = treasure;
}
@Override
public void onClick(Player player, ClickType clickType)
{
// Open
if (clickType.isLeftClick())
{
if (_treasureLocation.openChest(player, _treasure))
{
playAcceptSound(player);
}
else
{
playDenySound(player);
}
}
// Purchase
else if (_treasure.isPurchasable())
{
getShop().openPageForPlayer(player, new PurchaseTreasurePage(getPlugin(), getShop(), getPlayer(), _treasure, TreasurePage.this));
}
}
}
}