Mineplex/GOD DAMN COSMETICS/treasure/animation/animations/StPatricksChestAnimation.java

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package mineplex.core.treasure.animation.animations;
import java.awt.Color;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.ArmorStand;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import mineplex.core.common.shape.ShapeWings;
import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.core.treasure.TreasureLocation;
import mineplex.core.treasure.animation.TreasureOpenAnimation;
import mineplex.core.treasure.types.Treasure;
public class StPatricksChestAnimation extends TreasureOpenAnimation
{
private static final ItemStack HELMET = new ItemStack(Material.WOOL, 1, (short) 5);
private static final int RADIUS = 3;
private static final double OFFSET_THETA = Math.PI / 10;
private static final double DELTA_THETA = Math.PI / 40;
private static final double TOTAL_THETA = 2 * Math.PI;
private static final ShapeWings CLOVER_BLACK = new ShapeWings(UtilParticle.ParticleType.RED_DUST.particleName, new Vector(1, 1, 1), 1, 0, '#', ShapeWings.DEFAULT_ROTATION, ShapeWings.FOUR_LEAF_CLOVER);
private static final ShapeWings CLOVER_DARK_GREEN = new ShapeWings(UtilParticle.ParticleType.RED_DUST.particleName, new Vector(1, 1, 1), 1, 0, '%', ShapeWings.DEFAULT_ROTATION, ShapeWings.FOUR_LEAF_CLOVER);
private static final ShapeWings CLOVER_GREEN = new ShapeWings(UtilParticle.ParticleType.RED_DUST.particleName, new Vector(1, 1, 1), 1, 0, '*', ShapeWings.DEFAULT_ROTATION, ShapeWings.FOUR_LEAF_CLOVER);
private double _deltaTheta;
private double _totalTheta;
public StPatricksChestAnimation(Treasure treasure, TreasureLocation treasureLocation)
{
super(treasure, treasureLocation);
}
@Override
protected void onStart()
{
changeFloor(Material.WOOL, 13, Material.WOOL, 5);
List<Location> chests = getTreasureLocation().getChestLocations();
_deltaTheta = Math.PI * 2 / (double) chests.size();
for (Location location : chests)
{
ArmorStand stand = spawnArmourStand(location);
stand.setHelmet(HELMET);
}
}
@Override
public void onTick()
{
_totalTheta += DELTA_THETA;
if (getTicks() % 5 == 0)
{
Location center = getTreasureLocation().getChest().clone().add(0, 5, 0);
CLOVER_BLACK.displayColored(center, Color.BLACK);
CLOVER_DARK_GREEN.displayColored(center, new Color(0, 100, 0));
CLOVER_GREEN.displayColored(center, Color.GREEN);
}
int index = 0;
for (ArmorStand stand : _stands)
{
Location location = getTreasureLocation().getChest().clone();
double x = RADIUS * Math.cos(_totalTheta + OFFSET_THETA + index * _deltaTheta);
double z = RADIUS * Math.sin(_totalTheta + OFFSET_THETA + index * _deltaTheta);
location.add(x, 0, z);
location.setYaw(UtilAlg.GetYaw(UtilAlg.getTrajectory(location, getTreasureLocation().getChest())));
stand.teleport(location);
UtilParticle.PlayParticleToAll(ParticleType.HAPPY_VILLAGER, location.add(0, 1, 0), 0.25F, 0.25F, 0.25F, 0.1F, 1, ViewDist.NORMAL);
index++;
}
if (_totalTheta >= TOTAL_THETA)
{
for (ArmorStand stand : _stands)
{
Location location = stand.getLocation();
stand.getWorld().playSound(location, Sound.ANVIL_LAND, 1, 0.8F);
UtilParticle.PlayParticleToAll(ParticleType.LARGE_EXPLODE, location, 0, 0, 0, 0.1F, 1, ViewDist.NORMAL);
UtilParticle.PlayParticleToAll(ParticleType.HAPPY_VILLAGER, location, 0.8F, 0.8F, 0.8F, 0.1F, 20, ViewDist.NORMAL);
stand.remove();
createChestAt(location, Material.CHEST);
}
setRunning(false);
}
}
@Override
protected void onFinish()
{
}
}