Mineplex/GOD DAMN COSMETICS/treasure/animation/animations/TrickOrTreatChestAnimation.java

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package mineplex.core.treasure.animation.animations;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.Bat;
import mineplex.core.common.util.MapUtil;
import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.core.treasure.TreasureLocation;
import mineplex.core.treasure.animation.TreasureOpenAnimation;
import mineplex.core.treasure.types.Treasure;
import mineplex.core.treasure.util.TreasureUtil;
public class TrickOrTreatChestAnimation extends TreasureOpenAnimation
{
private boolean _tick;
public TrickOrTreatChestAnimation(Treasure treasure, TreasureLocation treasureLocation)
{
super(treasure, treasureLocation);
}
@Override
protected void onStart()
{
changeFloor(Material.WOOL, 15, Material.WOOL, 1);
}
@Override
public void onTick()
{
if (getTicks() % 10 == 0)
{
for (Location location : getTreasureLocation().getChestLocations())
{
if (Math.random() > 0.7)
{
location.getWorld().playSound(location, Sound.ORB_PICKUP, 1, 0.5F);
}
MapUtil.QuickChangeBlockAt(
location,
_tick ? Material.PUMPKIN : Material.JACK_O_LANTERN,
TreasureUtil.getPumpkinFacing(UtilAlg.GetYaw(UtilAlg.getTrajectory(location, getTreasureLocation().getChest())))
);
}
_tick = !_tick;
}
if (getTicks() % 3 == 0)
{
for (Location location : getTreasureLocation().getChestLocations())
{
UtilParticle.PlayParticleToAll(ParticleType.FLAME, location.clone().add(0, 1, 0), 0.2F, 0.2F, 0.2F, 0.05F, 2, ViewDist.NORMAL);
}
}
if (getTicks() > 50)
{
setRunning(false);
}
}
@Override
protected void onFinish()
{
for (Location location : getTreasureLocation().getChestLocations())
{
location = location.clone();
location.setYaw(UtilAlg.GetYaw(UtilAlg.getTrajectory(location, getTreasureLocation().getChest())));
createChestAt(location, Material.ENDER_CHEST);
location.add(0, 1, 0);
for (int i = 0; i < 3; i++)
{
Bat bat = spawnEntity(location, Bat.class, true);
bat.setAwake(true);
}
UtilParticle.PlayParticleToAll(ParticleType.LARGE_EXPLODE, location, 0, 0, 0, 0.1F, 1, ViewDist.NORMAL);
}
}
}