Mineplex/GOD DAMN COSMETICS/bonuses/gui/buttons/DailyBonusButton.java

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Java
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package mineplex.core.bonuses.gui.buttons;
import java.util.ArrayList;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.DyeColor;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.Plugin;
import mineplex.core.bonuses.BonusAmount;
import mineplex.core.bonuses.BonusClientData;
import mineplex.core.bonuses.BonusManager;
import mineplex.core.common.util.C;
import mineplex.core.common.util.Callback;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilTime;
import mineplex.core.common.util.UtilTime.TimeUnit;
import mineplex.core.gui.GuiItem;
import mineplex.core.gui.ItemRefresher;
import mineplex.core.gui.pages.LoadingWindow;
import mineplex.core.gui.pages.TimedMessageWindow;
import mineplex.core.itemstack.ItemStackFactory;
import mineplex.core.recharge.Recharge;
import mineplex.core.shop.item.ShopItem;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
public class DailyBonusButton implements GuiItem, Listener
{
private ItemStack _item;
private Player _player;
private Plugin _plugin;
private ItemRefresher _gui;
private BonusManager _bonusManager;
public DailyBonusButton(Plugin plugin, Player player, ItemRefresher gui, BonusManager bonusManager)
{
this._bonusManager = bonusManager;
this._player = player;
this._plugin = plugin;
this._gui = gui;
}
@Override
public void setup()
{
Bukkit.getPluginManager().registerEvents(this, getPlugin());
setItem();
}
@Override
public void close()
{
HandlerList.unregisterAll(this);
}
@Override
public void click(ClickType clickType)
{
if (!Recharge.Instance.use(_player, "Carl Daily Bonus", 1000, false, false))
{
return;
}
if (isAvailable() && canUse())
{
_item = ItemStackFactory.Instance.CreateStack(Material.LAPIS_BLOCK, (byte)0, 1, ChatColor.BLUE + "Processing...");
refreshItem();
new LoadingWindow(getPlugin(), getPlayer(), 6*9);
_bonusManager.attemptDailyBonus(getPlayer(), _bonusManager.ClansBonus ? _bonusManager.getClansDailyBonusAmount(_player) : _bonusManager.getDailyBonusAmount(_player), _bonusManager.ClansBonus, new Callback<Boolean>()
{
@Override
public void run(Boolean t)
{
if (t)
{
setItem();
if (getPlayer().getOpenInventory() != null)
{
new TimedMessageWindow(getPlugin(), getPlayer(), ItemStackFactory.Instance.CreateStack(Material.STAINED_GLASS_PANE, DyeColor.LIME.getDyeData(), 1, ChatColor.GREEN + "Bonus collected!"), "Bonus collected!", 6*9, 20*3, getGui()).openInventory();
}
else
{
UtilPlayer.message(getPlayer(), F.main("Bonus", "Bonus collected!"));
}
_bonusManager.addPendingExplosion(getPlayer(), "DAILY");
getPlayer().playSound(getPlayer().getLocation(), Sound.NOTE_PLING, 1, 1.6f);
}
else
{
if (getPlayer().getOpenInventory() != null)
{
new TimedMessageWindow(getPlugin(), getPlayer(), ItemStackFactory.Instance.CreateStack(Material.STAINED_GLASS_PANE, DyeColor.RED.getDyeData(), 1, ChatColor.RED + "Failed to collect bonus!"), "Failed to collect bonus!", 6*9, 20*3, getGui()).openInventory();
}
else
{
UtilPlayer.message(getPlayer(), F.main("Bonus", "Failed to collect bonus!"));
}
getPlayer().playSound(getPlayer().getLocation(), Sound.ENDERDRAGON_GROWL, 1, 10);
}
getPlayer().closeInventory();
}
});
}
else
{
getPlayer().playSound(getPlayer().getLocation(), Sound.ITEM_BREAK, 1, 10);
}
return;
}
@EventHandler
public void onUpdate(UpdateEvent event)
{
if (!event.getType().equals(UpdateType.SEC))
return;
// refreshItem(); // Todo Unnecessary?
}
private void setItem()
{
ArrayList<String> lore = new ArrayList<String>();
Material material;
String itemName;
byte data = 0;
if (isAvailable() && canUse())
{
material = Material.CHEST;
itemName = C.cGreen + C.Bold + "Daily Reward";
lore.add(" ");
lore.add(ChatColor.RESET + "Click to Claim!");
}
else if (!canUse())
{
material = Material.REDSTONE_BLOCK;
itemName = C.cRed + C.Bold + "Daily Reward";
lore.add(" ");
lore.add(ChatColor.RESET + "You must set your home server by joining a clan to claim this!");
}
else
{
material = Material.REDSTONE_BLOCK;
itemName = C.cRed + C.Bold + "Daily Reward";
lore.add(" ");
lore.add(ChatColor.RESET + "Next reward in " + UtilTime.convertString(timeLeft(), 0, TimeUnit.FIT) + "!");
}
lore.add(" ");
if (!_bonusManager.ClansBonus)
{
BonusClientData client = _bonusManager.Get(_player);
BonusAmount bonusAmount = _bonusManager.getDailyBonusAmount(_player);
bonusAmount.addLore(lore);
lore.add(" ");
lore.add(C.cYellow + "Current Streak: " + C.cWhite + client.getDailyStreak());
lore.add(C.cYellow + "Streak Bonus: " + C.cWhite + _bonusManager.getDailyMultiplier(_player) + "%");
lore.add(" ");
lore.add(C.cYellow + "Highest Streak: " + C.cWhite + client.getMaxDailyStreak());
if (client.getDailyTime() != null)
{
long lastBonus = BonusManager.getLocalTime(client.getDailyTime().getTime());
long timeLeft = _bonusManager.getStreakTimeRemaining(lastBonus, BonusManager.DAILY_STREAK_RESET_TIME);
if (timeLeft > 0)
{
lore.add(C.cYellow + "Streak Reset: " + C.cWhite + UtilTime.convertString(timeLeft, 1, TimeUnit.FIT));
}
}
// StreakRecord streakRecord = _bonusManager.getDailyStreak();
// if (streakRecord != null)
// {
// lore.add(" ");
// lore.add(C.cYellow + "Record: " + C.cWhite + streakRecord.getPlayerName());
// lore.add(C.cYellow + "Streak: " + C.cWhite + streakRecord.getStreak());
// }
}
else
{
lore.add(C.cYellow + "Home Server: " + C.cWhite + _bonusManager.getClansHomeServer(getPlayer()).getLeft());
lore.add(" ");
BonusAmount amount = _bonusManager.getClansDailyBonusAmount(_player);
amount.addLore(lore);
}
_item = new ShopItem(material, itemName, lore.toArray(new String[0]), 1, false, false);
}
@Override
public ItemStack getObject()
{
return _item;
}
public void refreshItem()
{
getGui().refreshItem(this);
}
public long timeLeft()
{
long timeLeft = _bonusManager.nextDailyBonus(getPlayer()) - System.currentTimeMillis();
return timeLeft;
}
public boolean isAvailable()
{
return (timeLeft() <= 0);
}
public boolean canUse()
{
if (!_bonusManager.ClansBonus)
{
return true;
}
return _bonusManager.getClansHomeServer(getPlayer()).getRight() != -1;
}
public Plugin getPlugin()
{
return _plugin;
}
public Player getPlayer()
{
return _player;
}
public ItemRefresher getGui()
{
return _gui;
}
}