Mineplex/.FILES USED TO GET TO WHERE WE ARE PRESENTLY/CSGI Mineplex Testing Servers/mineplex-dev-spigot-map-parser/plugins/FastAsyncWorldEdit/commands.yml

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MaskCommands:
=:
help: ''
aliases:
- =
usage: <expression>
desc: expression mask
'!':
help: ''
aliases:
- '!'
- '#not'
- '#negate'
usage: <mask>
desc: Negate another mask
'{':
help: ''
aliases:
- '{'
usage: <min> <max>
desc: Restricts blocks to within a specific radius range of the initial block
'#solid':
help: ''
aliases:
- '#solid'
usage: ''
desc: If there is a solid block
'~':
help: ''
aliases:
- '~'
usage: <mask> [min=1] [max=8]
desc: Adjacent to a specific number of other blocks
\:
help: |-
Restrict to specific terrain angle
The -o flag will only overlay
Example: /[0d][45d]
Explanation: Allows any block where the adjacent block is between 0 and 45 degrees.
Example: /[3][20]
Explanation: Allows any block where the adjacent block is between 3 and 20 blocks below
aliases:
- \
- /
- '#angle'
usage: <min> <max> [distance=1]
desc: Restrict to specific terrain angle
'#region':
help: ''
aliases:
- '#region'
- '#selection'
- '#sel'
usage: ''
desc: inside the provided selection
'#light':
help: ''
aliases:
- '#light'
usage: <min> <max>
desc: Restrict to specific light levels
$:
help: in a specific biome. For a list of biomes use //biomelist
aliases:
- $
- '#biome'
usage: <biome>
desc: in a specific biome
'#skylight':
help: ''
aliases:
- '#skylight'
usage: <min> <max>
desc: Restrict to specific sky light levels
'#blocklight':
help: ''
aliases:
- '#blocklight'
- '#emittedlight'
usage: <min> <max>
desc: Restrict to specific block light levels
'false':
help: ''
aliases:
- 'false'
usage: ''
desc: Always false
'#opacity':
help: ''
aliases:
- '#opacity'
usage: <min> <max>
desc: Restrict to specific opacity levels
'#brightness':
help: ''
aliases:
- '#brightness'
usage: <min> <max>
desc: Restrict to specific block brightness
'#simplex':
help: ''
aliases:
- '#simplex'
usage: <scale=10> <min=0> <max=100>
desc: Use simplex noise as the mask
'#haslight':
help: ''
aliases:
- '#haslight'
usage: ''
desc: Restricts to blocks with light (sky or emitted)
'true':
help: ''
aliases:
- 'true'
usage: ''
desc: Always true
'|':
help: ''
aliases:
- '|'
usage: <mask> <min> <max>
desc: sides with a specific number of other blocks
'#wall':
help: ''
aliases:
- '#wall'
usage: ''
desc: Restrict to walls (any block n,e,s,w of air)
<:
help: ''
aliases:
- <
usage: <mask>
desc: below a specific block
'>':
help: ''
aliases:
- '>'
usage: <mask>
desc: above a specific block
'#dregion':
help: ''
aliases:
- '#dregion'
- '#dselection'
- '#dsel'
usage: ''
desc: inside the player's selection
'#nolight':
help: ''
aliases:
- '#nolight'
usage: ''
desc: Restrict to blocks without light (sky or emitted)
'#yaxis':
help: ''
aliases:
- '#yaxis'
usage: ''
desc: Restrict to initial y axis
'#iddata':
help: ''
aliases:
- '#iddata'
usage: ''
desc: Restrict to initial block id and data
'#xaxis':
help: ''
aliases:
- '#xaxis'
usage: ''
desc: Restrict to initial x axis
(:
help: |-
Restrict to near specific terrain slope rate of change
The -o flag will only overlay
Example: ([0d][45d][5]
Explanation: Restrict near where the angle changes between 0-45 degrees within 5 blocks
Note: Use negatives for decreasing slope
aliases:
- (
- )
- '#roc'
usage: <min> <max> [distance=4]
desc: Restrict to near specific terrain slope rate of change
^:
help: |-
Restrict to near specific terrain extrema
The -o flag will only overlay
Example: ([0d][45d][5]
Explanation: Restrict to near 45 degrees of local maxima
Note: Use negatives for local minima
aliases:
- ^
- '#extrema'
usage: <min> <max> [distance=1]
desc: Restrict to near specific terrain extrema
'#zaxis':
help: ''
aliases:
- '#zaxis'
usage: ''
desc: Restrict to initial z axis
'#liquid':
help: ''
aliases:
- '#liquid'
usage: ''
desc: If there is a solid block
'#surface':
help: ''
aliases:
- '#surface'
usage: ''
desc: Restrict to surfaces (any solid block touching air)
'#offset':
help: ''
aliases:
- '#offset'
usage: <dx> <dy> <dz> <mask>
desc: Offset a mask
'%':
help: ''
aliases:
- '%'
usage: <chance>
desc: percentage chance
'#id':
help: ''
aliases:
- '#id'
usage: ''
desc: Restrict to initial id
'#data':
help: ''
aliases:
- '#data'
usage: ''
desc: Restrict to initial data
'#existing':
help: ''
aliases:
- '#existing'
usage: ''
desc: If there is a non air block
PatternCommands:
'#relative':
help: ''
aliases:
- '#relative'
- '#~'
- '#r'
- '#rel'
usage: <pattern>
desc: Offset the pattern to where you click
=:
help: ''
aliases:
- =
usage: <expression>
desc: 'Expression pattern: http://wiki.sk89q.com/wiki/WorldEdit/Expression_syntax'
'#clipboard':
help: ''
aliases:
- '#clipboard'
- '#copy'
usage: ''
desc: Use the blocks in your clipboard as the pattern
'#desaturate':
help: ''
aliases:
- '#desaturate'
usage: '[percent=100] [randomize=true] [max-complexity=100]'
desc: Desaturated color of the existing block
'#linear':
help: ''
aliases:
- '#linear'
- '#l'
usage: <pattern>
desc: Sequentially set blocks from a list of patterns
'#angledata':
help: ''
aliases:
- '#angledata'
usage: '[distance=1]'
desc: Block data based on the existing terrain angle
'#averagecolor':
help: ''
aliases:
- '#averagecolor'
usage: <color>
desc: Average between the existing block and a color
'#!z':
help: ''
aliases:
- '#!z'
- '#nz'
- '#noz'
usage: <pattern>
desc: The pattern will not be provided the z axis info
'#darken':
help: ''
aliases:
- '#darken'
usage: ''
desc: Darken the existing block
'#saturate':
help: ''
aliases:
- '#saturate'
usage: <color>
desc: Saturate the existing block with a color
'#!y':
help: ''
aliases:
- '#!y'
- '#ny'
- '#noy'
usage: <pattern>
desc: The pattern will not be provided the y axis info
'#anglecolor':
help: ''
aliases:
- '#anglecolor'
usage: '[randomize=true] [max-complexity=100] [distance=1]'
desc: A darker block based on the existing terrain angle
'#lighten':
help: ''
aliases:
- '#lighten'
usage: ''
desc: Lighten the existing block
'#buffer2d':
help: ''
aliases:
- '#buffer2d'
usage: <pattern>
desc: Only place a block once in a column while a pattern is in use
'#iddatamask':
help: |-
Use the pattern's id and the existing blocks data with the provided mask
- Use to replace slabs or where the data values needs to be shifted instead of set
aliases:
- '#iddatamask'
usage: <bitmask=15> <pattern>
desc: Use the pattern's id and the existing blocks data with the provided mask
'#fullcopy':
help: ''
aliases:
- '#fullcopy'
usage: '[schem|folder|url=#copy] [rotate=false] [flip=false]'
desc: Places your full clipboard at each block
'#surfacespread':
help: ''
aliases:
- '#surfacespread'
usage: <distance> <pattern>
desc: Applies to only blocks on a surface. Selects a block from provided pattern with a given ranomized offset `[0, <distance>)`. e.g. Use `#existing` to randomly offset blocks in the world, or `#copy` to offset blocks in your clipboard
'#!x':
help: |-
The pattern will not be provided the z axis info.
Example: #!x[#!z[#~[#l3d[pattern]]]]
aliases:
- '#!x'
- '#nx'
- '#nox'
usage: <pattern>
desc: The pattern will not be provided the x axis info
'#solidspread':
help: ''
aliases:
- '#solidspread'
usage: <dx> <dy> <dz> <pattern>
desc: Randomly spread solid blocks
'#linear2d':
help: ''
aliases:
- '#linear2d'
- '#l2d'
usage: <pattern>
desc: Use the x,z coordinate to pick a block from the list
'#linear3d':
help: ''
aliases:
- '#linear3d'
- '#l3d'
usage: <pattern>
desc: Use the x,y,z coordinate to pick a block from the list
'#simplex':
help: ''
aliases:
- '#simplex'
usage: <scale=10> <pattern>
desc: 'Use simplex noise to randomize blocks. Tutorial: https://imgur.com/a/rwVAE'
'#offset':
help: ''
aliases:
- '#offset'
usage: <dx> <dy> <dz> <pattern>
desc: Offset a pattern
'#mask':
help: ''
aliases:
- '#mask'
usage: <mask> <pattern-true> <pattern-false>
desc: Apply a pattern depending on a mask
'#id':
help: ''
aliases:
- '#id'
usage: <pattern>
desc: Only change the block id
'#spread':
help: ''
aliases:
- '#spread'
- '#randomoffset'
usage: <dx> <dy> <dz> <pattern>
desc: Randomly spread blocks
'#color':
help: ''
aliases:
- '#color'
usage: <color>
desc: Use the block closest to a specific color
'#buffer':
help: |-
Only place a block once while a pattern is in use
Use with a brush when you don't want to apply to the same spot twice
aliases:
- '#buffer'
usage: <pattern>
desc: Only place a block once while a pattern is in use
'#biome':
help: ''
aliases:
- '#biome'
- $
usage: <biome>
desc: Set the biome
'#data':
help: ''
aliases:
- '#data'
usage: <pattern>
desc: Only change the block data
'#existing':
help: ''
aliases:
- '#existing'
- '#*'
usage: ''
desc: Use the block that is already there
AnvilCommands:
replacepattern:
help: ''
aliases:
- replacepattern
- preplace
- rp
usage: '[from-mask] <to-pattern>'
desc: Replace all blocks in the selection with a pattern
clear:
help: ''
aliases:
- clear
- unset
usage: ''
desc: Clear the chunks in a selection (delete without defrag)
paste:
help: |-
Paste the chunks from your anvil clipboard.
The -c flag will align the paste to the chunks.
aliases:
- paste
usage: ''
desc: Paste chunks from your anvil clipboard
replaceallpattern:
help: ''
aliases:
- replaceallpattern
- reap
- repallpat
usage: <folder> [from-block] <to-pattern>
desc: Replace all blocks in the selection with another
deleteallunvisited:
help: "Delete all chunks which haven't been occupied for `age-ticks` (20t = 1s)\
\ and \nHave not been accessed since `file-duration` (ms) after creation and\n\
Have not been used in the past `chunk-inactivity` (ms)The auto-save interval\
\ is the recommended value for `file-duration` and `chunk-inactivity`"
aliases:
- deleteallunvisited
- delunvisited
usage: <folder> <age-ticks> [file-age=60000]
desc: Delete all chunks which haven't been occupied
deleteallunclaimed:
help: "(Supports: WG, P2, GP) Delete all chunks which aren't claimed AND haven't\
\ been occupied for `age-ticks` (20t = 1s) and \nHave not been accessed since\
\ `file-duration` (ms) after creation and\nHave not been used in the past `chunk-inactivity`\
\ (ms)The auto-save interval is the recommended value for `file-duration` and\
\ `chunk-inactivity`"
aliases:
- deleteallunclaimed
- delallunclaimed
usage: <age-ticks> [file-age=60000]
desc: '(Supports: WG, P2, GP) Delete all chunks which haven''t been occupied AND
claimed'
deletealloldregions:
help: |
Delete regions which haven't been accessed in a certain amount of time
You can use seconds (s), minutes (m), hours (h), days (d), weeks (w), years (y)
(months are not a unit of time)
E.g. 8h5m12s
aliases:
- deletealloldregions
- deloldreg
usage: <folder> <time>
desc: Delete regions which haven't been accessed in a certain amount of time
trimallplots:
help: |
Trim chunks in a Plot World
Unclaimed chunks will be deleted
Unmodified chunks will be deleted
Use -v to also delete unvisited chunks
aliases:
- trimallplots
usage: ''
desc: Trim chunks in a Plot World
trimallflat:
help: ''
aliases:
- trimallflat
usage: ''
desc: Trim all flat chunks
countall:
help: ''
aliases:
- countall
usage: <folder> [hasSky] <id>
desc: Count all blocks in a world
removelayers:
help: Remove if all the selected layers in a chunk match the provided id
aliases:
- removelayers
usage: <id>
desc: Removes matching chunk layers
deletebiomechunks:
help: ''
aliases:
- deletebiomechunks
usage: ''
desc: Delete chunks matching a specific biome
deleteunclaimed:
help: "(Supports: WG, P2, GP) Delete all chunks which aren't claimed AND haven't\
\ been occupied for `age-ticks` (20t = 1s) and \nHave not been accessed since\
\ `file-duration` (ms) after creation and\nHave not been used in the past `chunk-inactivity`\
\ (ms)The auto-save interval is the recommended value for `file-duration` and\
\ `chunk-inactivity`"
aliases:
- deleteunclaimed
usage: <age-ticks> [file-age=60000]
desc: '(Supports: WG, P2, GP) Delete all chunks which haven''t been occupied AND
claimed'
trimallair:
help: ''
aliases:
- trimallair
usage: ''
desc: Trim all air in the world
remapall:
help: Remap the world between MCPE/PC values
aliases:
- remapall
usage: <folder>
desc: Remap the world between MCPE/PC values
debugfixair:
help: ''
aliases:
- debugfixair
usage: ''
desc: debug - do not use
distr:
help: ''
aliases:
- distr
usage: ''
desc: Replace all blocks in the selection with another
count:
help: ''
aliases:
- count
usage: <ids>
desc: Count blocks in a selection
replace:
help: ''
aliases:
- replace
- r
usage: '[from-block] <to-block>'
desc: Replace all blocks in the selection with another
replaceall:
help: |
Replace all blocks in the selection with another
The -d flag disabled wildcard data matching
aliases:
- replaceall
- rea
- repall
usage: <folder> [from-block] <to-block>
desc: Replace all blocks in the selection with another
copy:
help: ''
aliases:
- copy
usage: ''
desc: Lazily copy chunks to your anvil clipboard
set:
help: ''
aliases:
- set
usage: <to-pattern>
desc: Set all blocks in the selection with a pattern
BiomeCommands:
biomeinfo:
help: |-
Get the biome of the block.
By default use all the blocks contained in your selection.
-t use the block you are looking at.
-p use the block you are currently in
aliases:
- biomeinfo
usage: ''
desc: Get the biome of the targeted block.
biomelist:
help: ''
aliases:
- biomelist
- biomels
usage: '[page]'
desc: Gets all biomes available.
/setbiome:
help: |-
Set the biome of the region.
By default use all the blocks contained in your selection.
-p use the block you are currently in
aliases:
- /setbiome
usage: <biome>
desc: Sets the biome of the player's current block or region.
ChunkCommands:
listchunks:
help: ''
aliases:
- listchunks
usage: ''
desc: List chunks that your selection includes
chunkinfo:
help: ''
aliases:
- chunkinfo
usage: ''
desc: Get information about the chunk that you are inside
delchunks:
help: ''
aliases:
- delchunks
usage: ''
desc: Deprecated, use anvil commands
ClipboardCommands:
/cut:
help: |-
Copy the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Cutting and pasting entities cannot yet be undone!
aliases:
- /cut
usage: '[leave-id]'
desc: Cut the selection to the clipboard
/lazycut:
help: |-
Lazily cut the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone!
aliases:
- /lazycut
usage: ''
desc: Lazily cut the selection to the clipboard
/place:
help: |-
Places the clipboard's contents without applying transformations (e.g. rotate).
Flags:
-a skips air blocks
-o pastes at the original position
-s selects the region after pasting
aliases:
- /place
usage: ''
desc: Place the clipboard's contents without applying transformations (e.g. rotate)
clearclipboard:
help: ''
aliases:
- clearclipboard
usage: ''
desc: Clear your clipboard
download:
help: ''
aliases:
- download
usage: ''
desc: Downloads your clipboard through the configured web interface
/paste:
help: |-
Pastes the clipboard's contents.
Flags:
-a skips air blocks
-b skips pasting biomes
-e skips pasting entities
-o pastes at the original position
-s selects the region after pasting
aliases:
- /paste
usage: ''
desc: Paste the clipboard's contents
asset:
help: Saves your clipboard to the asset web interface
aliases:
- asset
- createasset
- makeasset
usage: '[category]'
desc: Create an asset
/lazycopy:
help: |-
Lazily copy the selection to the clipboard
Flags:
-e skips copying entities
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone!
aliases:
- /lazycopy
usage: ''
desc: Lazily copy the selection to the clipboard
/copy:
help: |-
Copy the selection to the clipboard
Flags:
-e skips copying entities
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone!
aliases:
- /copy
- /c
usage: ''
desc: Copy the selection to the clipboard
/flip:
help: |
Flips the contents of the clipboard across the point from which the copy was made.
aliases:
- /flip
usage: '[<direction>]'
desc: Flip the contents of the clipboard
/rotate:
help: |
Non-destructively rotate the contents of the clipboard.
Angles are provided in degrees and a positive angle will result in a clockwise rotation. Multiple rotations can be stacked. Interpolation is not performed so angles should be a multiple of 90 degrees.
aliases:
- /rotate
usage: <y-axis> [<x-axis>] [<z-axis>]
desc: Rotate the contents of the clipboard
OptionsCommands:
/tips:
help: ''
aliases:
- /tips
- tips
usage: ''
desc: Toggle FAWE tips
/gtexture:
help: The global destination mask applies to all edits you do and masks based on the destination blocks (i.e. the blocks in the world).
aliases:
- /gtexture
- gtexture
usage: '[mask|#clipboard|complexity] [randomization=true]'
desc: Set the global mask
/gmask:
help: The global destination mask applies to all edits you do and masks based on the destination blocks (i.e. the blocks in the world).
aliases:
- /gmask
- gmask
- globalmask
- /globalmask
usage: '[mask]'
desc: Set the global mask
/gsmask:
help: The global source mask applies to all edits you do and masks based on the source blocks (e.g. the blocks in your clipboard)
aliases:
- /gsmask
- gsmask
- globalsourcemask
- /globalsourcemask
usage: '[mask]'
desc: Set the global source mask
/searchitem:
help: |-
Searches for an item.
Flags:
-b only search for blocks
-i only search for items
aliases:
- /searchitem
- /l
- /search
- searchitem
usage: <query>
desc: Search for an item
/gtransform:
help: ''
aliases:
- /gtransform
- gtransform
usage: '[transform]'
desc: Set the global transform
/toggleplace:
help: ''
aliases:
- /toggleplace
- toggleplace
usage: ''
desc: Switch between your position and pos1 for placement
/fast:
help: ''
aliases:
- /fast
usage: '[on|off]'
desc: Toggles FAWE undo
GenerationCommands:
/generate:
help: |-
Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Optionally set type/data to the desired block.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax.
aliases:
- /generate
- /gen
- /g
usage: <pattern> <expression>
desc: Generates a shape according to a formula.
/caves:
help: Generates a cave network
aliases:
- /caves
usage: '[size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25]
[pocketRarity=0] [pocketMin=0] [pocketMax=3]'
desc: Generates caves
/ores:
help: Generates ores
aliases:
- /ores
usage: ''
desc: Generates ores
/ore:
help: Generates ores
aliases:
- /ore
usage: <mask> <pattern> <size> <freq> <rarity> <minY> <maxY>
desc: Generates ores
/sphere:
help: |-
Generates a filled sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west.
aliases:
- /sphere
usage: <pattern> <radius>[,<radius>,<radius>] [raised?]
desc: Generates a filled sphere.
forestgen:
help: ''
aliases:
- forestgen
usage: '[size] [tree-type] [density]'
desc: Generate a forest
pumpkins:
help: ''
aliases:
- pumpkins
usage: '[size]'
desc: Generate pumpkin patches
/pyramid:
help: ''
aliases:
- /pyramid
usage: <pattern> <size>
desc: Generate a filled pyramid
/cyl:
help: |-
Generates a cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west.
aliases:
- /cyl
usage: <pattern> <radius>[,<radius>] [height]
desc: Generates a cylinder.
/hsphere:
help: |-
Generates a hollow sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west.
aliases:
- /hsphere
usage: <pattern> <radius>[,<radius>,<radius>] [raised?]
desc: Generates a hollow sphere.
/hcyl:
help: |-
Generates a hollow cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west.
aliases:
- /hcyl
usage: <pattern> <radius>[,<radius>] [height]
desc: Generates a hollow cylinder.
/hpyramid:
help: ''
aliases:
- /hpyramid
usage: <pattern> <size>
desc: Generate a hollow pyramid
/generatebiome:
help: |-
Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Sets the biome of blocks in that shape.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax.
aliases:
- /generatebiome
- /genbiome
- /gb
usage: <biome> <expression>
desc: Sets biome according to a formula.
/image:
help: ''
aliases:
- /image
- /img
usage: <imgur> [randomize=true] [complexity=100] [dimensions=100,100]
desc: Generate an image
HistoryCommands:
/frb:
help: ''
aliases:
- /frb
- frb
- fawerollback
- /fawerollback
- /rollback
usage: <user=Empire92> <radius=5> <time=3d4h>
desc: |-
Undo a specific edit. - The time uses s, m, h, d, y.
- Import from disk: /frb #import
/clearhistory:
help: ''
aliases:
- /clearhistory
- clearhistory
usage: ''
desc: Clear your history
/undo:
help: ''
aliases:
- /undo
- undo
usage: '[times] [player]'
desc: Undoes the last action
/redo:
help: ''
aliases:
- /redo
- redo
usage: '[times] [player]'
desc: Redoes the last action (from history)
/fawerestore:
help: ''
aliases:
- /fawerestore
- /frestore
usage: <user=Empire92|*> <radius=5> <time=3d4h>
desc: |-
Redo a specific edit. - The time uses s, m, h, d, y.
- Import from disk: /frb #import
NavigationCommands:
unstuck:
help: ''
aliases:
- unstuck
- '!'
usage: ''
desc: Escape from being stuck inside a block
up:
help: ''
aliases:
- up
usage: <number>
desc: Go upwards some distance
ascend:
help: ''
aliases:
- ascend
- asc
usage: '[# of levels]'
desc: Go up a floor
descend:
help: ''
aliases:
- descend
- desc
usage: '[# of floors]'
desc: Go down a floor
jumpto:
help: ''
aliases:
- jumpto
- j
usage: '[world,x,y,z]'
desc: |-
Teleport to a locationFlags:
-f forces the specified position to be used
thru:
help: ''
aliases:
- thru
usage: ''
desc: Passthrough walls
ceil:
help: ''
aliases:
- ceil
usage: '[clearance]'
desc: Go to the celing
RegionCommands:
/smooth:
help: |-
Smooths the elevation in the selection.
The -n flag makes it only consider naturally occuring blocks.
The -s flag makes it only consider snow.
aliases:
- /smooth
usage: '[iterations]'
desc: Smooth the elevation in the selection
/overlay:
help: ''
aliases:
- /overlay
usage: <pattern>
desc: Set a block on top of blocks in the region
/center:
help: ''
aliases:
- /center
- /middle
usage: <pattern>
desc: Set the center block(s)
/getlighting:
help: ''
aliases:
- /getlighting
usage: ''
desc: Get the light at a position
/nbtinfo:
help: ''
aliases:
- /nbtinfo
- /nbt
usage: ''
desc: View nbt info for a block
/removelight:
help: ''
aliases:
- /removelight
- /removelighting
usage: ''
desc: Removing lighting in a selection
/setskylight:
help: ''
aliases:
- /setskylight
usage: ''
desc: Set sky lighting in a selection
/fixlighting:
help: ''
aliases:
- /fixlighting
usage: ''
desc: Get the light at a position
/lay:
help: ''
aliases:
- /lay
usage: <pattern>
desc: Set the top block in the region
/setblocklight:
help: ''
aliases:
- /setblocklight
- /setlight
usage: ''
desc: Set block lighting in a selection
/deform:
help: |-
Deforms a selected region with an expression
The expression is executed for each block and is expected
to modify the variables x, y and z to point to a new block
to fetch. See also tinyurl.com/wesyntax.
aliases:
- /deform
usage: <expression>
desc: Deforms a selected region with an expression
/naturalize:
help: ''
aliases:
- /naturalize
usage: ''
desc: 3 layers of dirt on top then rock below
/wea:
help: Bypass region restrictions
aliases:
- /wea
- wea
- worldeditanywhere
- /worldeditanywhere
- /weanywhere
usage: ''
desc: Bypass region restrictions
/flora:
help: ''
aliases:
- /flora
usage: '[density]'
desc: Make flora within the region
/forest:
help: ''
aliases:
- /forest
usage: '[type] [density]'
desc: Make a forest within the region
/walls:
help: ''
aliases:
- /walls
usage: <pattern>
desc: Build the four sides of the selection
/wer:
help: Select your current allowed region
aliases:
- /wer
- wer
- worldeditregion
- /worldeditregion
- select
- /select
usage: ''
desc: Select your current allowed region
/fall:
help: |-
Make the blocks in the selection fall
The -m flag will only fall within the vertical selection.
aliases:
- /fall
usage: '[replace]'
desc: Have the blocks in the selection fall
/hollow:
help: |-
Hollows out the object contained in this selection.
Optionally fills the hollowed out part with the given block.
Thickness is measured in manhattan distance.
aliases:
- /hollow
usage: '[<thickness>[ <pattern>]]'
desc: Hollows out the object contained in this selection
/faces:
help: ''
aliases:
- /faces
- /outline
usage: <pattern>
desc: Build the walls, ceiling, and floor of a selection
/curve:
help: |-
Draws a spline through selected points.
Can only be used with convex polyhedral selections.
Flags:
-h generates only a shell
aliases:
- /curve
- /spline
usage: <pattern> [thickness]
desc: Draws a spline through selected points
/replace:
help: ''
aliases:
- /replace
- /re
- /rep
- /r
usage: '[from-mask] <to-pattern>'
desc: Replace all blocks in the selection with another
/stack:
help: |-
Repeats the contents of the selection.
Flags:
-s shifts the selection to the last stacked copy
-a skips air blocks
aliases:
- /stack
usage: '[count] [direction]'
desc: Repeat the contents of the selection
/set:
help: ''
aliases:
- /set
- /s
usage: '[pattern]'
desc: Set all blocks within selection
/move:
help: |-
Moves the contents of the selection.
-s flag shifts the selection to the target location.
-b also copies biomes
-e ignores entities
-a ignores air
Optionally fills the old location with <leave-id>.
aliases:
- /move
usage: '[count] [direction] [leave-id]'
desc: Move the contents of the selection
/line:
help: |-
Draws a line segment between cuboid selection corners.
Can only be used with cuboid selections.
Flags:
-h generates only a shell
aliases:
- /line
usage: <pattern> [thickness]
desc: Draws a line segment between cuboid selection corners
/regen:
help: |-
Regenerates the contents of the current selection.
This command might affect things outside the selection,
if they are within the same chunk.
aliases:
- /regen
usage: '[biome] [seed]'
desc: Regenerates the contents of the selection
ScriptingCommands:
s:
help: ''
aliases:
- .s
usage: '[args...]'
desc: Execute last CraftScript
cs:
help: ''
aliases:
- cs
usage: <filename> [args...]
desc: Execute a CraftScript
SelectionCommands:
/sel:
help: ''
aliases:
- /sel
- ;
- /desel
- /deselect
usage: '[cuboid|extend|poly|ellipsoid|sphere|cyl|convex]'
desc: Choose a region selector
/pos1:
help: ''
aliases:
- /pos1
- posa
- /1
usage: '[coordinates]'
desc: Set position 1
/pos2:
help: ''
aliases:
- /pos2
- posb
- /2
usage: '[coordinates]'
desc: Set position 2
/distr:
help: |-
Gets the distribution of blocks in the selection.
The -c flag gets the distribution of your clipboard.
The -d flag separates blocks by data
aliases:
- /distr
usage: ''
desc: Get the distribution of blocks in the selection
/outset:
help: |
Expands the selection by the given amount in all directions.
Flags:
-h only expand horizontally
-v only expand vertically
aliases:
- /outset
usage: <amount>
desc: Outset the selection area
/wand:
help: ''
aliases:
- /wand
- /w
usage: ''
desc: Get the wand object
/hpos1:
help: ''
aliases:
- /hpos1
usage: ''
desc: Set position 1 to targeted block
toggleeditwand:
help: ''
aliases:
- toggleeditwand
usage: ''
desc: Toggle functionality of the edit wand
/hpos2:
help: ''
aliases:
- /hpos2
usage: ''
desc: Set position 2 to targeted block
/inset:
help: |
Contracts the selection by the given amount in all directions.
Flags:
-h only contract horizontally
-v only contract vertically
aliases:
- /inset
usage: <amount>
desc: Inset the selection area
/contract:
help: ''
aliases:
- /contract
usage: <amount> [reverse-amount] [direction]
desc: Contract the selection area
/count:
help: ''
aliases:
- /count
usage: <block>
desc: Counts the number of a certain type of block
/size:
help: ''
aliases:
- /size
usage: ''
desc: Get information about the selection
/expand:
help: ''
aliases:
- /expand
usage: <amount> [reverse-amount] <direction>
desc: Expand the selection area
/shift:
help: ''
aliases:
- /shift
usage: <amount> [direction]
desc: Shift the selection area
/chunk:
help: |-
Set the selection to the chunk you are currently in.
With the -s flag, your current selection is expanded
to encompass all chunks that are part of it.
Specifying coordinates will use those instead of your
current position. Use -c to specify chunk coordinates,
otherwise full coordinates will be implied.
(for example, the coordinates 5,5 are the same as -c 0,0)
aliases:
- /chunk
usage: '[x,z coordinates]'
desc: Set the selection to your current chunk.
SnapshotUtilCommands:
restore:
help: ''
aliases:
- restore
- /restore
usage: '[snapshot]'
desc: Restore the selection from a snapshot
BrushOptionsCommands:
mat:
help: ''
aliases:
- mat
- material
usage: '[pattern]'
desc: Set the brush material
none:
help: ''
aliases:
- none
- /none
usage: ''
desc: Unbind a bound tool from your current item
transform:
help: ''
aliases:
- transform
usage: '[transform]'
desc: Set the brush transform
secondary:
help: Set the left click brush
aliases:
- secondary
usage: '[brush-arguments]'
desc: Set the left click brush
/:
help: ''
aliases:
- /
- ','
usage: '[on|off]'
desc: Toggle the super pickaxe function
loadbrush:
help: ''
aliases:
- loadbrush
- load
usage: '[name]'
desc: load a brush
savebrush:
help: |-
Save your current brush
use the -g flag to save globally
aliases:
- savebrush
- save
usage: '[name]'
desc: Save your current brush
targetmask:
help: ''
aliases:
- targetmask
- tarmask
- tm
usage: '[mask]'
desc: Set the targeting mask
visualize:
help: |-
Toggle between different visualization modes
0 = No visualization
1 = Single block at target position
2 = Glass showing what blocks will be changed
aliases:
- visualize
- visual
- vis
usage: '[mode=0]'
desc: Toggle between different visualization modes
scroll:
help: ''
aliases:
- scroll
usage: '[none|clipboard|mask|pattern|range|size|visual|target|targetoffset]'
desc: Toggle between different target modes
targetoffset:
help: ''
aliases:
- targetoffset
- to
usage: '[mask]'
desc: Set the targeting mask
smask:
help: Set the brush source mask
aliases:
- smask
- /smask
- /sourcemask
- sourcemask
usage: '[mask]'
desc: Set the brush source mask
target:
help: ''
aliases:
- target
- tar
usage: '[mode]'
desc: Toggle between different target modes
size:
help: ''
aliases:
- size
usage: '[pattern]'
desc: Set the brush size
/listbrush:
help: |
List all brushes in the brush directory
-p <page> prints the requested page
aliases:
- /listbrush
usage: '[mine|<filter>] [page=1]'
desc: List saved brushes
range:
help: ''
aliases:
- range
usage: '[pattern]'
desc: Set the brush range
mask:
help: ''
aliases:
- mask
- /mask
usage: '[mask]'
desc: Set the brush destination mask
primary:
help: Set the right click brush
aliases:
- primary
usage: '[brush-arguments]'
desc: Set the right click brush
ToolCommands:
inspect:
help: Chooses the inspect brush
aliases:
- inspect
usage: ''
desc: Inspect edits within a radius
deltree:
help: ''
aliases:
- deltree
usage: ''
desc: Floating tree remover tool
cycler:
help: ''
aliases:
- cycler
usage: ''
desc: Block data cycler tool
floodfill:
help: ''
aliases:
- floodfill
- flood
usage: <pattern> <range>
desc: Flood fill tool
farwand:
help: ''
aliases:
- farwand
usage: ''
desc: Wand at a distance tool
lrbuild:
help: ''
aliases:
- lrbuild
- /lrbuild
usage: <leftclick block> <rightclick block>
desc: Long-range building tool
tree:
help: ''
aliases:
- tree
usage: '[type]'
desc: Tree generator tool
repl:
help: ''
aliases:
- repl
usage: <block>
desc: Block replacer tool
info:
help: ''
aliases:
- info
- /info
usage: ''
desc: Block information tool
UtilityCommands:
/green:
help: ''
aliases:
- /green
- green
usage: '[radius]'
desc: Greens the area
/snow:
help: ''
aliases:
- /snow
- snow
usage: '[radius]'
desc: Simulates snow
/ex:
help: ''
aliases:
- /ex
- /ext
- /extinguish
- ex
- ext
- extinguish
usage: '[radius]'
desc: Extinguish nearby fire
/gui:
help: ''
aliases:
- /gui
usage: ''
desc: Open the GUI
/fixlava:
help: ''
aliases:
- /fixlava
- fixlava
usage: <radius>
desc: Fix lava to be stationary
/fillr:
help: ''
aliases:
- /fillr
usage: <pattern> <radius> [depth]
desc: Fill a hole recursively
/calc:
help: ''
aliases:
- /calc
- /calculate
- /eval
- /evaluate
- /solve
usage: <expression>
desc: Evaluate a mathematical expression
/fixwater:
help: ''
aliases:
- /fixwater
- fixwater
usage: <radius>
desc: Fix water to be stationary
/replacenear:
help: ''
aliases:
- /replacenear
- replacenear
usage: <size> <from-id> <to-id>
desc: Replace nearby blocks
butcher:
help: |-
Kills nearby mobs, based on radius, if none is given uses default in configuration.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing.
aliases:
- butcher
usage: '[radius]'
desc: Kill all or nearby mobs
patterns:
help: |-
Patterns determine what blocks are placed
- Use [brackets] for arguments
- Use , to OR multiple
e.g. #surfacespread[10][#existing],andesite
More Info: https://git.io/vSPmA
aliases:
- patterns
usage: '[page=1|search|pattern]'
desc: View help about patterns
/heightmapinterface:
help: ''
aliases:
- /heightmapinterface
usage: ''
desc: 'Generate the heightmap interface: https://github.com/boy0001/HeightMap'
/confirm:
help: ''
aliases:
- /confirm
usage: ''
desc: Confirm a command
transforms:
help: |-
Transforms modify how a block is placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
More Info: https://git.io/v9KHO
aliases:
- transforms
usage: '[page=1|search|transform]'
desc: View help about transforms
masks:
help: |-
Masks determine if a block can be placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
e.g. >[stone,dirt],#light[0][5],$jungle
More Info: https://git.io/v9r4K
aliases:
- masks
usage: '[page=1|search|mask]'
desc: View help about masks
/removeabove:
help: ''
aliases:
- /removeabove
- removeabove
usage: '[size] [height]'
desc: Remove blocks above your head.
/removebelow:
help: ''
aliases:
- /removebelow
- removebelow
usage: '[size] [height]'
desc: Remove blocks below you.
/removenear:
help: ''
aliases:
- /removenear
- removenear
usage: <block> [size]
desc: Remove blocks near you.
/thaw:
help: ''
aliases:
- /thaw
- thaw
usage: '[radius]'
desc: Thaws the area
remove:
help: ''
aliases:
- remove
- rem
- rement
usage: <type> <radius>
desc: Remove all entities of a type
/fill:
help: ''
aliases:
- /fill
usage: <pattern> <radius> [depth] [direction]
desc: Fill a hole
/help:
help: ''
aliases:
- /help
usage: '[<command>]'
desc: Displays help for WorldEdit commands
/drain:
help: ''
aliases:
- /drain
usage: <radius>
desc: Drain a pool
WorldEditCommands:
worldedit:
help: ''
aliases:
- worldedit
- we
- fawe
usage: ''
desc: Updating, informational, debug and help commands
tz:
help: ''
aliases:
- tz
usage: '[timezone]'
desc: Set your timezone for snapshots
changelog:
help: ''
aliases:
- changelog
- cl
usage: ''
desc: View the FAWE changelog
debugpaste:
help: ''
aliases:
- debugpaste
usage: ''
desc: Upload latest.log, config.yml and your message.yml to https://athion.net/ISPaster/paste
cui:
help: ''
aliases:
- cui
usage: ''
desc: Complete CUI handshake (internal usage)
threads:
help: ''
aliases:
- threads
usage: ''
desc: Print all thread stacks
update:
help: ''
aliases:
- update
usage: ''
desc: Update the plugin
version:
help: ''
aliases:
- version
- ver
usage: ''
desc: Get WorldEdit/FAWE version
help:
help: ''
aliases:
- help
usage: '[<command>]'
desc: Displays help for FAWE commands
reload:
help: ''
aliases:
- reload
usage: ''
desc: Reload configuration
SchematicCommands:
schematic:
help: ''
aliases:
- schematic
- schem
- /schematic
- /schem
- clipboard
- /clipboard
usage: ''
desc: Commands that work with schematic files
loadall:
help: |-
Load multiple clipboards
The -r flag will apply random rotation
aliases:
- loadall
usage: '[<format>] <filename|url>'
desc: Load multiple clipboards (paste will randomly choose one)
show:
help: |
List all schematics in the schematics directory
-f <format> restricts by format
aliases:
- show
usage: '[global|mine|<filter>]'
desc: Show a schematic
clear:
help: ''
aliases:
- clear
usage: ''
desc: Clear your clipboard
load:
help: ''
aliases:
- load
usage: '[<format>] <filename>'
desc: Load a schematic into your clipboard
delete:
help: Delete a schematic from the schematic list
aliases:
- delete
- d
usage: <filename|*>
desc: Delete a saved schematic
list:
help: |
List all schematics in the schematics directory
-p <page> prints the requested page
-f <format> restricts by format
aliases:
- list
- ls
- all
usage: '[global|mine|<filter>] [page=1]'
desc: List saved schematics
save:
help: ''
aliases:
- save
usage: '[format] <filename>'
desc: Save a schematic into your clipboard
unload:
help: ''
aliases:
- unload
usage: '[file]'
desc: Remove a clipboard from your multi-clipboard
move:
help: Move your currently loaded schematics
aliases:
- move
- m
usage: <directory>
desc: Move your loaded schematic
formats:
help: ''
aliases:
- formats
- listformats
- f
usage: ''
desc: List available formats
remap:
help: |
Remap a clipboard between MCPE/PC values
aliases:
- remap
usage: ''
desc: |
Remap a clipboard between MCPE/PC values
SnapshotCommands:
snapshot:
help: ''
aliases:
- snapshot
- snap
usage: ''
desc: List, load and view information related to snapshots
list:
help: ''
aliases:
- list
usage: '[num]'
desc: List snapshots
after:
help: ''
aliases:
- after
usage: <date>
desc: Choose the nearest snapshot after a date
before:
help: ''
aliases:
- before
usage: <date>
desc: Choose the nearest snapshot before a date
use:
help: ''
aliases:
- use
usage: <snapshot>
desc: Choose a snapshot to use
sel:
help: ''
aliases:
- sel
usage: <index>
desc: Choose the snapshot based on the list id
BrushCommands:
brush:
help: ''
aliases:
- brush
- br
- tool
usage: ''
desc: Commands to build and draw from far away. [More Info](https://git.io/vSPYf)
blendball:
help: |-
Smooths and blends terrain
Pic: https://i.imgur.com/cNUQUkj.png -> https://i.imgur.com/hFOFsNf.png
aliases:
- blendball
- bb
- blend
usage: '[radius=5]'
desc: Smooths and blends terrain
erode:
help: Erodes terrain
aliases:
- erode
- e
usage: '[radius=5]'
desc: Erodes terrain
stencil:
help: |-
Use a height map to paint any surface.
The -w flag will only apply at maximum saturation
The -r flag will apply random rotation
aliases:
- stencil
usage: <pattern> [radius=5] [file|#clipboard|imgur=null] [rotation=360] [yscale=1.0]
desc: Use a height map to paint a surface
sspl:
help: |-
Create a spline on the surface
Video: https://www.youtube.com/watch?v=zSN-2jJxXlM
aliases:
- sspl
- sspline
- surfacespline
usage: <pattern> [size=0] [tension=0] [bias=0] [continuity=0] [quality=10]
desc: Draws a spline (curved line) on the surface
spline:
help: |-
Click to select some objects,click the same block twice to connect the objects.
Insufficient brush radius, or clicking the the wrong spot will result in undesired shapes. The shapes must be simple lines or loops.
Pic1: http://i.imgur.com/CeRYAoV.jpg -> http://i.imgur.com/jtM0jA4.png
Pic2: http://i.imgur.com/bUeyc72.png -> http://i.imgur.com/tg6MkcF.pngTutorial: https://www.planetminecraft.com/blog/fawe-tutorial/
aliases:
- spline
- spl
- curve
usage: <pattern>
desc: Join multiple objects together in a curve
pull:
help: Pull terrain towards you
aliases:
- pull
usage: '[radius=5]'
desc: Pull terrain towards you
line:
help: |-
Create lines.
The -h flag creates only a shell
The -s flag selects the clicked point after drawing
The -f flag creates a flat line
aliases:
- line
- l
usage: <pattern> [radius=0]
desc: Create lines
surface:
help: |-
Use a height map to paint any surface.
The -w flag will only apply at maximum saturation
The -r flag will apply random rotation
aliases:
- surface
- surf
usage: <pattern> [radius=5]
desc: Use a height map to paint a surface
scatter:
help: |-
Set a number of blocks randomly on a surface each a certain distance apart.
The -o flag will overlay the block
Video: https://youtu.be/RPZIaTbqoZw?t=34s
aliases:
- scatter
- scat
usage: <pattern> [radius=5] [points=5] [distance=1]
desc: Scatter a pattern on a surface
shatter:
help: |-
Creates uneven lines separating terrain into multiple pieces
Pic: https://i.imgur.com/2xKsZf2.png
aliases:
- shatter
- partition
- split
usage: <pattern> [radius=10] [count=10]
desc: Creates random lines to break the terrain into pieces
recursive:
help: |-
Set all connected blocks
The -d flag Will apply in depth first order
Note: Set a mask to recurse along specific blocks
aliases:
- recursive
- recurse
- r
usage: <pattern-to> [radius=5]
desc: Set all connected blocks
rock:
help: ''
aliases:
- rock
- blob
usage: <pattern> [radius=10] [roundness=100] [frequency=30] [amplitude=50]
desc: Creates a distorted sphere
sphere:
help: |-
Creates a sphere.
The -h flag creates hollow spheres instead.The -f flag creates falling spheres.
aliases:
- sphere
- s
usage: <pattern> [radius=2]
desc: Creates a sphere
catenary:
help: |
Create a hanging line between two points.
The lengthFactor controls how long the line is
The -h flag creates only a shell
The -s flag selects the clicked point after drawing
The -d flag sags the catenary toward the facing direction
aliases:
- catenary
- cat
- gravityline
- saggedline
usage: <pattern> [lengthFactor=1.2] [size=0]
desc: Create a hanging line between two points
circle:
help: |-
Creates a circle which revolves around your facing direction.
Note: Decrease brush radius, and enabled visualization to assist with placement mid-air
aliases:
- circle
usage: <pattern> [radius=5]
desc: Creates a circle which revolves around your facing direction
sweep:
help: |-
Sweeps your clipboard content along a curve.
Define a curve by selecting the individual points with a brush
Set [copies] to a value > 0 if you want to have your selection pasted a limited amount of times equally spaced on the curve
aliases:
- sweep
- sw
- vaesweep
usage: '[copies=-1]'
desc: Sweep your clipboard content along a curve
image:
help: |-
Use a height map to paint any surface.
The -a flag will use image alpha
The -f blends the image with the existing terrain
aliases:
- image
- color
usage: <radius> <image> [yscale=1]
desc: Use a height map to paint a surface
butcher:
help: |-
Kills nearby mobs within the specified radius.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing.
aliases:
- butcher
- kill
usage: '[radius=5]'
desc: Butcher brush
gravity:
help: |-
This brush simulates the affect of gravity.
The -h flag makes it affect blocks starting at the world's max y, instead of the clicked block's y + radius.
aliases:
- gravity
- grav
usage: '[radius=5]'
desc: Gravity brush
height:
help: |-
This brush raises and lowers land.
- The `-r` flag enables random off-axis rotation
- The `-l` flag will work on snow layers
- The `-s` flag disables smoothing
Note: Use a negative yscale to reduce height
Snow Pic: https://i.imgur.com/Hrzn0I4.png
aliases:
- height
- heightmap
usage: '[radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00]'
desc: Raise or lower terrain using a heightmap
splatter:
help: |-
Sets a bunch of blocks randomly on a surface.
Pic: https://i.imgur.com/hMD29oO.png
Example: /br splatter stone,dirt 30 15
Note: The seeds define how many splotches there are, recursion defines how large, solid defines whether the pattern is applied per seed, else per block.
aliases:
- splatter
- splat
usage: <pattern> [radius=5] [seeds=1] [recursion=5] [solid=true]
desc: Splatter a pattern on a surface
clipboard:
help: |-
Chooses the clipboard brush.
The -a flag makes it not paste air.
Without the -p flag, the paste will appear centered at the target location. With the flag, then the paste will appear relative to where you had stood relative to the copied area when you copied it.
aliases:
- clipboard
usage: ''
desc: 'Choose the clipboard brush (Recommended: `/br copypaste`)'
cylinder:
help: |-
Creates a cylinder.
The -h flag creates hollow cylinders instead.
aliases:
- cylinder
- cyl
- c
- disk
- disc
usage: <pattern> [radius=2] [height=1]
desc: Creates a cylinder
smooth:
help: |-
Chooses the terrain softener brush.
The -n flag makes it only consider naturally occurring blocks.
aliases:
- smooth
usage: '[size=2] [iterations=4]'
desc: 'Smooths terrain (Recommended: `/br blendball`)'
cliff:
help: |-
This brush flattens terrain and creates cliffs.
- The `-r` flag enables random off-axis rotation
- The `-l` flag will work on snow layers
- The `-s` flag disables smoothing
aliases:
- cliff
- flatcylinder
usage: '[radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00]'
desc: Cliff brush
flatten:
help: |-
Flatten brush flattens terrain
- The `-r` flag enables random off-axis rotation
- The `-l` flag will work on snow layers
- The `-s` flag disables smoothing
aliases:
- flatten
- flatmap
- flat
usage: '[radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00]'
desc: This brush raises or lowers land towards the clicked point
layer:
help: |-
Replaces terrain with a layer.
Example: /br layer 5 95:1 95:2 35:15 - Places several layers on a surface
Pic: https://i.imgur.com/XV0vYoX.png
aliases:
- layer
usage: <radius> [color|<pattern1> <patern2>...]
desc: Replaces terrain with a layer.
ex:
help: ''
aliases:
- ex
- extinguish
usage: '[radius=5]'
desc: Shortcut fire extinguisher brush
populateschematic:
help: |-
Chooses the scatter schematic brush.
The -r flag will apply random rotation
aliases:
- populateschematic
- populateschem
- popschem
- pschem
- ps
usage: <mask> <file|folder|url> [radius=30] [points=5]
desc: Scatter a schematic on a surface
scmd:
help: |-
Run commands at random points on a surface
- The scatter radius is the min distance between each point
- Your selection will be expanded to the specified size around each point
- Placeholders: {x}, {y}, {z}, {world}, {size}
aliases:
- scmd
- scattercmd
- scattercommand
- scommand
usage: <scatter-radius> <points> <cmd-radius=1> <cmd1;cmd2...>
desc: Run commands at random points on a surface
copypaste:
help: |-
Left click the base of an object to copy.
Right click to paste
The -r flag Will apply random rotation on paste
The -a flag Will apply auto view based rotation on paste
Note: Works well with the clipboard scroll action
Video: https://www.youtube.com/watch?v=RPZIaTbqoZw
aliases:
- copypaste
- copy
- paste
- cp
- copypasta
usage: '[depth=5]'
desc: Copy Paste brush
command:
help: |-
Run the commands at the clicked position.
- Your selection will be expanded to the specified size around each point
- Placeholders: {x}, {y}, {z}, {world}, {size}
aliases:
- command
- cmd
usage: <radius> [cmd1;cmd2...]
desc: Command brush
SuperPickaxeCommands:
single:
help: ''
aliases:
- single
usage: ''
desc: Enable the single block super pickaxe mode
area:
help: ''
aliases:
- area
usage: <radius>
desc: Enable the area super pickaxe pickaxe mode
recur:
help: ''
aliases:
- recur
- recursive
usage: <radius>
desc: Enable the recursive super pickaxe pickaxe mode
TransformCommands:
'#linear':
help: ''
aliases:
- '#linear'
- '#l'
usage: <transform>
desc: Sequentially pick from a list of transform
'#linear3d':
help: ''
aliases:
- '#linear3d'
- '#l3d'
usage: <transform>
desc: Use the x,y,z coordinate to pick a transform from the list
'#spread':
help: ''
aliases:
- '#spread'
- '#randomoffset'
usage: <dx> <dy> <dz> [transform]
desc: Random offset transform
'#offset':
help: ''
aliases:
- '#offset'
usage: <dx> <dy> <dz> [transform]
desc: Offset transform
'#rotate':
help: ''
aliases:
- '#rotate'
usage: <rotateX> <rotateY> <rotateZ> [transform]
desc: All changes will be rotate around the initial position
'#scale':
help: ''
aliases:
- '#scale'
usage: <dx> <dy> <dz> [transform]
desc: All changes will be scaled
'#pattern':
help: ''
aliases:
- '#pattern'
usage: <pattern> [transform]
desc: Always use a specific pattern