Mineplex/GOD DAMN COSMETICS/treasure/ui/PurchaseTreasurePage.java

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Java
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package mineplex.core.treasure.ui;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import mineplex.core.common.currency.GlobalCurrency;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.itemstack.ItemBuilder;
import mineplex.core.shop.confirmation.ConfirmationPage;
import mineplex.core.shop.item.IButton;
import mineplex.core.shop.item.SalesPackageBase;
import mineplex.core.shop.item.SalesPackageProcessor;
import mineplex.core.shop.page.ShopPageBase;
import mineplex.core.treasure.ChestPackage;
import mineplex.core.treasure.TreasureManager;
import mineplex.core.treasure.types.Treasure;
public class PurchaseTreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
{
private static final ItemStack GO_BACK = new ItemBuilder(Material.BED)
.setTitle(C.cGreen + "Go Back")
.build();
private static final ItemStack NO_REWARDS = new ItemBuilder(Material.REDSTONE_BLOCK)
.setTitle(C.cRedB + "No Rewards")
.addLore("", "You already own all of the items that", "can appear in this chest.", "Thus you cannot purchase this chest anymore.")
.build();
private final Treasure _treasure;
private final TreasurePage _previous;
private final int _available;
PurchaseTreasurePage(TreasureManager plugin, TreasureShop shop, Player player, Treasure treasure, TreasurePage previous)
{
super(plugin, shop, plugin.getClientManager(), plugin.getDonationManager(), treasure.getTreasureType().getName(), player);
_treasure = treasure;
_previous = previous;
_available = treasure.isDuplicates()
? Integer.MAX_VALUE
: plugin.getRewardManager().getTotalItems(treasure) - plugin.getRewardManager().getOwnedItems(player, treasure) - plugin.getChestsToOpen(player, treasure);
buildPage();
}
@Override
protected void buildPage()
{
addButton(4, GO_BACK, (player, clickType) -> getShop().openPageForPlayer(player, _previous));
int purchaseAmount = 1;
if (addButton(20, purchaseAmount))
{
addButtonNoAction(22, NO_REWARDS);
removeButton(20);
return;
}
purchaseAmount = 5;
if (addButton(22, purchaseAmount))
{
return;
}
purchaseAmount = 10;
addButton(24, purchaseAmount);
}
private boolean addButton(int slot, int purchaseAmount)
{
boolean overflow = false;
if (purchaseAmount > _available)
{
purchaseAmount = _available;
overflow = true;
if (purchaseAmount == 1 || purchaseAmount == 5)
{
return true;
}
}
addButton(slot, getPurchaseItem(purchaseAmount), new PurchaseChestButton(purchaseAmount));
return overflow;
}
private ItemStack getPurchaseItem(int amount)
{
ItemStack itemStack = _treasure.getTreasureType().getItemStack().clone();
ItemMeta meta = itemStack.getItemMeta();
List<String> lore = new ArrayList<>();
lore.add("");
lore.add(C.cGray + (amount == 1 ? "Buy" : "Bulk buy") + " " + F.elem(amount) + " chest" + (amount == 1 ? "" : "s") + ".");
lore.add(C.cGray + "This will cost " + F.currency(GlobalCurrency.TREASURE_SHARD, _treasure.getPurchasePrice() * amount) + "!");
lore.add("");
lore.add(C.cGreen + "Click to purchase!");
meta.setDisplayName(_treasure.getTreasureType().getName());
meta.setLore(lore);
itemStack.setItemMeta(meta);
itemStack.setAmount(amount);
return itemStack;
}
private class PurchaseChestButton implements IButton
{
private final int _amount;
PurchaseChestButton(int amount)
{
_amount = amount;
}
@Override
public void onClick(Player player, ClickType clickType)
{
getPlugin().purchase(newAmount ->
{
SalesPackageBase salesPackage = new ChestPackage(_treasure.getTreasureType().getItemName(), Material.CHEST, _treasure.getPurchasePrice() * newAmount);
getShop().openPageForPlayer(
player,
new ConfirmationPage<>(
player,
_previous,
new SalesPackageProcessor(
player,
GlobalCurrency.TREASURE_SHARD,
salesPackage,
getDonationManager(),
() ->
{
getPlugin().giveTreasure(player, _treasure, newAmount);
_previous.buildPage();
player.sendMessage(F.main(getPlugin().getName(), "Purchased " + F.elem(newAmount) + " " + F.name(_treasure.getTreasureType().getName()) + "."));
}),
salesPackage.buildIcon()));
}, player, _treasure, _amount);
}
}
}