Bug Fix
Fixed an issue where users would be displayed as wolves if they did not have any kits on their accountkits table records.
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10c7573684
commit
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@ -1,5 +1,6 @@
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package nautilus.game.arcade.game.games.castlesiegenew.kits;
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package nautilus.game.arcade.game.games.castlesiegenew.kits;
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import mineplex.core.disguise.disguises.DisguiseBase;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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@ -52,5 +53,8 @@ public class KitHumanKnight extends KitCastleSiege
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{
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{
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player.getInventory().addItem(PLAYER_ITEMS);
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player.getInventory().addItem(PLAYER_ITEMS);
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player.getInventory().setArmorContents(ARMOR);
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player.getInventory().setArmorContents(ARMOR);
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DisguiseBase disguise = Manager.GetDisguise().getActiveDisguise(player);
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Manager.GetDisguise().undisguise(disguise);
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}
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}
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}
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}
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@ -1,21 +1,19 @@
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package nautilus.game.arcade.game.games.castlesiegenew.kits;
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package nautilus.game.arcade.game.games.castlesiegenew.kits;
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import org.bukkit.Material;
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import mineplex.core.disguise.disguises.DisguiseBase;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import mineplex.core.game.kit.GameKit;
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import mineplex.core.game.kit.GameKit;
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import mineplex.core.itemstack.ItemStackFactory;
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import mineplex.core.itemstack.ItemStackFactory;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.game.games.smash.perks.skeleton.PerkBarrage;
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import nautilus.game.arcade.game.games.smash.perks.skeleton.PerkBarrage;
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import nautilus.game.arcade.kit.Perk;
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import nautilus.game.arcade.kit.Perk;
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import nautilus.game.arcade.kit.perks.PerkFletcher;
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import nautilus.game.arcade.kit.perks.PerkFletcher;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class KitHumanMarksman extends KitCastleSiege
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public class KitHumanMarksman extends KitCastleSiege
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{
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{
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private static final Perk[] PERKS =
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private static final Perk[] PERKS =
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{
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{
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new PerkBarrage(5, 250, true, false),
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new PerkBarrage(5, 250, true, false),
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@ -50,5 +48,9 @@ public class KitHumanMarksman extends KitCastleSiege
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player.getInventory().addItem(PLAYER_ITEMS);
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player.getInventory().addItem(PLAYER_ITEMS);
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player.getInventory().setArmorContents(ARMOR);
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player.getInventory().setArmorContents(ARMOR);
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player.getInventory().addItem(PLAYER_ITEMS[3], PLAYER_ITEMS[3]);
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player.getInventory().addItem(PLAYER_ITEMS[3], PLAYER_ITEMS[3]);
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DisguiseBase disguise = Manager.GetDisguise().getActiveDisguise(player);
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Manager.GetDisguise().undisguise(disguise);
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}
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}
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}
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}
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@ -1,20 +1,19 @@
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package nautilus.game.arcade.game.games.castlesiegenew.kits;
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package nautilus.game.arcade.game.games.castlesiegenew.kits;
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import java.util.concurrent.TimeUnit;
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import mineplex.core.disguise.disguises.DisguiseBase;
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import mineplex.core.game.kit.GameKit;
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import mineplex.core.itemstack.ItemStackFactory;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.game.games.castlesiegenew.perks.PerkPaladinBoost;
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import nautilus.game.arcade.kit.Perk;
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import nautilus.game.arcade.kit.perks.PerkIronSkin;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.potion.PotionEffectType;
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import mineplex.core.game.kit.GameKit;
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import java.util.concurrent.TimeUnit;
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import mineplex.core.itemstack.ItemStackFactory;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.game.games.castlesiegenew.perks.PerkPaladinBoost;
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import nautilus.game.arcade.kit.Perk;
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import nautilus.game.arcade.kit.perks.PerkIronSkin;
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public class KitHumanPaladin extends KitCastleSiege
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public class KitHumanPaladin extends KitCastleSiege
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{
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{
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@ -57,5 +56,8 @@ public class KitHumanPaladin extends KitCastleSiege
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{
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{
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player.getInventory().addItem(PLAYER_ITEMS);
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player.getInventory().addItem(PLAYER_ITEMS);
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player.getInventory().setArmorContents(ARMOR);
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player.getInventory().setArmorContents(ARMOR);
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DisguiseBase disguise = Manager.GetDisguise().getActiveDisguise(player);
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Manager.GetDisguise().undisguise(disguise);
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}
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}
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}
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}
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