Update
Implimented the new tips as requested by CSGI: This took me about 2 hours with less than 2 month of total java experience. As such, MP's developers should be able to do it in much less time... If they can't, then I have no hope for Mineplex...
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@ -65,9 +65,12 @@ public class CastleSiegeNew extends TeamGame
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// protected String[] _help;
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// protected String[] _help;
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private int _undeadIndex = 0;
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private int _undeadIndex = 0;
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private int _defenderIndex = 0;
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private int _defenderIndex = 0;
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private int _generalIndex = 0;
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private ChatColor defenderTipColor;
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private ChatColor defenderTipColor;
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private ChatColor undeadTipColor;
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private ChatColor undeadTipColor;
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private ChatColor generalTipColor;
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private boolean showDefTip = true;
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private boolean showDefTip = true;
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private boolean showGenTips = false;
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private static final String[] DESCRIPTION = {
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private static final String[] DESCRIPTION = {
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C.cAqua + "Defenders" + C.cWhite + " must defend the King.",
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C.cAqua + "Defenders" + C.cWhite + " must defend the King.",
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@ -77,7 +80,7 @@ public class CastleSiegeNew extends TeamGame
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C.cRed + "Undead" + C.cWhite + " must kill the King.",
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C.cRed + "Undead" + C.cWhite + " must kill the King.",
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C.cRed + "Undead" + C.cWhite + " lose when the sun rises."
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C.cRed + "Undead" + C.cWhite + " lose when the sun rises."
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};
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};
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// Original Tip strings - commented out original calling (_help DNF)
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// Original Tip strings
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private static final String[] TIPS = {
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private static final String[] TIPS = {
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"TNT randomly spawns at 3 different locations outside the undead forest.",
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"TNT randomly spawns at 3 different locations outside the undead forest.",
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"Right-click TNT to pick it up.",
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"Right-click TNT to pick it up.",
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@ -89,14 +92,27 @@ public class CastleSiegeNew extends TeamGame
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"Defenders respawn as wolves with no armor or weapons.",
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"Defenders respawn as wolves with no armor or weapons.",
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"Wolves must wait 6 seconds in between respawns.",
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"Wolves must wait 6 seconds in between respawns.",
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"Coordination and teamwork are important to winning as Defenders.",
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"Coordination and teamwork are important to winning as Defenders.",
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"In order to add this tip, I had to add the SUPER TEDIOUS... One line string... to the CastleSiegeNew.java file..."
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"A strong defense has around 75% marksmen and 25% knights",
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"Defense, watch out for undead who try to knock you off!",
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"Click fences to open them!",
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"Defense should avoid retreating to improve their chance of winning!",
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"TNT is deadly! Attack TNT from a distance",
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"Wolves are best suited to target Undead holding TNT."
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};
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};
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// Undead Tips - Colored red
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// Undead Tips - Colored red
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private static final String[] UndeadTips = {
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private static final String[] UndeadTips = {
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"TNT randomly spawns at 3 different locations outside the undead forest.",
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"TNT randomly spawns at 3 different locations outside the undead forest.",
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"Right-click TNT to pick it up.",
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"Right-click TNT to pick it up.",
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"TNT will automatically explode 30 seconds after being picked up.",
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"TNT will automatically explode 30 seconds after being picked up.",
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"Undead respawn instantly."
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"Undead respawn instantly.",
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" Iron Bars and Cracked Stone Bricks are weak points. Blow them open with TNT!",
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"Click while holding TNT to explode.",
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"Use your axe to break oak fences! Other fences cannot be broken…",
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"Opening multiple pathways are useful for the Undead!",
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" Iron bars can only be destroyed with TNT",
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"The skeleton kit is useful to kill marksmen",
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"Skeletons can only pick up extra arrows shot from knights and paladins!"
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};
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};
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// Defender Tips - Colored aqua
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// Defender Tips - Colored aqua
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private static final String[] DefenderTips = {
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private static final String[] DefenderTips = {
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@ -108,6 +124,13 @@ public class CastleSiegeNew extends TeamGame
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"Coordination and teamwork are important to winning as Defenders."
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"Coordination and teamwork are important to winning as Defenders."
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};
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};
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// Defender Tips - Colored yellow
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private static final String[] GeneralTips = {
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"Use 1.8.9 for the best gameplay experience!",
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"Castle Siege is a challenging game! Work together to succeed.",
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"Use Team Chat to coordinate! Message in Team Chat using this format: #(message)"
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};
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private static final int START_TIME = 14000;
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private static final int START_TIME = 14000;
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private static final int UNDEAD_BURN_TIME = 24000;
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private static final int UNDEAD_BURN_TIME = 24000;
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private static final int DEFENDER_WIN_TIME = UNDEAD_BURN_TIME + 200;
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private static final int DEFENDER_WIN_TIME = UNDEAD_BURN_TIME + 200;
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@ -237,10 +260,10 @@ public class CastleSiegeNew extends TeamGame
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}
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}
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@EventHandler
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@EventHandler
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public void DisplayTips(UpdateEvent event)
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public void DisplayCSTips(UpdateEvent event)
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{
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{
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if (showDefTip) {
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if (showDefTip && !showGenTips) {
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if (!inLobby() || event.getType() != UpdateType.SLOWER) {
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if (!inLobby() || event.getType() != UpdateType.SLOWER) {
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return;
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return;
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}
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}
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@ -266,7 +289,7 @@ public class CastleSiegeNew extends TeamGame
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showDefTip = false;
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showDefTip = false;
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}
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}
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else {
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else if (!showDefTip && !showGenTips) {
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if (!inLobby() || event.getType() != UpdateType.SLOWER) {
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if (!inLobby() || event.getType() != UpdateType.SLOWER) {
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return;
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return;
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}
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}
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@ -289,6 +312,33 @@ public class CastleSiegeNew extends TeamGame
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}
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}
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_undeadIndex = (_undeadIndex + 1) % UndeadTips.length;
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_undeadIndex = (_undeadIndex + 1) % UndeadTips.length;
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showGenTips = true;
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}
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else {
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if (!inLobby() || event.getType() != UpdateType.SLOWER) {
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return;
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}
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if (Manager.GetGameHostManager().isCommunityServer()) {
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return;
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}
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generalTipColor = generalTipColor == ChatColor.YELLOW ? ChatColor.YELLOW : ChatColor.YELLOW;
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String gen = C.cWhiteB + "TIP> " + ChatColor.RESET + generalTipColor + GeneralTips[_generalIndex];
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for (Player player : UtilServer.getPlayersCollection()) {
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if (!Manager.getPreferences().get(player).isActive(Preference.GAME_TIPS)) {
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continue;
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}
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player.playSound(player.getLocation(), Sound.CHICKEN_EGG_POP, 1f, 1f);
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UtilPlayer.message(player, gen);
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}
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_generalIndex = (_generalIndex + 1) % GeneralTips.length;
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showGenTips = false;
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showDefTip = true;
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showDefTip = true;
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}
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}
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}
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}
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