# # ExamplePortal: # world: it will be the world name # triggerblock: LAVA # will only be used if the hastriggerblock is true and can be id or text # pos1: # dont mess with the data here, if you do it may stop the portal from working. # X: # Y: # Z: # pos2: # X: # Y: # Z: # destination: # issetpoint: true # if this was false point name would not be used and the coordinates would be saved here, it just adds more customisation. # pointname: examplepoint # if issetpoint is false this wont be here and tppos will be. # tppos: # X: # Y: # Z: TestingWorld: world: WarCakes triggerblock: AIR destination: test pos1: X: -19 Y: 80 Z: 13 pos2: X: -19 Y: 76 Z: 9 SurvivalWorld: world: WarCakes triggerblock: AIR destination: survival pos1: X: -19 Y: 80 Z: 22 pos2: X: -19 Y: 76 Z: 18 SpawnPortal1: world: TestingWorld triggerblock: AIR destination: spawn pos1: X: 1062 Y: 7 Z: 1967 pos2: X: 1062 Y: 3 Z: 1963 SpawnPortal2: world: APTERRA triggerblock: AIR destination: spawn pos1: X: -311 Y: 69 Z: 381 pos2: X: -311 Y: 65 Z: 377 Trees1: world: WarCakes triggerblock: AIR destination: trees1 pos1: X: 4 Y: 80 Z: 14 pos2: X: 4 Y: 76 Z: 11 Trees2: world: WarCakes triggerblock: AIR destination: trees2 pos1: X: 4 Y: 80 Z: 18 pos2: X: 4 Y: 76 Z: 15 Trees3: world: WarCakes triggerblock: AIR destination: trees3 pos1: X: 4 Y: 80 Z: 22 pos2: X: 4 Y: 76 Z: 19 Trees4: world: WarCakes triggerblock: AIR destination: trees4 pos1: X: 4 Y: 80 Z: 26 pos2: X: 4 Y: 76 Z: 23 Trees5: world: WarCakes triggerblock: AIR destination: trees5 pos1: X: 2 Y: 80 Z: 27 pos2: X: -1 Y: 76 Z: 27 Houses: world: WarCakes triggerblock: STATIONARY_WATER destination: houses pos1: X: -5 Y: 81 Z: 18 pos2: X: -9 Y: 76 Z: 18 spawn3: world: Houses triggerblock: STATIONARY_WATER destination: spawn pos1: X: -1443 Y: 8 Z: 844 pos2: X: -1447 Y: 3 Z: 844