259 lines
9.2 KiB
QML
259 lines
9.2 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Quick Controls module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.2
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import QtQuick.Controls 1.2
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import QtQuick.Controls.Private 1.0
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/*!
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\qmltype SpinBoxStyle
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\inqmlmodule QtQuick.Controls.Styles
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\since 5.2
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\ingroup controlsstyling
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\brief Provides custom styling for SpinBox
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Example:
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\qml
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SpinBox {
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style: SpinBoxStyle{
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background: Rectangle {
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implicitWidth: 100
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implicitHeight: 20
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border.color: "gray"
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radius: 2
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}
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}
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}
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\endqml
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*/
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Style {
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id: spinboxStyle
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/*! The \l SpinBox this style is attached to. */
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readonly property SpinBox control: __control
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/*! The content margins of the text field. */
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padding { top: 1 ; left: Math.round(styleData.contentHeight/2) ; right: Math.max(22, Math.round(styleData.contentHeight)) ; bottom: 0 }
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/*! \qmlproperty enumeration horizontalAlignment
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This property defines the default text aligment.
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The supported values are:
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\list
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\li Qt.AlignLeft
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\li Qt.AlignHCenter
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\li Qt.AlignRight
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\endlist
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The default value is Qt.AlignRight
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*/
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property int horizontalAlignment: Qt.AlignRight
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/*! The text color. */
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property color textColor: SystemPaletteSingleton.text(control.enabled)
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/*! The text highlight color, used behind selections. */
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property color selectionColor: SystemPaletteSingleton.highlight(control.enabled)
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/*! The highlighted text color, used in selections. */
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property color selectedTextColor: SystemPaletteSingleton.highlightedText(control.enabled)
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/*!
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\qmlproperty enumeration renderType
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Override the default rendering type for the control.
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Supported render types are:
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\list
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\li Text.QtRendering
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\li Text.NativeRendering
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\endlist
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The default value is platform dependent.
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\sa Text::renderType
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*/
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property int renderType: Settings.isMobile ? Text.QtRendering : Text.NativeRendering
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/*!
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\since QtQuick.Controls.Styles 1.3
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The font of the control.
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*/
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property font font
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/*! The button used to increment the value. */
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property Component incrementControl: Item {
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implicitWidth: padding.right
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Image {
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source: "images/arrow-up.png"
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anchors.centerIn: parent
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anchors.verticalCenterOffset: 1
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opacity: control.enabled ? (styleData.upPressed ? 1 : 0.6) : 0.5
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}
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}
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/*! The button used to decrement the value. */
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property Component decrementControl: Item {
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implicitWidth: padding.right
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Image {
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source: "images/arrow-down.png"
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anchors.centerIn: parent
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anchors.verticalCenterOffset: -2
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opacity: control.enabled ? (styleData.downPressed ? 1 : 0.6) : 0.5
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}
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}
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/*! The background of the SpinBox. */
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property Component background: Item {
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implicitHeight: Math.max(25, Math.round(styleData.contentHeight * 1.2))
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implicitWidth: styleData.contentWidth + padding.left + padding.right
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baselineOffset: control.__baselineOffset
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Rectangle {
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anchors.fill: parent
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anchors.bottomMargin: -1
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color: "#44ffffff"
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radius: baserect.radius
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}
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Rectangle {
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id: baserect
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gradient: Gradient {
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GradientStop {color: "#eee" ; position: 0}
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GradientStop {color: "#fff" ; position: 0.1}
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GradientStop {color: "#fff" ; position: 1}
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}
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radius: control.font.pixelSize * 0.16
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anchors.fill: parent
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border.color: control.activeFocus ? "#47b" : "#999"
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}
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}
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/*! \internal */
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property Component panel: Item {
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id: styleitem
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implicitWidth: backgroundLoader.implicitWidth
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implicitHeight: backgroundLoader.implicitHeight
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baselineOffset: backgroundLoader.item ? backgroundLoader.item.baselineOffset : 0
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property font font: spinboxStyle.font
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property color foregroundColor: spinboxStyle.textColor
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property color selectionColor: spinboxStyle.selectionColor
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property color selectedTextColor: spinboxStyle.selectedTextColor
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property var margins: spinboxStyle.padding
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property rect upRect: Qt.rect(width - incrementControlLoader.implicitWidth, 0, incrementControlLoader.implicitWidth, height / 2 + 1)
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property rect downRect: Qt.rect(width - decrementControlLoader.implicitWidth, height / 2, decrementControlLoader.implicitWidth, height / 2)
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property int horizontalAlignment: spinboxStyle.horizontalAlignment
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property int verticalAlignment: Qt.AlignVCenter
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Loader {
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id: backgroundLoader
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anchors.fill: parent
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sourceComponent: background
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}
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Loader {
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id: incrementControlLoader
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x: upRect.x
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y: upRect.y
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width: upRect.width
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height: upRect.height
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sourceComponent: incrementControl
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}
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Loader {
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id: decrementControlLoader
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x: downRect.x
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y: downRect.y
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width: downRect.width
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height: downRect.height
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sourceComponent: decrementControl
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}
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}
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/*! \internal
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The cursor handle.
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\since QtQuick.Controls.Styles 1.3
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The parent of the handle is positioned to the top left corner of
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the cursor position. The interactive area is determined by the
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geometry of the handle delegate.
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The following signals and read-only properties are available within the scope
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of the handle delegate:
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\table
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\row \li \b {styleData.activated()} [signal] \li Emitted when the handle is activated ie. the editor is clicked.
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\row \li \b {styleData.pressed} : bool \li Whether the handle is pressed.
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\row \li \b {styleData.position} : int \li The character position of the handle.
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\row \li \b {styleData.lineHeight} : real \li The height of the line the handle is on.
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\row \li \b {styleData.hasSelection} : bool \li Whether the editor has selected text.
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\endtable
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*/
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property Component __cursorHandle
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/*! \internal
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The selection handle.
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\since QtQuick.Controls.Styles 1.3
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The parent of the handle is positioned to the top left corner of
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the first selected character. The interactive area is determined
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by the geometry of the handle delegate.
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The following signals and read-only properties are available within the scope
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of the handle delegate:
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\table
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\row \li \b {styleData.activated()} [signal] \li Emitted when the handle is activated ie. the editor is clicked.
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\row \li \b {styleData.pressed} : bool \li Whether the handle is pressed.
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\row \li \b {styleData.position} : int \li The character position of the handle.
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\row \li \b {styleData.lineHeight} : real \li The height of the line the handle is on.
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\row \li \b {styleData.hasSelection} : bool \li Whether the editor has selected text.
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\endtable
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*/
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property Component __selectionHandle
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/*! \internal
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The cursor delegate.
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\since QtQuick.Controls.Styles 1.3
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*/
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property Component __cursorDelegate
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}
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