Mineplex/GOD DAMN COSMETICS/gadget/gadgets/morph/MorphSkeleton.java
Daniel Waggner 38a20f98c2 Removed Files
These two directories contain code that was removed from the src and dependencies of the compiled files. They were removed due to being either a. unnecessary or b. a royal pain in my booty.
2021-05-23 18:13:37 -07:00

75 lines
1.9 KiB
Java

package mineplex.core.gadget.gadgets.morph;
import java.util.concurrent.TimeUnit;
import org.bukkit.Material;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.scheduler.BukkitRunnable;
import mineplex.core.common.util.C;
import mineplex.core.disguise.disguises.DisguiseSkeleton;
import mineplex.core.gadget.GadgetManager;
import mineplex.core.gadget.gadgets.morph.managers.UtilMorph;
import mineplex.core.gadget.util.CostConstants;
import mineplex.core.itemstack.ItemBuilder;
public class MorphSkeleton extends MorphAbilityGadget
{
private static final ItemStack ACTIVE_ITEM = new ItemBuilder(Material.BOW)
.setTitle(C.cGreenB + "Arrow Storm")
.addLore("Clicking this fires out lots of high powered arrows!")
.setUnbreakable(true)
.build();
public MorphSkeleton(GadgetManager manager)
{
super(manager, "Skeleton Morph", new String[]
{
C.cGray + "I have a bone to pick with you",
C.blankLine,
C.cGreen + "Shoot" + C.cWhite + " your " + C.cYellow + "Bow" + C.cWhite + " to fire",
C.cGreen + "Arrow Storm"
}, CostConstants.FOUND_IN_TREASURE_CHESTS, Material.SKULL_ITEM, (byte) 0, ACTIVE_ITEM, "Arrow Storm", TimeUnit.SECONDS.toMillis(8));
}
@Override
public void enableCustom(Player player, boolean message)
{
applyArmor(player, message);
DisguiseSkeleton disguise = new DisguiseSkeleton(player);
UtilMorph.disguise(player, disguise, Manager);
}
@Override
public void disableCustom(Player player, boolean message)
{
removeArmor(player);
UtilMorph.undisguise(player, Manager.getDisguiseManager());
}
@Override
public void onAbilityActivate(Player player)
{
Manager.runSyncTimer(new BukkitRunnable()
{
int arrows = 0;
@Override
public void run()
{
if (arrows++ == 10)
{
cancel();
return;
}
player.launchProjectile(Arrow.class);
}
}, 0, 2);
}
}