Mineplex/GOD DAMN COSMETICS/treasure/animation/animations/MythicalChestAnimation.java
Daniel Waggner 38a20f98c2 Removed Files
These two directories contain code that was removed from the src and dependencies of the compiled files. They were removed due to being either a. unnecessary or b. a royal pain in my booty.
2021-05-23 18:13:37 -07:00

96 lines
2.7 KiB
Java

package mineplex.core.treasure.animation.animations;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.ArmorStand;
import org.bukkit.inventory.ItemStack;
import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.core.treasure.TreasureLocation;
import mineplex.core.treasure.animation.TreasureOpenAnimation;
import mineplex.core.treasure.types.Treasure;
public class MythicalChestAnimation extends TreasureOpenAnimation
{
private static final ItemStack HELMET = new ItemStack(Material.ENDER_CHEST);
private static final int RADIUS = 3;
private static final double OFFSET_THETA = Math.PI / 10;
private static final double DELTA_THETA = Math.PI / 40;
private static final double TOTAL_THETA = 2 * Math.PI;
private double _deltaTheta;
private double _totalTheta;
public MythicalChestAnimation(Treasure treasure, TreasureLocation treasureLocation)
{
super(treasure, treasureLocation);
}
@Override
protected void onStart()
{
changeFloor(Material.QUARTZ_BLOCK, 0, Material.QUARTZ_BLOCK, 1);
List<Location> chests = getTreasureLocation().getChestLocations();
_deltaTheta = Math.PI * 2 / (double) chests.size();
for (Location location : chests)
{
ArmorStand stand = spawnArmourStand(location);
stand.setHelmet(HELMET);
}
}
@Override
public void onTick()
{
_totalTheta += DELTA_THETA;
int index = 0;
for (ArmorStand stand : _stands)
{
Location location = getTreasureLocation().getChest().clone();
double x = RADIUS * Math.cos(_totalTheta + OFFSET_THETA + index * _deltaTheta);
double z = RADIUS * Math.sin(_totalTheta + OFFSET_THETA + index * _deltaTheta);
location.add(x, 0, z);
location.setYaw(UtilAlg.GetYaw(UtilAlg.getTrajectory(location, getTreasureLocation().getChest())));
stand.teleport(location);
UtilParticle.PlayParticleToAll(ParticleType.HAPPY_VILLAGER, location.add(0, 1, 0), 0.25F, 0.25F, 0.25F, 0.1F, 1, ViewDist.NORMAL);
index++;
}
if (_totalTheta >= TOTAL_THETA)
{
for (ArmorStand stand : _stands)
{
Location location = stand.getLocation();
stand.getWorld().playSound(location, Sound.ANVIL_LAND, 1, 0.8F);
UtilParticle.PlayParticleToAll(ParticleType.LARGE_EXPLODE, location, 0, 0, 0, 0.1F, 1, ViewDist.NORMAL);
UtilParticle.PlayParticleToAll(ParticleType.HAPPY_VILLAGER, location, 0.8F, 0.8F, 0.8F, 0.1F, 20, ViewDist.NORMAL);
stand.remove();
createChestAt(location, Material.ENDER_CHEST);
}
setRunning(false);
}
}
@Override
protected void onFinish()
{
}
}