Mineplex/GOD DAMN COSMETICS/treasure/animation/animations/reward/LegendaryRewardAnimation.java
Daniel Waggner 38a20f98c2 Removed Files
These two directories contain code that was removed from the src and dependencies of the compiled files. They were removed due to being either a. unnecessary or b. a royal pain in my booty.
2021-05-23 18:13:37 -07:00

69 lines
1.7 KiB
Java

package mineplex.core.treasure.animation.animations.reward;
import org.bukkit.Color;
import org.bukkit.FireworkEffect;
import org.bukkit.FireworkEffect.Type;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.Item;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import mineplex.core.common.util.UtilFirework;
import mineplex.core.reward.RewardData;
import mineplex.core.treasure.TreasureLocation;
import mineplex.core.treasure.animation.TreasureRewardAnimation;
import mineplex.core.treasure.types.Treasure;
public class LegendaryRewardAnimation extends TreasureRewardAnimation
{
private static final FireworkEffect FIREWORK_EFFECT = FireworkEffect.builder()
.with(Type.BALL_LARGE)
.withColor(Color.LIME)
.withFade(Color.GREEN)
.withFlicker()
.build();
private static final ItemStack ITEM_STACK = new ItemStack(Material.EMERALD);
public LegendaryRewardAnimation(Treasure treasure, TreasureLocation treasureLocation, Location location, RewardData rewardData)
{
super(treasure, treasureLocation, location, rewardData);
}
@Override
protected void onStart()
{
createHologramItemPair();
getLocation().getWorld().playSound(getLocation(), Sound.ENDERDRAGON_DEATH, 1, 1);
getLocation().getWorld().strikeLightningEffect(getLocation());
}
@Override
public void onTick()
{
if (getTicks() % 8 == 0)
{
UtilFirework.playFirework(getLocation(), FIREWORK_EFFECT);
for (int i = 0; i < 3; i++)
{
Item item = spawnItem(getLocation(), ITEM_STACK, true);
item.setVelocity(new Vector(Math.random() - 0.5, Math.random(), Math.random() - 0.5));
}
}
if (getTicks() > 80)
{
setRunning(false);
}
}
@Override
protected void onFinish()
{
}
}