Mineplex/.FILES USED TO GET TO WHERE WE ARE PRESENTLY/CSGI Mineplex Testing Servers/mineplex-dev-spigot-map-parser/plugins/WorldEditSelectionVisualizer/config.yml
Daniel Waggner 967cd5588b MAPS
I shoved the entire communityi server backup into the build server directory. Just run "start.bat" and everything will load up (hopefully)
2023-05-21 13:49:29 -07:00

81 lines
3.3 KiB
YAML

# WorldEditSelectionVisualizer configuration
# When enabled, if a new update is available it will display a message in the console on start
check-updates: true
# You can edit the plugin messages here
messages:
no-permissions: "&cYou don't have the permission to use this command"
config-reloaded: "&aThe config was reloaded"
selection-too-large: "&6The visualizer only works with selections up to a size of %blocks% blocks"
visualizer-enabled: "&6Your visualizer has been &eenabled."
visualizer-disabled: "&6Your visualizer has been &cdisabled."
visualizer-clipboard-enabled: "&6Your clipboard visualizer has been &eenabled&6."
visualizer-clipboard-disabled: "&6Your clipboard visualizer has been &cdisabled&6."
# When enable, if a player disable the selection visualization and leave the server, when he will
# come back, the selection visualization will be still disable until he activate it again with /wesv toggle
save-toggle: true
# Delay in ticks when the WorldEdit selection and clipboard are updated
# This do not affect particles spawning and players performances
# The server impact is medium
selection-update-interval: 20
# When enabled, the particles are display only when holding the WorldEdit selection wand item (by default a wooden axe)
# You can change the WorldEdit wand item in the WorldEdit configuration
need-we-wand: false
# When enabled, top and bottom particles will be displayed
cuboid-top-bottom: true
# Settings for visualization
# 'selection': The WorldEdit current selection
# 'clipboard': The WorldEdit clipboard (when you use //copy or //schem load )
# 'primary': The primary selection points (the region borders)
# 'secondary': The secondary selection points
# 'fade-delay': The number of seconds before the particles disappears. You can set it to 0 to remove the fade delay
# 'max-selection-size' : The maximum size of a selection to be display
# 'points-distance': The distance between each particles. The higher this number is, less particles will be spawn
# 'lines-gap' (secondary selection only): The distance between each particles lines on cuboid and polygon. The higher this number is, less particles will be spawn. Set it to 0 to remove cuboid lines
# 'update-interval': The delay in ticks between particles spawn. This impact the players performances
# 'view-distance': The maximum distance in which players can see the particles. On 1.7.10 the particle distance is limited to 16 (Minecraft limitation)
# 'particles': The particles type and data. The data can be a color for redstone like in the form 'r,g,b' or a Material for block crack/item crack
visualization:
selection:
fade-delay: 0
max-selection-size: 50000
primary:
points-distance: 0.5
update-interval: 10
view-distance: 64
particles:
type: "FLAME"
data: ""
secondary:
points-distance: 1.0
lines-gap: 2.0
update-interval: 20
view-distance: 64
particles:
type: "REDSTONE"
data: "RED"
clipboard:
fade-delay: 0
max-selection-size: 50000
primary:
points-distance: 1.0
update-interval: 10
view-distance: 64
particles:
type: "FLAME"
data: ""
secondary:
points-distance: 2.0
lines-gap: 2.0
update-interval: 20
view-distance: 64
particles:
type: "REDSTONE"
data: "BLUE"