Mineplex/GOD DAMN COSMETICS/gadget/gadgets/taunts/EmojiTaunt.java
Daniel Waggner 38a20f98c2 Removed Files
These two directories contain code that was removed from the src and dependencies of the compiled files. They were removed due to being either a. unnecessary or b. a royal pain in my booty.
2021-05-23 18:13:37 -07:00

87 lines
2.2 KiB
Java

package mineplex.core.gadget.gadgets.taunts;
import java.util.concurrent.TimeUnit;
import org.bukkit.Bukkit;
import org.bukkit.Color;
import org.bukkit.FireworkEffect;
import org.bukkit.FireworkEffect.Type;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilFirework;
import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.gadget.GadgetManager;
import mineplex.core.gadget.types.TauntGadget;
import mineplex.core.gadget.util.CostConstants;
import mineplex.core.particleeffects.TextEffect;
import mineplex.core.recharge.Recharge;
public class EmojiTaunt extends TauntGadget
{
private static final long COOLDOWN = TimeUnit.SECONDS.toMillis(30);
private static final int TICKS = 40;
private static final String[] EMOJIS =
{
":)",
";)",
";o",
"<3"
};
private static final FireworkEffect FIREWORK_EFFECT = FireworkEffect.builder()
.with(Type.STAR)
.withColor(Color.RED)
.withFade(Color.WHITE)
.withFlicker()
.build();
public EmojiTaunt(GadgetManager manager)
{
super(manager, "Emoji Taunt", new String[]
{
C.cGray + "Winky face ;p",
C.blankLine,
C.cWhite + "Use /taunt in game to use this taunt.",
C.cGreen + "Can be used while in PvP!"
}, CostConstants.NO_LORE, Material.CAKE, (byte) 0);
setCanPlayWithPvp(true);
}
@Override
public boolean onStart(Player player)
{
if (!Recharge.Instance.use(player, getName(), COOLDOWN, true, false, "Cosmetics"))
{
return false;
}
Location location = player.getLocation().add(0, 5, 0);
String emoji = UtilMath.randomElement(EMOJIS);
Bukkit.broadcastMessage(F.main("Taunt", F.name(player.getName()) + " : " + F.name(emoji)));
UtilFirework.playFirework(location, FIREWORK_EFFECT);
new TextEffect(TICKS, emoji, location, false, false, ParticleType.FLAME)
.start();
Manager.runSyncLater(() -> finish(player), TICKS);
return true;
}
@Override
public void onPlay(Player player)
{
}
@Override
public void onFinish(Player player)
{
}
}