Mineplex/GOD DAMN COSMETICS/treasure/animation/TreasureAnimation.java
Daniel Waggner 38a20f98c2 Removed Files
These two directories contain code that was removed from the src and dependencies of the compiled files. They were removed due to being either a. unnecessary or b. a royal pain in my booty.
2021-05-23 18:13:37 -07:00

193 lines
4.6 KiB
Java

//package mineplex.core.treasure.animation;
//
//import java.util.ArrayList;
//import java.util.List;
//
//import org.bukkit.Location;
//import org.bukkit.entity.ArmorStand;
//import org.bukkit.entity.Entity;
//import org.bukkit.entity.Item;
//import org.bukkit.entity.LivingEntity;
//import org.bukkit.inventory.ItemStack;
//import org.bukkit.util.EulerAngle;
//
//import mineplex.core.common.util.UtilAlg;
//import mineplex.core.common.util.UtilEnt;
//import mineplex.core.common.util.UtilMath;
//import mineplex.core.common.util.UtilServer;
//import mineplex.core.disguise.disguises.DisguiseBase;
//import mineplex.core.treasure.TreasureLocation;
//import mineplex.core.treasure.TreasureSession;
//import mineplex.core.treasure.animation.event.TreasureAnimationFinishEvent;
//import mineplex.core.treasure.types.Treasure;
//
//public abstract class TreasureAnimation implements Runnable
//{
//
// private final Treasure _treasure;
// private final TreasureLocation _treasureLocation;
//
// protected final List<LivingEntity> _entities;
// protected final List<ArmorStand> _stands;
// protected final List<Item> _items;
//
// private int _tick;
// private boolean _running;
//
// public TreasureAnimation(Treasure treasure, TreasureLocation treasureLocation)
// {
// _treasure = treasure;
// _treasureLocation = treasureLocation;
//
// _entities = new ArrayList<>();
// _stands = new ArrayList<>();
// _items = new ArrayList<>();
// }
//
// protected abstract void onStart();
//
// @Override
// public void run()
// {
// onTick();
// _tick++;
//
// _items.forEach(item ->
// {
// if (!UtilEnt.hasFlag(item, UtilEnt.FLAG_NO_REMOVE) && item.getTicksLived() > 20)
// {
// item.remove();
// }
// });
// }
//
// public abstract void onTick();
//
// protected abstract void onFinish();
//
// public void cleanup()
// {
// _entities.forEach(Entity::remove);
// _entities.clear();
// _stands.forEach(Entity::remove);
// _stands.clear();
// _items.forEach(Entity::remove);
// _items.clear();
// }
//
// protected <T extends LivingEntity> T spawnEntity(Location location, Class<T> clazz)
// {
// return spawnEntity(location, clazz, false);
// }
//
// protected <T extends LivingEntity> T spawnEntity(Location location, Class<T> clazz, boolean ai)
// {
// T entity = location.getWorld().spawn(location, clazz);
//
// if (!ai)
// {
// UtilEnt.vegetate(entity);
// }
//
// UtilEnt.ghost(entity, true, false);
// UtilEnt.CreatureLook(entity, location.getPitch(), location.getYaw());
// UtilEnt.addFlag(entity, UtilEnt.FLAG_ENTITY_COMPONENT);
// _entities.add(entity);
//
// return entity;
// }
//
// protected void disguise(DisguiseBase disguise)
// {
// _treasureLocation.getManager().getDisguiseManager().disguise(disguise);
// }
//
// protected ArmorStand spawnArmourStand(Location location)
// {
// float yaw = Math.round(UtilAlg.GetYaw(UtilAlg.getTrajectory(location, _treasureLocation.getChest())) / 90F) * 90F;
// location.setYaw(yaw);
//
// location.setYaw(UtilAlg.GetYaw(UtilAlg.getTrajectory(location, _treasureLocation.getChest())));
// ArmorStand stand = location.getWorld().spawn(location, ArmorStand.class);
//
// stand.setVisible(false);
// stand.setGravity(false);
// _stands.add(stand);
//
// return stand;
// }
//
// protected void shakeArmourStand(ArmorStand stand, double magnitude)
// {
// stand.setHeadPose(
// new EulerAngle(
// UtilMath.random(-magnitude, magnitude),
// UtilMath.random(-magnitude, magnitude),
// UtilMath.random(-magnitude, magnitude)
// )
// );
// }
//
// protected void resetArmourStand(ArmorStand stand)
// {
// stand.setHeadPose(EulerAngle.ZERO);
// }
//
// protected Item spawnItem(Location location, ItemStack itemStack, boolean temporary)
// {
// Item item = location.getWorld().dropItemNaturally(location, itemStack);
//
// if (!temporary)
// {
// UtilEnt.addFlag(item, UtilEnt.FLAG_NO_REMOVE);
// }
//
// item.setPickupDelay(Integer.MAX_VALUE);
// _items.add(item);
//
// return item;
// }
//
// public Treasure getTreasure()
// {
// return _treasure;
// }
//
// public TreasureLocation getTreasureLocation()
// {
// return _treasureLocation;
// }
//
// public int getTicks()
// {
// return _tick;
// }
//
// public List<LivingEntity> getEntities()
// {
// return _entities;
// }
//
// public boolean isRunning()
// {
// return _running;
// }
//
// public void setRunning(boolean running)
// {
// _running = running;
//
// if (running)
// {
// onStart();
// }
// else
// {
// onFinish();
// TreasureSession session = _treasureLocation.getSession();
// if (session != null)
// UtilServer.CallEvent(new TreasureAnimationFinishEvent(session.getPlayer(), session, this));
// }
// }
//}