Mineplex/GOD DAMN COSMETICS/bonuses/gui/buttons/ClaimTipsButton.java
Daniel Waggner 38a20f98c2 Removed Files
These two directories contain code that was removed from the src and dependencies of the compiled files. They were removed due to being either a. unnecessary or b. a royal pain in my booty.
2021-05-23 18:13:37 -07:00

185 lines
5.4 KiB
Java

package mineplex.core.bonuses.gui.buttons;
import mineplex.core.bonuses.BonusManager;
import mineplex.core.common.currency.GlobalCurrency;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.gui.GuiItem;
import mineplex.core.gui.ItemRefresher;
import mineplex.core.gui.pages.LoadingWindow;
import mineplex.core.gui.pages.TimedMessageWindow;
import mineplex.core.itemstack.ItemStackFactory;
import mineplex.core.recharge.Recharge;
import mineplex.core.shop.item.ShopItem;
import mineplex.core.thank.ThankManager;
import org.bukkit.*;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.Plugin;
import java.util.ArrayList;
public class ClaimTipsButton implements GuiItem, Listener
{
private ItemStack _item;
private Player _player;
private Plugin _plugin;
private ItemRefresher _gui;
private BonusManager _bonusManager;
private ThankManager _thankManager;
public ClaimTipsButton(Plugin plugin, Player player, ItemRefresher gui, BonusManager bonusManager, ThankManager thankManager)
{
_bonusManager = bonusManager;
_thankManager = thankManager;
_player = player;
_plugin = plugin;
_gui = gui;
}
@Override
public void setup()
{
Bukkit.getPluginManager().registerEvents(this, getPlugin());
setItem();
}
@Override
public void close()
{
HandlerList.unregisterAll(this);
}
@Override
public void click(ClickType clickType)
{
if (!Recharge.Instance.use(_player, "Claim Tips Button", 1000, false, false))
{
return;
}
if (isAvailable()) {
_item = ItemStackFactory.Instance.CreateStack(Material.LAPIS_BLOCK, (byte)0, 1, ChatColor.BLUE + "Processing...");
refreshItem();
new LoadingWindow(getPlugin(), getPlayer(), 6*9);
_thankManager.claimThanks(getPlayer(), claimThankResult -> {
if (claimThankResult != null && claimThankResult.getClaimed() > 0)
{
// Woo, success!
setItem();
if (getPlayer().getOpenInventory() != null)
{
new TimedMessageWindow(getPlugin(), getPlayer(), ItemStackFactory.Instance.CreateStack(Material.STAINED_GLASS_PANE, DyeColor.LIME.getDyeData(), 1, ChatColor.GREEN + "Amplifier Thanks Collected"), "Thanks Collected", 6*9, 20*3, getGui()).openInventory();
}
UtilPlayer.message(getPlayer(), F.main("Carl", "You collected " + F.currency(GlobalCurrency.TREASURE_SHARD, claimThankResult.getClaimed()) + " from " + F.elem(claimThankResult.getUniqueThanks()) + " players!"));
// Pending explosions are strange.. Not sure why we are using strings. Either way, lets display a rank reward effect
_bonusManager.addPendingExplosion(getPlayer(), "RANK");
getPlayer().playSound(getPlayer().getLocation(), Sound.NOTE_PLING, 1, 1.6f);
}
else if (claimThankResult != null && claimThankResult.getClaimed() == 0)
{
// No tips to claim
if (getPlayer().getOpenInventory() != null)
{
new TimedMessageWindow(getPlugin(), getPlayer(), ItemStackFactory.Instance.CreateStack(Material.STAINED_GLASS_PANE, DyeColor.RED.getDyeData(), 1, ChatColor.RED + "No Thanks to Claim!"), "You have no thank to claim!", 6*9, 20*3, getGui()).openInventory();
}
UtilPlayer.message(getPlayer(), F.main("Carl", "You have no rewards to claim!"));
getPlayer().playSound(getPlayer().getLocation(), Sound.ENDERDRAGON_GROWL, 1, 10);
}
else
{
// Failed to claim
if (getPlayer().getOpenInventory() != null)
{
new TimedMessageWindow(getPlugin(), getPlayer(), ItemStackFactory.Instance.CreateStack(Material.STAINED_GLASS_PANE, DyeColor.RED.getDyeData(), 1, ChatColor.RED + "Error collecting rewards. Try again later."), "Error", 6*9, 20*3, getGui()).openInventory();
}
UtilPlayer.message(getPlayer(), F.main("Carl", "Error collecting rewards. Try again later."));
getPlayer().playSound(getPlayer().getLocation(), Sound.ENDERDRAGON_GROWL, 1, 10);
}
getPlayer().closeInventory();
});
}
else
{
getPlayer().playSound(getPlayer().getLocation(), Sound.ITEM_BREAK, 1, 10);
}
}
private void setItem()
{
ArrayList<String> lore = new ArrayList<String>();
Material material;
String itemName;
if (isAvailable())
{
material = Material.EMERALD;
itemName = C.cGreen + C.Bold + "Thank Rewards";
lore.add(" ");
lore.add(C.cYellow + "Your Rewards");
lore.add(" " + C.cWhite + getTips() + " Treasure Shards");
lore.add(" ");
lore.add(ChatColor.RESET + "Click to Claim!");
}
else
{
material = Material.REDSTONE_BLOCK;
itemName = C.cRed + C.Bold + "Thank Rewards";
lore.add(" ");
lore.add(C.cGray + "Earn Thank Rewards from players using /thank");
lore.add(C.cGray + "on you, or by enabling Game Amplifiers.");
lore.add(" ");
lore.add(C.cWhite + "Get Amplifiers at " + C.cGreen + "mineplex.com/shop");
}
_item = new ShopItem(material, itemName, lore.toArray(new String[0]), 1, false, false);
}
@Override
public ItemStack getObject()
{
return _item;
}
public void refreshItem()
{
getGui().refreshItem(this);
}
private int getTips()
{
return _thankManager.Get(_player).getThankToClaim();
}
private boolean isAvailable()
{
return getTips() > 0;
}
public Plugin getPlugin()
{
return _plugin;
}
public Player getPlayer()
{
return _player;
}
public ItemRefresher getGui()
{
return _gui;
}
}