Mineplex/GOD DAMN COSMETICS/gadget/gadgets/particle/ParticleBlood.java
Daniel Waggner 38a20f98c2 Removed Files
These two directories contain code that was removed from the src and dependencies of the compiled files. They were removed due to being either a. unnecessary or b. a royal pain in my booty.
2021-05-23 18:13:37 -07:00

63 lines
2.0 KiB
Java

package mineplex.core.gadget.gadgets.particle;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import mineplex.core.common.util.C;
import mineplex.core.common.util.LineFormat;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.core.common.util.UtilText;
import mineplex.core.gadget.GadgetManager;
import mineplex.core.gadget.types.ParticleGadget;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
public class ParticleBlood extends ParticleGadget
{
public ParticleBlood(GadgetManager manager)
{
super(manager, "Blood Helix", UtilText.splitLineToArray(C.cGray + "Blood magic is very dangerous... but also very cool!", LineFormat.LORE),
-2, Material.REDSTONE, (byte) 0);
}
@Override
public void playParticle(Player player, UpdateEvent event)
{
if (event.getType() != UpdateType.TICK) return;
if (Manager.isMoving(player))
{
UtilParticle.playParticleFor(player, ParticleType.RED_DUST, player.getLocation().add(0, 1, 0), 0.2f, 0.2f, 0.2f, 0, 2, ViewDist.NORMAL);
}
else
{
int ticks = 10;
int hticks = 40;
boolean up = player.getTicksLived() % (hticks * 2) < hticks;
int tick = player.getTicksLived() % ticks;
double htick = player.getTicksLived() % hticks;
int splits = 4;
Location loc = player.getLocation().add(0, 2, 0);
for (double d = tick * (Math.PI * 2 / splits) / ticks; d < Math.PI * 2; d += Math.PI * 2 / splits)
{
Vector v = new Vector(Math.sin(d), 0, Math.cos(d));
v.normalize().multiply(Math.max(0.2, Math.sin((htick / hticks) * Math.PI) * 1.0));
v.setY((htick / hticks) * -2);
if (up) v.setY(-2 + 2 * (htick / hticks));
Location lloc = loc.clone().add(v);
UtilParticle.playParticleFor(player, ParticleType.RED_DUST, lloc, null, 0f, 2, ViewDist.NORMAL);
}
}
}
}