Mineplex/GOD DAMN COSMETICS/gadget/gadgets/item/ItemFirework.java
Daniel Waggner 38a20f98c2 Removed Files
These two directories contain code that was removed from the src and dependencies of the compiled files. They were removed due to being either a. unnecessary or b. a royal pain in my booty.
2021-05-23 18:13:37 -07:00

77 lines
2.4 KiB
Java

package mineplex.core.gadget.gadgets.item;
import org.bukkit.Color;
import org.bukkit.FireworkEffect;
import org.bukkit.FireworkEffect.Type;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.LineFormat;
import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilFirework;
import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilText;
import mineplex.core.gadget.GadgetManager;
import mineplex.core.gadget.gadgets.Ammo;
import mineplex.core.gadget.types.ItemGadget;
public class ItemFirework extends ItemGadget
{
public ItemFirework(GadgetManager manager)
{
super(manager, "Fireworks",
UtilText.splitLineToArray(C.cWhite + "Need to celebrate? These fireworks should do the trick!", LineFormat.LORE),
-1,
Material.FIREWORK, (byte)0,
500, new Ammo("Fireworks", "50 Fireworks", Material.FIREWORK, (byte)0, new String[] { C.cWhite + "50 Fireworks for you to launch!" }, 500, 50));
}
@Override
public void ActivateCustom(Player player)
{
Location loc = player.getEyeLocation().add(player.getLocation().getDirection());
//Portal Disallow
for (Block block : UtilBlock.getSurrounding(loc.getBlock(), true))
{
if (block.getTypeId() == 90)
{
UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(getName()) + " near Portals."));
return;
}
}
//Inform
UtilPlayer.message(player, F.main("Skill", "You used " + F.skill(getName()) + "."));
double r = Math.random();
Color color = Color.FUCHSIA;
if (r > 0.9) color = Color.RED;
else if (r > 0.8) color = Color.YELLOW;
else if (r > 0.7) color = Color.GREEN;
else if (r > 0.6) color = Color.BLUE;
else if (r > 0.5) color = Color.AQUA;
else if (r > 0.4) color = Color.LIME;
else if (r > 0.3) color = Color.ORANGE;
else if (r > 0.2) color = Color.TEAL;
else if (r > 0.1) color = Color.WHITE;
r = Math.random();
Type type = Type.BURST;
if (r > 0.66) type = Type.BALL;
else if (r > 0.33) type = Type.BALL_LARGE;
UtilFirework.launchFirework(loc,
FireworkEffect.builder().flicker(Math.random() > 0.5).withColor(color).with(type).trail(Math.random() > 0.5).build(),
new Vector(0,0,0), UtilMath.r(3) + 1);
}
}