38a20f98c2
These two directories contain code that was removed from the src and dependencies of the compiled files. They were removed due to being either a. unnecessary or b. a royal pain in my booty.
98 lines
2.8 KiB
Java
98 lines
2.8 KiB
Java
package mineplex.core.gadget.gadgets.morph.managers;
|
|
|
|
import org.bukkit.Location;
|
|
import org.bukkit.Material;
|
|
import org.bukkit.block.Block;
|
|
import org.bukkit.entity.ArmorStand;
|
|
import org.bukkit.inventory.ItemStack;
|
|
import org.bukkit.util.EulerAngle;
|
|
|
|
public class GoldPotStands
|
|
{
|
|
|
|
private ArmorStand _helmet, _armsA, _armsB, _armsC;
|
|
private Block _block;
|
|
|
|
public void setBlock(Block block)
|
|
{
|
|
_block = block;
|
|
}
|
|
|
|
public void createStands()
|
|
{
|
|
if (_block == null)
|
|
{
|
|
return;
|
|
}
|
|
Location loc = _block.getLocation().clone().add(0.5, 0, 0.5);
|
|
|
|
// Spawns main armorstand
|
|
Location asHelmetGoldLoc = loc.clone().subtract(0, 1, 0);
|
|
ArmorStand asHelmetGold = loc.getWorld().spawn(asHelmetGoldLoc, ArmorStand.class);
|
|
asHelmetGold.setVisible(false);
|
|
asHelmetGold.setGravity(false);
|
|
asHelmetGold.setHelmet(new ItemStack(Material.GOLD_BLOCK));
|
|
|
|
// Spawns second armorstand
|
|
Location asArmsGoldALoc = asHelmetGoldLoc.clone();
|
|
ArmorStand asArmsGoldA = loc.getWorld().spawn(asArmsGoldALoc, ArmorStand.class);
|
|
asArmsGoldA.setVisible(false);
|
|
asArmsGoldA.setGravity(false);
|
|
asArmsGoldA.setItemInHand(new ItemStack(Material.GOLD_BLOCK));
|
|
double asArmsGoldAX = Math.toRadians(158), asArmsGoldAY = Math.toRadians(75);
|
|
EulerAngle asArmsGoldAEuler = new EulerAngle(asArmsGoldAX, asArmsGoldAY, 0);
|
|
asArmsGoldA.setRightArmPose(asArmsGoldAEuler);
|
|
|
|
// Spawns third armorstand
|
|
Location asArmsGoldBLoc = asHelmetGoldLoc.clone();
|
|
ArmorStand asArmsGoldB = loc.getWorld().spawn(asArmsGoldBLoc, ArmorStand.class);
|
|
asArmsGoldB.setVisible(false);
|
|
asArmsGoldB.setGravity(false);
|
|
asArmsGoldB.setItemInHand(new ItemStack(Material.GOLD_BLOCK));
|
|
double asArmsGoldBX = Math.toRadians(202), asArmsGoldBY = Math.toRadians(245);
|
|
EulerAngle asArmsGoldBEuler = new EulerAngle(asArmsGoldBX, asArmsGoldBY, 0);
|
|
asArmsGoldB.setRightArmPose(asArmsGoldBEuler);
|
|
|
|
// Spawns fourth armorstand
|
|
Location asArmsGoldCLoc = loc.clone().add(0.4, 0.1, 0.1);
|
|
ArmorStand asArmsGoldC = loc.getWorld().spawn(asArmsGoldCLoc, ArmorStand.class);
|
|
asArmsGoldC.setVisible(false);
|
|
asArmsGoldC.setGravity(false);
|
|
asArmsGoldC.setSmall(true);
|
|
asArmsGoldC.setItemInHand(new ItemStack(Material.GOLD_BLOCK));
|
|
double asArmsGoldCX = Math.toRadians(191), asArmsGoldCY = Math.toRadians(245);
|
|
EulerAngle asArmsGoldCEuler = new EulerAngle(asArmsGoldCX, asArmsGoldCY, 0);
|
|
asArmsGoldC.setRightArmPose(asArmsGoldCEuler);
|
|
|
|
_helmet = asHelmetGold;
|
|
_armsA = asArmsGoldA;
|
|
_armsB = asArmsGoldB;
|
|
_armsC = asArmsGoldC;
|
|
}
|
|
|
|
public void removeStands()
|
|
{
|
|
if (_helmet != null)
|
|
{
|
|
_helmet.remove();
|
|
_helmet = null;
|
|
}
|
|
if (_armsA != null)
|
|
{
|
|
_armsA.remove();
|
|
_armsA = null;
|
|
}
|
|
if (_armsB != null)
|
|
{
|
|
_armsB.remove();
|
|
_armsB = null;
|
|
}
|
|
if (_armsC != null)
|
|
{
|
|
_armsC.remove();
|
|
_armsC = null;
|
|
}
|
|
_block = null;
|
|
}
|
|
|
|
} |