Mineplex/GOD DAMN COSMETICS/gadget/gadgets/morph/managers/GoldPotStands.java
Daniel Waggner 38a20f98c2 Removed Files
These two directories contain code that was removed from the src and dependencies of the compiled files. They were removed due to being either a. unnecessary or b. a royal pain in my booty.
2021-05-23 18:13:37 -07:00

98 lines
2.8 KiB
Java

package mineplex.core.gadget.gadgets.morph.managers;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.ArmorStand;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.EulerAngle;
public class GoldPotStands
{
private ArmorStand _helmet, _armsA, _armsB, _armsC;
private Block _block;
public void setBlock(Block block)
{
_block = block;
}
public void createStands()
{
if (_block == null)
{
return;
}
Location loc = _block.getLocation().clone().add(0.5, 0, 0.5);
// Spawns main armorstand
Location asHelmetGoldLoc = loc.clone().subtract(0, 1, 0);
ArmorStand asHelmetGold = loc.getWorld().spawn(asHelmetGoldLoc, ArmorStand.class);
asHelmetGold.setVisible(false);
asHelmetGold.setGravity(false);
asHelmetGold.setHelmet(new ItemStack(Material.GOLD_BLOCK));
// Spawns second armorstand
Location asArmsGoldALoc = asHelmetGoldLoc.clone();
ArmorStand asArmsGoldA = loc.getWorld().spawn(asArmsGoldALoc, ArmorStand.class);
asArmsGoldA.setVisible(false);
asArmsGoldA.setGravity(false);
asArmsGoldA.setItemInHand(new ItemStack(Material.GOLD_BLOCK));
double asArmsGoldAX = Math.toRadians(158), asArmsGoldAY = Math.toRadians(75);
EulerAngle asArmsGoldAEuler = new EulerAngle(asArmsGoldAX, asArmsGoldAY, 0);
asArmsGoldA.setRightArmPose(asArmsGoldAEuler);
// Spawns third armorstand
Location asArmsGoldBLoc = asHelmetGoldLoc.clone();
ArmorStand asArmsGoldB = loc.getWorld().spawn(asArmsGoldBLoc, ArmorStand.class);
asArmsGoldB.setVisible(false);
asArmsGoldB.setGravity(false);
asArmsGoldB.setItemInHand(new ItemStack(Material.GOLD_BLOCK));
double asArmsGoldBX = Math.toRadians(202), asArmsGoldBY = Math.toRadians(245);
EulerAngle asArmsGoldBEuler = new EulerAngle(asArmsGoldBX, asArmsGoldBY, 0);
asArmsGoldB.setRightArmPose(asArmsGoldBEuler);
// Spawns fourth armorstand
Location asArmsGoldCLoc = loc.clone().add(0.4, 0.1, 0.1);
ArmorStand asArmsGoldC = loc.getWorld().spawn(asArmsGoldCLoc, ArmorStand.class);
asArmsGoldC.setVisible(false);
asArmsGoldC.setGravity(false);
asArmsGoldC.setSmall(true);
asArmsGoldC.setItemInHand(new ItemStack(Material.GOLD_BLOCK));
double asArmsGoldCX = Math.toRadians(191), asArmsGoldCY = Math.toRadians(245);
EulerAngle asArmsGoldCEuler = new EulerAngle(asArmsGoldCX, asArmsGoldCY, 0);
asArmsGoldC.setRightArmPose(asArmsGoldCEuler);
_helmet = asHelmetGold;
_armsA = asArmsGoldA;
_armsB = asArmsGoldB;
_armsC = asArmsGoldC;
}
public void removeStands()
{
if (_helmet != null)
{
_helmet.remove();
_helmet = null;
}
if (_armsA != null)
{
_armsA.remove();
_armsA = null;
}
if (_armsB != null)
{
_armsB.remove();
_armsB = null;
}
if (_armsC != null)
{
_armsC.remove();
_armsC = null;
}
_block = null;
}
}