967cd5588b
I shoved the entire communityi server backup into the build server directory. Just run "start.bat" and everything will load up (hopefully)
81 lines
3.3 KiB
YAML
81 lines
3.3 KiB
YAML
# WorldEditSelectionVisualizer configuration
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# When enabled, if a new update is available it will display a message in the console on start
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check-updates: true
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# You can edit the plugin messages here
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messages:
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no-permissions: "&cYou don't have the permission to use this command"
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config-reloaded: "&aThe config was reloaded"
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selection-too-large: "&6The visualizer only works with selections up to a size of %blocks% blocks"
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visualizer-enabled: "&6Your visualizer has been &eenabled."
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visualizer-disabled: "&6Your visualizer has been &cdisabled."
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visualizer-clipboard-enabled: "&6Your clipboard visualizer has been &eenabled&6."
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visualizer-clipboard-disabled: "&6Your clipboard visualizer has been &cdisabled&6."
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# When enable, if a player disable the selection visualization and leave the server, when he will
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# come back, the selection visualization will be still disable until he activate it again with /wesv toggle
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save-toggle: true
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# Delay in ticks when the WorldEdit selection and clipboard are updated
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# This do not affect particles spawning and players performances
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# The server impact is medium
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selection-update-interval: 20
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# When enabled, the particles are display only when holding the WorldEdit selection wand item (by default a wooden axe)
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# You can change the WorldEdit wand item in the WorldEdit configuration
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need-we-wand: false
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# When enabled, top and bottom particles will be displayed
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cuboid-top-bottom: true
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# Settings for visualization
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# 'selection': The WorldEdit current selection
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# 'clipboard': The WorldEdit clipboard (when you use //copy or //schem load )
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# 'primary': The primary selection points (the region borders)
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# 'secondary': The secondary selection points
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# 'fade-delay': The number of seconds before the particles disappears. You can set it to 0 to remove the fade delay
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# 'max-selection-size' : The maximum size of a selection to be display
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# 'points-distance': The distance between each particles. The higher this number is, less particles will be spawn
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# 'lines-gap' (secondary selection only): The distance between each particles lines on cuboid and polygon. The higher this number is, less particles will be spawn. Set it to 0 to remove cuboid lines
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# 'update-interval': The delay in ticks between particles spawn. This impact the players performances
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# 'view-distance': The maximum distance in which players can see the particles. On 1.7.10 the particle distance is limited to 16 (Minecraft limitation)
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# 'particles': The particles type and data. The data can be a color for redstone like in the form 'r,g,b' or a Material for block crack/item crack
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visualization:
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selection:
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fade-delay: 0
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max-selection-size: 50000
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primary:
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points-distance: 0.5
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update-interval: 10
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view-distance: 64
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particles:
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type: "FLAME"
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data: ""
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secondary:
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points-distance: 1.0
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lines-gap: 2.0
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update-interval: 20
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view-distance: 64
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particles:
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type: "REDSTONE"
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data: "RED"
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clipboard:
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fade-delay: 0
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max-selection-size: 50000
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primary:
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points-distance: 1.0
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update-interval: 10
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view-distance: 64
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particles:
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type: "FLAME"
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data: ""
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secondary:
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points-distance: 2.0
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lines-gap: 2.0
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update-interval: 20
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view-distance: 64
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particles:
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type: "REDSTONE"
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data: "BLUE"
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