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mirror of https://github.com/StarWishsama/Slimefun4.git synced 2024-09-19 19:25:48 +00:00

[CI skip] Updated changelog

This commit is contained in:
TheBusyBiscuit 2021-01-16 14:46:00 +01:00
parent 7c929a2f22
commit 03b4c10bad
2 changed files with 11 additions and 2 deletions

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@ -27,6 +27,7 @@
## Release Candidate 20 (TBD)
#### Additions
* Added a new language: Bulgarian
#### Changes

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@ -33,7 +33,7 @@ enum SupportedLanguage {
NORWEGIAN("no", false, "e0596e165ec3f389b59cfdda93dd6e363e97d9c6456e7c2e123973fa6c5fda"),
CZECH("cs", true, "48152b7334d7ecf335e47a4f35defbd2eb6957fc7bfe94212642d62f46e61e"),
ROMANIAN("ro", false, "dceb1708d5404ef326103e7b60559c9178f3dce729007ac9a0b498bdebe46107"),
BULGARIAN("bg", false, "19039e1fd88c78d9d7adc5aad5ab16e356be13464934ed9e2b0cef2051c5b534"),
BULGARIAN("bg", true, "19039e1fd88c78d9d7adc5aad5ab16e356be13464934ed9e2b0cef2051c5b534"),
PORTUGUESE_PORTUGAL("pt", false, "ebd51f4693af174e6fe1979233d23a40bb987398e3891665fafd2ba567b5a53a"),
PORTUGUESE_BRAZIL("pt-BR", true, "9a46475d5dcc815f6c5f2859edbb10611f3e861c0eb14f088161b3c0ccb2b0d9"),
HUNGARIAN("hu", true, "4a9c3c4b6c5031332dd2bfece5e31e999f8deff55474065cc86993d7bdcdbd0"),
@ -51,7 +51,7 @@ enum SupportedLanguage {
ARABIC("ar", true, "a4be759a9cf7f0a19a7e8e62f23789ad1d21cebae38af9d9541676a3db001572"),
TURKISH("tr", true, "9852b9aba3482348514c1034d0affe73545c9de679ae4647f99562b5e5f47d09"),
PERSIAN("fa", false, "5cd9badf1972583b663b44b1e027255de8f275aa1e89defcf77782ba6fcc652"),
SERBIA("sr", false, "5b0483a4f0ddf4fbbc977b127b3d294d7a869f995366e3f50f6b05a70f522510"),
SERBIAN("sr", false, "5b0483a4f0ddf4fbbc977b127b3d294d7a869f995366e3f50f6b05a70f522510"),
AFRIKAANS("af", false, "961a1eacc10524d1f45f23b0e487bb2fc33948d9676b418b19a3da0b109d0e3c"),
MALAY("ms", false, "754b9041dea6db6db44750f1385a743adf653767b4b8802cad4c585dd3f5be46"),
THAI("th", true, "2a7916e4a852f7e6f3f3de19c7fb57686a37bce834bd54684a7dbef8d53fb"),
@ -89,6 +89,14 @@ enum SupportedLanguage {
return releaseReady;
}
/**
* This returns the texture hash for this language.
* This will be the flag of the corresponding country.
* (Not accurate I know, but better than having all languages
* look the same by using the same items)
*
* @return The texture hash of this language
*/
@Nonnull
public String getTexture() {
return textureHash;