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mirror of https://github.com/StarWishsama/Slimefun4.git synced 2024-09-20 03:35:51 +00:00

Update lore with correct chance

This commit is contained in:
Senne Van Rompaey 2020-10-03 20:43:31 +02:00
parent 2c47a786b8
commit 06bf6229fa

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@ -546,7 +546,7 @@ public final class SlimefunItems {
public static final SlimefunItemStack TALISMAN_KNIGHT = new SlimefunItemStack("KNIGHT_TALISMAN", Material.EMERALD, "&aTalisman of the Knight", "", "&fWhile you have this Talisman", "&fin your Inventory it gives", "&fyou a 30% Chance for 5 Seconds of Regeneration", "&fwhenever You get hit", "&fbut will then be consumed");
public static final SlimefunItemStack TALISMAN_WHIRLWIND = new SlimefunItemStack("WHIRLWIND_TALISMAN", Material.EMERALD, "&aTalisman of the Whirlwind", "", "&fHaving this Talisman", "&fin your Inventory will reflect", "&f60% of any projectiles fired at you.", "&e&oOnly a thrown Trident can pierce", "&e&othrough this layer of protection");
public static final SlimefunItemStack TALISMAN_WIZARD = new SlimefunItemStack("WIZARD_TALISMAN", Material.EMERALD, "&aTalisman of the Wizard", "", "&fWhile you have this Talisman", "&fin your Inventory it allows you to", "&fobtain Fortune Level 4/5 however", "&fit also has a chance to lower the", "&fLevel of some Enchantments on your Item");
public static final SlimefunItemStack TALISMAN_CAVEMAN = new SlimefunItemStack("CAVEMAN_TALISMAN", Material.EMERALD, "&aTalisman of the Caveman", "&fWhile you have this Talisman", "&fin your inventory it gives", "&fyou a 40% chance for a decent", "&fHaste buff when you mine any ore");
public static final SlimefunItemStack TALISMAN_CAVEMAN = new SlimefunItemStack("CAVEMAN_TALISMAN", Material.EMERALD, "&aTalisman of the Caveman", "&fWhile you have this Talisman", "&fin your inventory it gives", "&fyou a 50% chance for a decent", "&fHaste buff when you mine any ore");
/* Staves */
public static final SlimefunItemStack STAFF_ELEMENTAL = new SlimefunItemStack("STAFF_ELEMENTAL", Material.STICK, "&6Elemental Staff");