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Fixes #2446
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@ -60,6 +60,7 @@
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* Fixed id conflicts for external Enchantment sources (e.g. plugins) for the Magician Talisman settings
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* Fixed network visualizers spawning particles for other player heads
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* Fixed #2418
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* Fixed #2446
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## Release Candidate 17 (17 Oct 2020)
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@ -10,13 +10,14 @@ import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import io.github.thebusybiscuit.slimefun4.api.items.ItemState;
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import io.github.thebusybiscuit.slimefun4.core.handlers.EntityInteractHandler;
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import io.github.thebusybiscuit.slimefun4.implementation.SlimefunPlugin;
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import me.mrCookieSlime.Slimefun.Objects.SlimefunItem.SlimefunItem;
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import me.mrCookieSlime.Slimefun.api.Slimefun;
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/**
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* The Listener class responsible for a {@link Player} interacting with an {@link Entity}.
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* The {@link Listener} responsible for a {@link Player} interacting with an {@link Entity}.
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*
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* @author Linox
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*
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@ -45,8 +46,17 @@ public class EntityInteractionListener implements Listener {
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SlimefunItem sfItem = SlimefunItem.getByItem(itemStack);
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if (sfItem != null && Slimefun.hasUnlocked(e.getPlayer(), sfItem, true)) {
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if (sfItem != null) {
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if (Slimefun.hasUnlocked(e.getPlayer(), sfItem, true)) {
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sfItem.callItemHandler(EntityInteractHandler.class, handler -> handler.onInteract(e, itemStack, e.getHand() == EquipmentSlot.OFF_HAND));
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} else if (sfItem.getState() != ItemState.VANILLA_FALLBACK) {
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/**
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* If an Item is disabled, we don't want it to fallback to the vanilla behaviour
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* unless it is a Vanilla Item of course.
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* Related to Issue #2446
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*/
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e.setCancelled(true);
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}
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}
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}
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}
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@ -67,7 +67,6 @@ public class SlimefunItemListener implements Listener {
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}
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}
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@Nonnull
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@ParametersAreNonnullByDefault
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private boolean rightClickItem(PlayerInteractEvent e, PlayerRightClickEvent event, boolean defaultValue) {
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Optional<SlimefunItem> optional = event.getSlimefunItem();
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