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Fixes #2856
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@ -51,6 +51,7 @@
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* Fixed some issues with the Book Binder
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* Fixed #2805
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* Fixed #2861
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* Fixed #2856
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## Release Candidate 20 (30 Jan 2021)
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@ -0,0 +1,62 @@
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package io.github.thebusybiscuit.slimefun4.implementation.items.blocks;
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import java.util.List;
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import javax.annotation.ParametersAreNonnullByDefault;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.Dropper;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.inventory.ItemStack;
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import io.github.thebusybiscuit.slimefun4.core.handlers.BlockBreakHandler;
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import io.github.thebusybiscuit.slimefun4.implementation.items.SimpleSlimefunItem;
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import io.github.thebusybiscuit.slimefun4.implementation.items.multiblocks.Smeltery;
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import io.papermc.lib.PaperLib;
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import me.mrCookieSlime.Slimefun.Lists.RecipeType;
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import me.mrCookieSlime.Slimefun.Objects.Category;
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import me.mrCookieSlime.Slimefun.api.SlimefunItemStack;
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/**
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* The {@link IgnitionChamber} is used to re-ignite a {@link Smeltery}.
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*
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* @author TheBusyBiscuit
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*
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* @see Smeltery
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*
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*/
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public class IgnitionChamber extends SimpleSlimefunItem<BlockBreakHandler> {
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@ParametersAreNonnullByDefault
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public IgnitionChamber(Category category, SlimefunItemStack item, RecipeType recipeType, ItemStack[] recipe) {
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super(category, item, recipeType, recipe);
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}
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@Override
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public BlockBreakHandler getItemHandler() {
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/*
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* Explosions don't need explicit handling here.
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* The default of "destroy the dispenser and drop the contents" is
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* fine for our purposes already.
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*/
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return new BlockBreakHandler(false, true) {
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@Override
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public void onPlayerBreak(BlockBreakEvent e, ItemStack item, List<ItemStack> drops) {
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// Fixes #2856 - Manually drop inventory contents
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Block b = e.getBlock();
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BlockState state = PaperLib.getBlockState(b, false).getState();
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if (state instanceof Dropper) {
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for (ItemStack stack : ((Dropper) state).getInventory()) {
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if (stack != null && !stack.getType().isAir()) {
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drops.add(stack);
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}
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}
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}
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}
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};
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}
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}
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@ -3,6 +3,8 @@ package io.github.thebusybiscuit.slimefun4.implementation.items.multiblocks;
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import java.util.ArrayList;
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import java.util.List;
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import javax.annotation.ParametersAreNonnullByDefault;
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import org.bukkit.Effect;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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@ -17,6 +19,7 @@ import me.mrCookieSlime.Slimefun.api.SlimefunItemStack;
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public class MakeshiftSmeltery extends AbstractSmeltery {
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@ParametersAreNonnullByDefault
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public MakeshiftSmeltery(Category category, SlimefunItemStack item) {
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super(category, item, new ItemStack[] { null, new ItemStack(Material.OAK_FENCE), null, new ItemStack(Material.BRICKS), new CustomItem(Material.DISPENSER, "Dispenser (Facing up)"), new ItemStack(Material.BRICKS), null, new ItemStack(Material.FLINT_AND_STEEL), null }, BlockFace.DOWN);
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}
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@ -7,6 +7,8 @@ import java.util.Objects;
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import java.util.concurrent.ThreadLocalRandom;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import javax.annotation.ParametersAreNonnullByDefault;
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import org.bukkit.Effect;
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import org.bukkit.Material;
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@ -26,6 +28,7 @@ import io.github.thebusybiscuit.slimefun4.api.items.ItemSetting;
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import io.github.thebusybiscuit.slimefun4.api.items.settings.IntRangeSetting;
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import io.github.thebusybiscuit.slimefun4.implementation.SlimefunItems;
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import io.github.thebusybiscuit.slimefun4.implementation.SlimefunPlugin;
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import io.github.thebusybiscuit.slimefun4.implementation.items.blocks.IgnitionChamber;
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import io.papermc.lib.PaperLib;
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import me.mrCookieSlime.Slimefun.Objects.Category;
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import me.mrCookieSlime.Slimefun.api.BlockStorage;
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@ -36,6 +39,7 @@ public class Smeltery extends AbstractSmeltery {
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private final BlockFace[] faces = { BlockFace.NORTH, BlockFace.EAST, BlockFace.SOUTH, BlockFace.WEST };
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private final ItemSetting<Integer> fireBreakingChance = new IntRangeSetting("fire-breaking-chance", 0, 34, 100);
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@ParametersAreNonnullByDefault
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public Smeltery(Category category, SlimefunItemStack item) {
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super(category, item, new ItemStack[] { null, new ItemStack(Material.NETHER_BRICK_FENCE), null, new ItemStack(Material.NETHER_BRICKS), new CustomItem(Material.DISPENSER, "Dispenser (Facing up)"), new ItemStack(Material.NETHER_BRICKS), null, new ItemStack(Material.FLINT_AND_STEEL), null }, BlockFace.DOWN);
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@ -73,6 +77,7 @@ public class Smeltery extends AbstractSmeltery {
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}
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}
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@ParametersAreNonnullByDefault
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private void consumeFire(Player p, Block dispenser, Block b) {
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Inventory chamber = findIgnitionChamber(dispenser);
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@ -103,9 +108,12 @@ public class Smeltery extends AbstractSmeltery {
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}
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}
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@Nullable
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private Inventory findIgnitionChamber(@Nonnull Block b) {
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for (BlockFace face : faces) {
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if (b.getRelative(face).getType() == Material.DROPPER && BlockStorage.check(b.getRelative(face), "IGNITION_CHAMBER")) {
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Block block = b.getRelative(face);
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if (block.getType() == Material.DROPPER && BlockStorage.check(block) instanceof IgnitionChamber) {
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BlockState state = PaperLib.getBlockState(b.getRelative(face), false).getState();
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if (state instanceof Dropper) {
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@ -52,6 +52,7 @@ import io.github.thebusybiscuit.slimefun4.implementation.items.blocks.Crucible;
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import io.github.thebusybiscuit.slimefun4.implementation.items.blocks.EnhancedFurnace;
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import io.github.thebusybiscuit.slimefun4.implementation.items.blocks.HardenedGlass;
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import io.github.thebusybiscuit.slimefun4.implementation.items.blocks.HologramProjector;
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import io.github.thebusybiscuit.slimefun4.implementation.items.blocks.IgnitionChamber;
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import io.github.thebusybiscuit.slimefun4.implementation.items.blocks.OutputChest;
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import io.github.thebusybiscuit.slimefun4.implementation.items.blocks.RainbowBlock;
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import io.github.thebusybiscuit.slimefun4.implementation.items.blocks.RepairedSpawner;
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@ -402,7 +403,7 @@ public final class SlimefunItemSetup {
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new MakeshiftSmeltery(categories.basicMachines, SlimefunItems.MAKESHIFT_SMELTERY).register(plugin);
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new Smeltery(categories.basicMachines, SlimefunItems.SMELTERY).register(plugin);
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new SlimefunItem(categories.basicMachines, SlimefunItems.IGNITION_CHAMBER, RecipeType.ENHANCED_CRAFTING_TABLE,
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new IgnitionChamber(categories.basicMachines, SlimefunItems.IGNITION_CHAMBER, RecipeType.ENHANCED_CRAFTING_TABLE,
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new ItemStack[] {new ItemStack(Material.IRON_INGOT), new ItemStack(Material.FLINT_AND_STEEL), new ItemStack(Material.IRON_INGOT), new ItemStack(Material.IRON_INGOT), SlimefunItems.BASIC_CIRCUIT_BOARD, new ItemStack(Material.IRON_INGOT), null, new ItemStack(Material.OBSERVER), null})
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.register(plugin);
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