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forgot one
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@ -12,8 +12,8 @@ import me.mrCookieSlime.Slimefun.Objects.SlimefunItem.SlimefunItem;
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/**
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/**
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* This interface, when attached to a {@link SlimefunItem}, provides an easy method for adding
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* This interface, when attached to a {@link SlimefunItem}, provides an easy method for adding
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* a % chance to drop for an {@link SlimefunItem} on {@link entityDeathEvent} or {@link EntityItemDropEvent}, this chance is 0-100
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* a % chance to drop for an {@link SlimefunItem} on {@link entityDeathEvent}, this chance is 0-100
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* and used in conjunction with the MOB_DROP {@link RecipeType} or the BARTER_DROP {@link RecipeType}.
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* and used in conjunction with the MOB_DROP {@link RecipeType}
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*
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*
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* @author dNiym
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* @author dNiym
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*
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*
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@ -29,14 +29,6 @@ public interface RandomMobDrop extends ItemAttribute {
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* added to the dropList when {@link EntityType} (specified in the recipe)
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* added to the dropList when {@link EntityType} (specified in the recipe)
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* is killed by the {@link Player} for a MOB_DROP {@link RecipeType}.
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* is killed by the {@link Player} for a MOB_DROP {@link RecipeType}.
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*
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*
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* Alternatively if the {@link RecipeType} is set to BARTER_DROP the item
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* will then have its % chance to be dropped only by bartering with the
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* Piglin creatures.
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*
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* It is recommended that this chance is kept reasonably low to feel like
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* a vanilla drop as a 100% chance will completely override all piglin
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* barter drops. (NOTE: this feature only exists in 1.16+)
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*
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* @return The integer chance (0-100%) {@link SlimefunItem} has to drop.
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* @return The integer chance (0-100%) {@link SlimefunItem} has to drop.
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*/
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*/
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int getMobDropChance();
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int getMobDropChance();
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