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Merge pull request #1053 from Sfiguz7/master

Reduced technical debt
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TheBusyBiscuit 2019-08-29 09:59:18 +02:00 committed by GitHub
commit 26f3da285f
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2 changed files with 295 additions and 295 deletions

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@ -23,28 +23,28 @@ public final class Categories {
private Categories() {}
public static Category WEAPONS = new Category(new MenuItem(Material.GOLDEN_SWORD, "&7Weapons", 0, "open"), 1);
public static final Category WEAPONS = new Category(new MenuItem(Material.GOLDEN_SWORD, "&7Weapons", 0, "open"), 1);
public static Category PORTABLE = null;
public static Category FOOD = new Category(new MenuItem(Material.APPLE, "&7Food", 0, "open"), 2);
public static final Category FOOD = new Category(new MenuItem(Material.APPLE, "&7Food", 0, "open"), 2);
public static Category MACHINES_1 = null;
public static LockedCategory ELECTRICITY = null;
public static LockedCategory GPS = null;
public static Category ARMOR = new Category(new MenuItem(Material.IRON_CHESTPLATE, "&7Armor", 0, "open"), 2);
public static Category LUMPS_AND_MAGIC = new Category(new MenuItem(Material.FIRE_CHARGE, "&7Magical Items", 0, "open"), 2);
public static Category MAGIC = new Category(new MenuItem(Material.BLAZE_POWDER, "&7Magical Gadgets", 0, "open"), 3);
public static final Category ARMOR = new Category(new MenuItem(Material.IRON_CHESTPLATE, "&7Armor", 0, "open"), 2);
public static final Category LUMPS_AND_MAGIC = new Category(new MenuItem(Material.FIRE_CHARGE, "&7Magical Items", 0, "open"), 2);
public static final Category MAGIC = new Category(new MenuItem(Material.BLAZE_POWDER, "&7Magical Gadgets", 0, "open"), 3);
public static Category MISC = null;
public static Category TECH = new Category(new CustomArmor(new MenuItem(Material.LEATHER_CHESTPLATE, "&7Technical Gadgets", 0, "open"), Color.SILVER), 3);
public static final Category TECH = new Category(new CustomArmor(new MenuItem(Material.LEATHER_CHESTPLATE, "&7Technical Gadgets", 0, "open"), Color.SILVER), 3);
public static Category RESOURCES = null;
public static Category CARGO = null;
public static Category TECH_MISC = new Category(new MenuItem(Material.COMPARATOR, "&7Technical Components", 0, "open"), 2);
public static Category MAGIC_ARMOR = new Category(new MenuItem(Material.GOLDEN_CHESTPLATE, "&7Magical Armor", 0, "open"), 2);
public static Category TALISMANS_1 = new Category(new MenuItem(Material.EMERALD, "&7Talismans - &aTier I", 0, "open"), 2);
public static LockedCategory TALISMANS_2 = new LockedCategory(new MenuItem(Material.EMERALD, "&7Talismans - &aTier II", 0, "open"), 3, TALISMANS_1);
public static Category TOOLS = new Category(new MenuItem(Material.GOLDEN_PICKAXE, "&7Tools", 0, "open"), 1);
public static SeasonCategory CHRISTMAS = new SeasonCategory(12, 1, new MenuItem(Material.NETHER_STAR, "&aC&ch&ar&ci&as&ct&am&ca&as", 0, ChatColor.translateAlternateColorCodes('&', "&chelp &aSanta")));
public static SeasonCategory VALENTINES_DAY = new SeasonCategory(2, 2, new MenuItem(Material.POPPY, "&dValentine's Day", 0, ChatColor.translateAlternateColorCodes('&', "&dcelebrate Love")));
public static SeasonCategory EASTER = new SeasonCategory(4, 2, new MenuItem(Material.EGG, "&6Easter", 0, ChatColor.translateAlternateColorCodes('&', "&apaint some Eggs")));
public static SeasonCategory BIRTHDAY = new SeasonCategory(10, 1, new MenuItem(Material.FIREWORK_ROCKET, "&a&lTheBusyBiscuit's Birthday &7(26th October)", 0, ChatColor.translateAlternateColorCodes('&', "&acelebrate with me")));
public static final Category TECH_MISC = new Category(new MenuItem(Material.COMPARATOR, "&7Technical Components", 0, "open"), 2);
public static final Category MAGIC_ARMOR = new Category(new MenuItem(Material.GOLDEN_CHESTPLATE, "&7Magical Armor", 0, "open"), 2);
public static final Category TALISMANS_1 = new Category(new MenuItem(Material.EMERALD, "&7Talismans - &aTier I", 0, "open"), 2);
public static final LockedCategory TALISMANS_2 = new LockedCategory(new MenuItem(Material.EMERALD, "&7Talismans - &aTier II", 0, "open"), 3, TALISMANS_1);
public static final Category TOOLS = new Category(new MenuItem(Material.GOLDEN_PICKAXE, "&7Tools", 0, "open"), 1);
public static final SeasonCategory CHRISTMAS = new SeasonCategory(12, 1, new MenuItem(Material.NETHER_STAR, "&aC&ch&ar&ci&as&ct&am&ca&as", 0, ChatColor.translateAlternateColorCodes('&', "&chelp &aSanta")));
public static final SeasonCategory VALENTINES_DAY = new SeasonCategory(2, 2, new MenuItem(Material.POPPY, "&dValentine's Day", 0, ChatColor.translateAlternateColorCodes('&', "&dcelebrate Love")));
public static final SeasonCategory EASTER = new SeasonCategory(4, 2, new MenuItem(Material.EGG, "&6Easter", 0, ChatColor.translateAlternateColorCodes('&', "&apaint some Eggs")));
public static final SeasonCategory BIRTHDAY = new SeasonCategory(10, 1, new MenuItem(Material.FIREWORK_ROCKET, "&a&lTheBusyBiscuit's Birthday &7(26th October)", 0, ChatColor.translateAlternateColorCodes('&', "&acelebrate with me")));
static {
try {

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@ -24,27 +24,27 @@ public final class SlimefunItems {
public static ItemStack PORTABLE_CRAFTER = null;
public static ItemStack PORTABLE_DUSTBIN = null;
public static ItemStack ENDER_BACKPACK = null;
public static ItemStack MAGIC_EYE_OF_ENDER = new CustomItem(Material.ENDER_EYE, "&6&lMagic Eye of Ender", "&4&lRequires full Ender Armor", "", "&7&eRight Click&7 to shoot an Ender Pearl");
public static ItemStack BROKEN_SPAWNER = new CustomItem(Material.SPAWNER, "&cBroken Spawner", "&7Type: &b<Type>", "", "&cFractured, must be repaired in an Ancient Altar");
public static ItemStack REPAIRED_SPAWNER = new CustomItem(Material.SPAWNER, "&bReinforced Spawner", "&7Type: &b<Type>");
public static ItemStack INFERNAL_BONEMEAL = new CustomItem(Material.BONE_MEAL, "&4Infernal Bonemeal", "", "&cSpeeds up the Growth of", "&cNether Warts as well");
public static final ItemStack MAGIC_EYE_OF_ENDER = new CustomItem(Material.ENDER_EYE, "&6&lMagic Eye of Ender", "&4&lRequires full Ender Armor", "", "&7&eRight Click&7 to shoot an Ender Pearl");
public static final ItemStack BROKEN_SPAWNER = new CustomItem(Material.SPAWNER, "&cBroken Spawner", "&7Type: &b<Type>", "", "&cFractured, must be repaired in an Ancient Altar");
public static final ItemStack REPAIRED_SPAWNER = new CustomItem(Material.SPAWNER, "&bReinforced Spawner", "&7Type: &b<Type>");
public static final ItemStack INFERNAL_BONEMEAL = new CustomItem(Material.BONE_MEAL, "&4Infernal Bonemeal", "", "&cSpeeds up the Growth of", "&cNether Warts as well");
/* Gadgets */
public static ItemStack GOLD_PAN = new CustomItem(Material.BOWL, "&6Gold Pan", "&a&oCan get you all kinds of Goodies...", "", "&7&eRight Click&7 to pan various Stuff out of Gravel");
public static ItemStack PARACHUTE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&r&lParachute", "", "&7Hold &eShift&7 to use"), Color.WHITE);
public static ItemStack GRAPPLING_HOOK = new CustomItem(Material.LEAD, "&6Grappling Hook", "", "&7&eRight Click&7 to use");
public static ItemStack SOLAR_HELMET = new CustomItem(Material.IRON_HELMET, "&bSolar Helmet", "", "&a&oCharges held Items and Armor");
public static ItemStack CLOTH = new CustomItem(Material.PAPER, "&bCloth");
public static final ItemStack GOLD_PAN = new CustomItem(Material.BOWL, "&6Gold Pan", "&a&oCan get you all kinds of Goodies...", "", "&7&eRight Click&7 to pan various Stuff out of Gravel");
public static final ItemStack PARACHUTE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&r&lParachute", "", "&7Hold &eShift&7 to use"), Color.WHITE);
public static final ItemStack GRAPPLING_HOOK = new CustomItem(Material.LEAD, "&6Grappling Hook", "", "&7&eRight Click&7 to use");
public static final ItemStack SOLAR_HELMET = new CustomItem(Material.IRON_HELMET, "&bSolar Helmet", "", "&a&oCharges held Items and Armor");
public static final ItemStack CLOTH = new CustomItem(Material.PAPER, "&bCloth");
public static ItemStack CAN = null;
public static ItemStack NIGHT_VISION_GOGGLES = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&aNight Vision Goggles", "", "&9+ Night Vision"), Color.BLACK);
public static ItemStack FARMER_SHOES = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&eFarmer Shoes", "", "&6&oPrevents you from trampling your Crops"), Color.YELLOW);
public static final ItemStack NIGHT_VISION_GOGGLES = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&aNight Vision Goggles", "", "&9+ Night Vision"), Color.BLACK);
public static final ItemStack FARMER_SHOES = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&eFarmer Shoes", "", "&6&oPrevents you from trampling your Crops"), Color.YELLOW);
public static ItemStack INFUSED_MAGNET = null;
public static ItemStack FLASK_OF_KNOWLEDGE = new CustomItem(Material.GLASS_BOTTLE, "&cFlask of Knowledge", "", "&rAllows you to store some of", "&ryour Experience in a Bottle", "&7Cost: &a1 Level");
public static ItemStack RAG = new CustomItem(Material.PAPER, "&cRag", "", "&aLevel I - Medical Supply", "", "&rRestores 2 Hearts", "&rExtinguishes Fire", "", "&7&eRight Click&7 to use");
public static ItemStack BANDAGE = new CustomItem(Material.PAPER, "&cBandage", "", "&aLevel II - Medical Supply", "", "&rRestores 4 Hearts", "&rExtinguishes Fire", "", "&7&eRight Click&7 to use");
public static ItemStack SPLINT = new CustomItem(Material.STICK, "&cSplint", "", "&aLevel I - Medical Supply", "", "&rRestores 2 Hearts", "", "&7&eRight Click&7 to use");
public static ItemStack VITAMINS = new CustomItem(Material.NETHER_WART, "&cVitamins", "", "&aLevel III - Medical Supply", "", "&rRestores 4 Hearts", "&rExtinguishes Fire", "&rCures Poison/Wither/Radiation", "", "&7&eRight Click&7 to use");
public static ItemStack MEDICINE = new CustomPotion("&cMedicine", Color.RED, new PotionEffect(PotionEffectType.HEAL, 0, 0), "", "&aLevel III - Medical Supply", "", "&rRestores 4 Hearts", "&rExtinguishes Fire", "&rCures Poison/Wither/Radiation");
public static final ItemStack FLASK_OF_KNOWLEDGE = new CustomItem(Material.GLASS_BOTTLE, "&cFlask of Knowledge", "", "&rAllows you to store some of", "&ryour Experience in a Bottle", "&7Cost: &a1 Level");
public static final ItemStack RAG = new CustomItem(Material.PAPER, "&cRag", "", "&aLevel I - Medical Supply", "", "&rRestores 2 Hearts", "&rExtinguishes Fire", "", "&7&eRight Click&7 to use");
public static final ItemStack BANDAGE = new CustomItem(Material.PAPER, "&cBandage", "", "&aLevel II - Medical Supply", "", "&rRestores 4 Hearts", "&rExtinguishes Fire", "", "&7&eRight Click&7 to use");
public static final ItemStack SPLINT = new CustomItem(Material.STICK, "&cSplint", "", "&aLevel I - Medical Supply", "", "&rRestores 2 Hearts", "", "&7&eRight Click&7 to use");
public static final ItemStack VITAMINS = new CustomItem(Material.NETHER_WART, "&cVitamins", "", "&aLevel III - Medical Supply", "", "&rRestores 4 Hearts", "&rExtinguishes Fire", "&rCures Poison/Wither/Radiation", "", "&7&eRight Click&7 to use");
public static final ItemStack MEDICINE = new CustomPotion("&cMedicine", Color.RED, new PotionEffect(PotionEffectType.HEAL, 0, 0), "", "&aLevel III - Medical Supply", "", "&rRestores 4 Hearts", "&rExtinguishes Fire", "&rCures Poison/Wither/Radiation");
/* Backpacks */
public static ItemStack BACKPACK_SMALL = null;
@ -63,273 +63,273 @@ public final class SlimefunItems {
public static ItemStack BOUND_VOIDBAG = null;
/* Jetpacks */
public static ItemStack DURALUMIN_JETPACK = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&9Electric Jetpack &7- &eI", "", "&8\u21E8 &7Material: &bDuralumin", "&c&o&8\u21E8 &e\u26A1 &70 / 20 J", "&8\u21E8 &7Thrust: &c0.35", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static ItemStack SOLDER_JETPACK = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&9Electric Jetpack &7- &eII", "", "&8\u21E8 &7Material: &bSolder", "&c&o&8\u21E8 &e\u26A1 &70 / 30 J", "&8\u21E8 &7Thrust: &c0.4", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static ItemStack BILLON_JETPACK = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&9Electric Jetpack &7- &eIII", "", "&8\u21E8 &7Material: &bBillon", "&c&o&8\u21E8 &e\u26A1 &70 / 45 J", "&8\u21E8 &7Thrust: &c0.45", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static ItemStack STEEL_JETPACK = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&9Electric Jetpack &7- &eIV", "", "&8\u21E8 &7Material: &bSteel", "&c&o&8\u21E8 &e\u26A1 &70 / 60 J", "&8\u21E8 &7Thrust: &c0.5", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static ItemStack DAMASCUS_STEEL_JETPACK = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&9Electric Jetpack &7- &eV", "", "&8\u21E8 &7Material: &bDamascus Steel", "&c&o&8\u21E8 &e\u26A1 &70 / 75 J", "&8\u21E8 &7Thrust: &c0.55", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static ItemStack REINFORCED_ALLOY_JETPACK = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&9Electric Jetpack &7- &eVI", "", "&8\u21E8 &7Material: &bReinforced Alloy", "&c&o&8\u21E8 &e\u26A1 &70 / 100 J", "&8\u21E8 &7Thrust: &c0.6", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static ItemStack CARBONADO_JETPACK = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&9Electric Jetpack &7- &eVII", "", "&8\u21E8 &7Material: &bCarbonado", "&c&o&8\u21E8 &e\u26A1 &70 / 150 J", "&8\u21E8 &7Thrust: &c0.7", "", "&7Hold &eShift&7 to use"), Color.BLACK);
public static ItemStack ARMORED_JETPACK = new CustomItem(Material.IRON_CHESTPLATE, "&9Armored Jetpack", "&8\u21E8 &7Material: &bSteel", "", "&c&o&8\u21E8 &e\u26A1 &70 / 50 J", "&8\u21E8 &7Thrust: &c0.45", "", "&7Hold &eShift&7 to use");
public static final ItemStack DURALUMIN_JETPACK = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&9Electric Jetpack &7- &eI", "", "&8\u21E8 &7Material: &bDuralumin", "&c&o&8\u21E8 &e\u26A1 &70 / 20 J", "&8\u21E8 &7Thrust: &c0.35", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static final ItemStack SOLDER_JETPACK = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&9Electric Jetpack &7- &eII", "", "&8\u21E8 &7Material: &bSolder", "&c&o&8\u21E8 &e\u26A1 &70 / 30 J", "&8\u21E8 &7Thrust: &c0.4", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static final ItemStack BILLON_JETPACK = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&9Electric Jetpack &7- &eIII", "", "&8\u21E8 &7Material: &bBillon", "&c&o&8\u21E8 &e\u26A1 &70 / 45 J", "&8\u21E8 &7Thrust: &c0.45", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static final ItemStack STEEL_JETPACK = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&9Electric Jetpack &7- &eIV", "", "&8\u21E8 &7Material: &bSteel", "&c&o&8\u21E8 &e\u26A1 &70 / 60 J", "&8\u21E8 &7Thrust: &c0.5", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static final ItemStack DAMASCUS_STEEL_JETPACK = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&9Electric Jetpack &7- &eV", "", "&8\u21E8 &7Material: &bDamascus Steel", "&c&o&8\u21E8 &e\u26A1 &70 / 75 J", "&8\u21E8 &7Thrust: &c0.55", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static final ItemStack REINFORCED_ALLOY_JETPACK = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&9Electric Jetpack &7- &eVI", "", "&8\u21E8 &7Material: &bReinforced Alloy", "&c&o&8\u21E8 &e\u26A1 &70 / 100 J", "&8\u21E8 &7Thrust: &c0.6", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static final ItemStack CARBONADO_JETPACK = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&9Electric Jetpack &7- &eVII", "", "&8\u21E8 &7Material: &bCarbonado", "&c&o&8\u21E8 &e\u26A1 &70 / 150 J", "&8\u21E8 &7Thrust: &c0.7", "", "&7Hold &eShift&7 to use"), Color.BLACK);
public static final ItemStack ARMORED_JETPACK = new CustomItem(Material.IRON_CHESTPLATE, "&9Armored Jetpack", "&8\u21E8 &7Material: &bSteel", "", "&c&o&8\u21E8 &e\u26A1 &70 / 50 J", "&8\u21E8 &7Thrust: &c0.45", "", "&7Hold &eShift&7 to use");
/* Jetboots */
public static ItemStack DURALUMIN_JETBOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&9Jet Boots &7- &eI", "", "&8\u21E8 &7Material: &bDuralumin", "&c&o&8\u21E8 &e\u26A1 &70 / 20 J", "&8\u21E8 &7Speed: &a0.35", "&8\u21E8 &7Accuracy: &c50%", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static ItemStack SOLDER_JETBOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&9Jet Boots &7- &eII", "", "&8\u21E8 &7Material: &bSolder", "&c&o&8\u21E8 &e\u26A1 &70 / 30 J", "&8\u21E8 &7Speed: &a0.4", "&8\u21E8 &7Accuracy: &660%", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static ItemStack BILLON_JETBOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&9Jet Boots &7- &eIII", "", "&8\u21E8 &7Material: &bBillon", "&c&o&8\u21E8 &e\u26A1 &70 / 40 J", "&8\u21E8 &7Speed: &a0.45", "&8\u21E8 &7Accuracy: &665%", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static ItemStack STEEL_JETBOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&9Jet Boots &7- &eIV", "", "&8\u21E8 &7Material: &bSteel", "&c&o&8\u21E8 &e\u26A1 &70 / 50 J", "&8\u21E8 &7Speed: &a0.5", "&8\u21E8 &7Accuracy: &e70%", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static ItemStack DAMASCUS_STEEL_JETBOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&9Jet Boots &7- &eV", "", "&8\u21E8 &7Material: &bDamascus Steel", "&c&o&8\u21E8 &e\u26A1 &70 / 75 J", "&8\u21E8 &7Speed: &a0.55", "&8\u21E8 &7Accuracy: &a75%", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static ItemStack REINFORCED_ALLOY_JETBOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&9Jet Boots &7- &eVI", "", "&8\u21E8 &7Material: &bReinforced Alloy", "&c&o&8\u21E8 &e\u26A1 &70 / 100 J", "&8\u21E8 &7Speed: &a0.6", "&8\u21E8 &7Accuracy: &c80%", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static ItemStack CARBONADO_JETBOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&9Jet Boots &7- &eVII", "", "&8\u21E8 &7Material: &bCarbonado", "&c&o&8\u21E8 &e\u26A1 &70 / 125 J", "&8\u21E8 &7Speed: &a0.7", "&8\u21E8 &7Accuracy: &c99.9%", "", "&7Hold &eShift&7 to use"), Color.BLACK);
public static ItemStack ARMORED_JETBOOTS = new CustomItem(Material.IRON_BOOTS, "&9Armored Jet Boots", "", "&8\u21E8 &7Material: &bSteel", "&c&o&8\u21E8 &e\u26A1 &70 / 50 J", "&8\u21E8 &7Speed: &a0.45", "&8\u21E8 &7Accuracy: &e70%", "", "&7Hold &eShift&7 to use");
public static final ItemStack DURALUMIN_JETBOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&9Jet Boots &7- &eI", "", "&8\u21E8 &7Material: &bDuralumin", "&c&o&8\u21E8 &e\u26A1 &70 / 20 J", "&8\u21E8 &7Speed: &a0.35", "&8\u21E8 &7Accuracy: &c50%", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static final ItemStack SOLDER_JETBOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&9Jet Boots &7- &eII", "", "&8\u21E8 &7Material: &bSolder", "&c&o&8\u21E8 &e\u26A1 &70 / 30 J", "&8\u21E8 &7Speed: &a0.4", "&8\u21E8 &7Accuracy: &660%", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static final ItemStack BILLON_JETBOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&9Jet Boots &7- &eIII", "", "&8\u21E8 &7Material: &bBillon", "&c&o&8\u21E8 &e\u26A1 &70 / 40 J", "&8\u21E8 &7Speed: &a0.45", "&8\u21E8 &7Accuracy: &665%", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static final ItemStack STEEL_JETBOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&9Jet Boots &7- &eIV", "", "&8\u21E8 &7Material: &bSteel", "&c&o&8\u21E8 &e\u26A1 &70 / 50 J", "&8\u21E8 &7Speed: &a0.5", "&8\u21E8 &7Accuracy: &e70%", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static final ItemStack DAMASCUS_STEEL_JETBOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&9Jet Boots &7- &eV", "", "&8\u21E8 &7Material: &bDamascus Steel", "&c&o&8\u21E8 &e\u26A1 &70 / 75 J", "&8\u21E8 &7Speed: &a0.55", "&8\u21E8 &7Accuracy: &a75%", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static final ItemStack REINFORCED_ALLOY_JETBOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&9Jet Boots &7- &eVI", "", "&8\u21E8 &7Material: &bReinforced Alloy", "&c&o&8\u21E8 &e\u26A1 &70 / 100 J", "&8\u21E8 &7Speed: &a0.6", "&8\u21E8 &7Accuracy: &c80%", "", "&7Hold &eShift&7 to use"), Color.SILVER);
public static final ItemStack CARBONADO_JETBOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&9Jet Boots &7- &eVII", "", "&8\u21E8 &7Material: &bCarbonado", "&c&o&8\u21E8 &e\u26A1 &70 / 125 J", "&8\u21E8 &7Speed: &a0.7", "&8\u21E8 &7Accuracy: &c99.9%", "", "&7Hold &eShift&7 to use"), Color.BLACK);
public static final ItemStack ARMORED_JETBOOTS = new CustomItem(Material.IRON_BOOTS, "&9Armored Jet Boots", "", "&8\u21E8 &7Material: &bSteel", "&c&o&8\u21E8 &e\u26A1 &70 / 50 J", "&8\u21E8 &7Speed: &a0.45", "&8\u21E8 &7Accuracy: &e70%", "", "&7Hold &eShift&7 to use");
/* Multi Tools */
public static ItemStack DURALUMIN_MULTI_TOOL = new CustomItem(Material.SHEARS, "&9Multi Tool &7- &eI", "", "&8\u21E8 &7Material: &bDuralumin", "&c&o&8\u21E8 &e\u26A1 &70 / 20 J", "", "&7&eRight Click&7 to use", "&7Hold &eShift + Right Click&7 to change the Mode");
public static ItemStack SOLDER_MULTI_TOOL = new CustomItem(Material.SHEARS, "&9Multi Tool &7- &eII", "", "&8\u21E8 &7Material: &bSolder", "&c&o&8\u21E8 &e\u26A1 &70 / 30 J", "", "&7&eRight Click&7 to use", "&7Hold &eShift + Right Click&7 to change the Mode");
public static ItemStack BILLON_MULTI_TOOL = new CustomItem(Material.SHEARS, "&9Multi Tool &7- &eIII", "", "&8\u21E8 &7Material: &bBillon", "&c&o&8\u21E8 &e\u26A1 &70 / 40 J", "", "&7&eRight Click&7 to use", "&7Hold &eShift + Right Click&7 to change the Mode");
public static ItemStack STEEL_MULTI_TOOL = new CustomItem(Material.SHEARS, "&9Multi Tool &7- &eIV", "", "&8\u21E8 &7Material: &bSteel", "&c&o&8\u21E8 &e\u26A1 &70 / 50 J", "", "&7&eRight Click&7 to use", "&7Hold &eShift + Right Click&7 to change the Mode");
public static ItemStack DAMASCUS_STEEL_MULTI_TOOL = new CustomItem(Material.SHEARS, "&9Multi Tool &7- &eV", "", "&8\u21E8 &7Material: &bDamascus Steel", "&c&o&8\u21E8 &e\u26A1 &70 / 60 J", "", "&7&eRight Click&7 to use", "&7Hold &eShift + Right Click&7 to change the Mode");
public static ItemStack REINFORCED_ALLOY_MULTI_TOOL = new CustomItem(Material.SHEARS, "&9Multi Tool &7- &eVI", "", "&8\u21E8 &7Material: &bReinforced Alloy", "&c&o&8\u21E8 &e\u26A1 &70 / 75 J", "", "&7&eRight Click&7 to use", "&7Hold &eShift + Right Click&7 to change the Mode");
public static ItemStack CARBONADO_MULTI_TOOL = new CustomItem(Material.SHEARS, "&9Multi Tool &7- &eVII", "", "&8\u21E8 &7Material: &bCarbonado", "&c&o&8\u21E8 &e\u26A1 &70 / 100 J", "", "&7&eRight Click&7 to use", "&7Hold &eShift + Right Click&7 to change the Mode");
public static final ItemStack DURALUMIN_MULTI_TOOL = new CustomItem(Material.SHEARS, "&9Multi Tool &7- &eI", "", "&8\u21E8 &7Material: &bDuralumin", "&c&o&8\u21E8 &e\u26A1 &70 / 20 J", "", "&7&eRight Click&7 to use", "&7Hold &eShift + Right Click&7 to change the Mode");
public static final ItemStack SOLDER_MULTI_TOOL = new CustomItem(Material.SHEARS, "&9Multi Tool &7- &eII", "", "&8\u21E8 &7Material: &bSolder", "&c&o&8\u21E8 &e\u26A1 &70 / 30 J", "", "&7&eRight Click&7 to use", "&7Hold &eShift + Right Click&7 to change the Mode");
public static final ItemStack BILLON_MULTI_TOOL = new CustomItem(Material.SHEARS, "&9Multi Tool &7- &eIII", "", "&8\u21E8 &7Material: &bBillon", "&c&o&8\u21E8 &e\u26A1 &70 / 40 J", "", "&7&eRight Click&7 to use", "&7Hold &eShift + Right Click&7 to change the Mode");
public static final ItemStack STEEL_MULTI_TOOL = new CustomItem(Material.SHEARS, "&9Multi Tool &7- &eIV", "", "&8\u21E8 &7Material: &bSteel", "&c&o&8\u21E8 &e\u26A1 &70 / 50 J", "", "&7&eRight Click&7 to use", "&7Hold &eShift + Right Click&7 to change the Mode");
public static final ItemStack DAMASCUS_STEEL_MULTI_TOOL = new CustomItem(Material.SHEARS, "&9Multi Tool &7- &eV", "", "&8\u21E8 &7Material: &bDamascus Steel", "&c&o&8\u21E8 &e\u26A1 &70 / 60 J", "", "&7&eRight Click&7 to use", "&7Hold &eShift + Right Click&7 to change the Mode");
public static final ItemStack REINFORCED_ALLOY_MULTI_TOOL = new CustomItem(Material.SHEARS, "&9Multi Tool &7- &eVI", "", "&8\u21E8 &7Material: &bReinforced Alloy", "&c&o&8\u21E8 &e\u26A1 &70 / 75 J", "", "&7&eRight Click&7 to use", "&7Hold &eShift + Right Click&7 to change the Mode");
public static final ItemStack CARBONADO_MULTI_TOOL = new CustomItem(Material.SHEARS, "&9Multi Tool &7- &eVII", "", "&8\u21E8 &7Material: &bCarbonado", "&c&o&8\u21E8 &e\u26A1 &70 / 100 J", "", "&7&eRight Click&7 to use", "&7Hold &eShift + Right Click&7 to change the Mode");
/* Food */
public static ItemStack FORTUNE_COOKIE = new CustomItem(Material.COOKIE, "&6Fortune Cookie", "", "&a&oTells you stuff about your Future :o");
public static ItemStack BEEF_JERKY = new CustomItem(Material.COOKED_BEEF, "&6Beef Jerky", "", "&a&oSaturating");
public static ItemStack MAGIC_SUGAR = new CustomItem(Material.SUGAR, "&6Magic Sugar", "", "&a&oFeel the Power of Hermes!");
public static ItemStack MONSTER_JERKY = new CustomItem(Material.ROTTEN_FLESH, "&6Monster Jerky", "", "&a&oNo longer hungry");
public static ItemStack APPLE_JUICE = new CustomPotion("&cApple Juice", Color.RED, new PotionEffect(PotionEffectType.SATURATION, 6, 0), "", "&7&oRestores &b&o" + "3.0" + " &7&oHunger");
public static ItemStack MELON_JUICE = new CustomPotion("&cMelon Juice", Color.RED, new PotionEffect(PotionEffectType.SATURATION, 6, 0), "", "&7&oRestores &b&o" + "3.0" + " &7&oHunger");
public static ItemStack CARROT_JUICE = new CustomPotion("&6Carrot Juice", Color.ORANGE, new PotionEffect(PotionEffectType.SATURATION, 6, 0), "", "&7&oRestores &b&o" + "3.0" + " &7&oHunger");
public static ItemStack PUMPKIN_JUICE = new CustomPotion("&6Pumpkin Juice", Color.ORANGE, new PotionEffect(PotionEffectType.SATURATION, 6, 0), "", "&7&oRestores &b&o" + "3.0" + " &7&oHunger");
public static ItemStack GOLDEN_APPLE_JUICE = new CustomPotion("&bGolden Apple Juice", Color.YELLOW, new PotionEffect(PotionEffectType.ABSORPTION, 20 * 20, 0));
public static final ItemStack FORTUNE_COOKIE = new CustomItem(Material.COOKIE, "&6Fortune Cookie", "", "&a&oTells you stuff about your Future :o");
public static final ItemStack BEEF_JERKY = new CustomItem(Material.COOKED_BEEF, "&6Beef Jerky", "", "&a&oSaturating");
public static final ItemStack MAGIC_SUGAR = new CustomItem(Material.SUGAR, "&6Magic Sugar", "", "&a&oFeel the Power of Hermes!");
public static final ItemStack MONSTER_JERKY = new CustomItem(Material.ROTTEN_FLESH, "&6Monster Jerky", "", "&a&oNo longer hungry");
public static final ItemStack APPLE_JUICE = new CustomPotion("&cApple Juice", Color.RED, new PotionEffect(PotionEffectType.SATURATION, 6, 0), "", "&7&oRestores &b&o" + "3.0" + " &7&oHunger");
public static final ItemStack MELON_JUICE = new CustomPotion("&cMelon Juice", Color.RED, new PotionEffect(PotionEffectType.SATURATION, 6, 0), "", "&7&oRestores &b&o" + "3.0" + " &7&oHunger");
public static final ItemStack CARROT_JUICE = new CustomPotion("&6Carrot Juice", Color.ORANGE, new PotionEffect(PotionEffectType.SATURATION, 6, 0), "", "&7&oRestores &b&o" + "3.0" + " &7&oHunger");
public static final ItemStack PUMPKIN_JUICE = new CustomPotion("&6Pumpkin Juice", Color.ORANGE, new PotionEffect(PotionEffectType.SATURATION, 6, 0), "", "&7&oRestores &b&o" + "3.0" + " &7&oHunger");
public static final ItemStack GOLDEN_APPLE_JUICE = new CustomPotion("&bGolden Apple Juice", Color.YELLOW, new PotionEffect(PotionEffectType.ABSORPTION, 20 * 20, 0));
/* Christmas */
public static ItemStack CHRISTMAS_MILK = new CustomPotion("&6Glass of Milk", Color.WHITE, new PotionEffect(PotionEffectType.SATURATION, 5, 0), "", "&7&oRestores &b&o" + "2.5" + " &7&oHunger");
public static ItemStack CHRISTMAS_CHOCOLATE_MILK = new CustomPotion("&6Chocolate Milk", Color.MAROON, new PotionEffect(PotionEffectType.SATURATION, 12, 0), "", "&7&oRestores &b&o" + "6.0" + " &7&oHunger");
public static ItemStack CHRISTMAS_EGG_NOG = new CustomPotion("&aEgg Nog", Color.GRAY, new PotionEffect(PotionEffectType.SATURATION, 7, 0), "", "&7&oRestores &b&o" + "3.5" + " &7&oHunger");
public static ItemStack CHRISTMAS_APPLE_CIDER = new CustomPotion("&cApple Cider", Color.RED, new PotionEffect(PotionEffectType.SATURATION, 14, 0), "", "&7&oRestores &b&o" + "7.0" + " &7&oHunger");
public static ItemStack CHRISTMAS_COOKIE = new CustomItem(Material.COOKIE, Christmas.color("Christmas Cookie"));
public static ItemStack CHRISTMAS_FRUIT_CAKE = new CustomItem(Material.PUMPKIN_PIE, Christmas.color("Fruit Cake"));
public static ItemStack CHRISTMAS_APPLE_PIE = new CustomItem(Material.PUMPKIN_PIE, "&rApple Pie");
public static ItemStack CHRISTMAS_HOT_CHOCOLATE = new CustomPotion("&6Hot Chocolate", Color.MAROON, new PotionEffect(PotionEffectType.SATURATION, 14, 0), "", "&7&oRestores &b&o" + "7.0" + " &7&oHunger");
public static ItemStack CHRISTMAS_CAKE = new CustomItem(Material.PUMPKIN_PIE, Christmas.color("Christmas Cake"));
public static ItemStack CHRISTMAS_CARAMEL = new CustomItem(Material.BRICKS, "&6Caramel");
public static ItemStack CHRISTMAS_CARAMEL_APPLE = new CustomItem(Material.APPLE, "&6Caramel Apple");
public static ItemStack CHRISTMAS_CHOCOLATE_APPLE = new CustomItem(Material.APPLE, "&6Chocolate Apple");
public static ItemStack CHRISTMAS_PRESENT = new CustomItem(Material.CHEST, Christmas.color("Christmas Present"), "&7From: &emrCookieSlime", "&7To: &eYou", "", "&eRight Click&7 to open");
public static final ItemStack CHRISTMAS_MILK = new CustomPotion("&6Glass of Milk", Color.WHITE, new PotionEffect(PotionEffectType.SATURATION, 5, 0), "", "&7&oRestores &b&o" + "2.5" + " &7&oHunger");
public static final ItemStack CHRISTMAS_CHOCOLATE_MILK = new CustomPotion("&6Chocolate Milk", Color.MAROON, new PotionEffect(PotionEffectType.SATURATION, 12, 0), "", "&7&oRestores &b&o" + "6.0" + " &7&oHunger");
public static final ItemStack CHRISTMAS_EGG_NOG = new CustomPotion("&aEgg Nog", Color.GRAY, new PotionEffect(PotionEffectType.SATURATION, 7, 0), "", "&7&oRestores &b&o" + "3.5" + " &7&oHunger");
public static final ItemStack CHRISTMAS_APPLE_CIDER = new CustomPotion("&cApple Cider", Color.RED, new PotionEffect(PotionEffectType.SATURATION, 14, 0), "", "&7&oRestores &b&o" + "7.0" + " &7&oHunger");
public static final ItemStack CHRISTMAS_COOKIE = new CustomItem(Material.COOKIE, Christmas.color("Christmas Cookie"));
public static final ItemStack CHRISTMAS_FRUIT_CAKE = new CustomItem(Material.PUMPKIN_PIE, Christmas.color("Fruit Cake"));
public static final ItemStack CHRISTMAS_APPLE_PIE = new CustomItem(Material.PUMPKIN_PIE, "&rApple Pie");
public static final ItemStack CHRISTMAS_HOT_CHOCOLATE = new CustomPotion("&6Hot Chocolate", Color.MAROON, new PotionEffect(PotionEffectType.SATURATION, 14, 0), "", "&7&oRestores &b&o" + "7.0" + " &7&oHunger");
public static final ItemStack CHRISTMAS_CAKE = new CustomItem(Material.PUMPKIN_PIE, Christmas.color("Christmas Cake"));
public static final ItemStack CHRISTMAS_CARAMEL = new CustomItem(Material.BRICKS, "&6Caramel");
public static final ItemStack CHRISTMAS_CARAMEL_APPLE = new CustomItem(Material.APPLE, "&6Caramel Apple");
public static final ItemStack CHRISTMAS_CHOCOLATE_APPLE = new CustomItem(Material.APPLE, "&6Chocolate Apple");
public static final ItemStack CHRISTMAS_PRESENT = new CustomItem(Material.CHEST, Christmas.color("Christmas Present"), "&7From: &emrCookieSlime", "&7To: &eYou", "", "&eRight Click&7 to open");
/* Easter */
public static ItemStack EASTER_EGG = new CustomItem(Material.EGG, "&rEaster Egg", "&bSurprise! Surprise!");
public static ItemStack EASTER_CARROT_PIE = new CustomItem(Material.PUMPKIN_PIE, "&6Carrot Pie");
public static final ItemStack EASTER_EGG = new CustomItem(Material.EGG, "&rEaster Egg", "&bSurprise! Surprise!");
public static final ItemStack EASTER_CARROT_PIE = new CustomItem(Material.PUMPKIN_PIE, "&6Carrot Pie");
/* Weapons */
public static ItemStack GRANDMAS_WALKING_STICK = new CustomItem(Material.STICK, "&7Grandmas Walking Stick", 0, new String[0], new String[] {"KNOCKBACK-2"});
public static ItemStack GRANDPAS_WALKING_STICK = new CustomItem(Material.STICK, "&7Grandpas Walking Stick", 0, new String[0], new String[] {"KNOCKBACK-5"});
public static ItemStack SWORD_OF_BEHEADING = new CustomItem(Material.IRON_SWORD, "&6Sword of Beheading", "&7Beheading II", "", "&rHas a chance to behead Mobs", "&r(even a higher chance for Wither Skeletons)");
public static ItemStack BLADE_OF_VAMPIRES = new CustomItem(Material.GOLDEN_SWORD, "&cBlade of Vampires", 0, new String[] {"&7Life Steal I", "", "&rEverytime you attack something", "&ryou have a 45% chance to", "&rrecover 2 Hearts of your Health"}, new String[] {"FIRE_ASPECT-2", "DURABILITY-4", "DAMAGE_ALL-2"});
public static ItemStack SEISMIC_AXE = new CustomItem(Material.IRON_AXE, "&aSeismic Axe", "", "&7&oA portable Earthquake...", "", "&7&eRight Click&7 to use");
public static final ItemStack GRANDMAS_WALKING_STICK = new CustomItem(Material.STICK, "&7Grandmas Walking Stick", 0, new String[0], new String[] {"KNOCKBACK-2"});
public static final ItemStack GRANDPAS_WALKING_STICK = new CustomItem(Material.STICK, "&7Grandpas Walking Stick", 0, new String[0], new String[] {"KNOCKBACK-5"});
public static final ItemStack SWORD_OF_BEHEADING = new CustomItem(Material.IRON_SWORD, "&6Sword of Beheading", "&7Beheading II", "", "&rHas a chance to behead Mobs", "&r(even a higher chance for Wither Skeletons)");
public static final ItemStack BLADE_OF_VAMPIRES = new CustomItem(Material.GOLDEN_SWORD, "&cBlade of Vampires", 0, new String[] {"&7Life Steal I", "", "&rEverytime you attack something", "&ryou have a 45% chance to", "&rrecover 2 Hearts of your Health"}, new String[] {"FIRE_ASPECT-2", "DURABILITY-4", "DAMAGE_ALL-2"});
public static final ItemStack SEISMIC_AXE = new CustomItem(Material.IRON_AXE, "&aSeismic Axe", "", "&7&oA portable Earthquake...", "", "&7&eRight Click&7 to use");
/* Bows */
public static ItemStack EXPLOSIVE_BOW = new CustomItem(Material.BOW, "&cExplosive Bow", "&rAny Arrows fired using this Bow", "&rwill launch hit enemys into the air");
public static ItemStack ICY_BOW = new CustomItem(Material.BOW, "&bIcy Bow", "&rAny Arrows fired using this Bow", "&rwill prevent hit enemys from moving", "&rfor 2 seconds");
public static final ItemStack EXPLOSIVE_BOW = new CustomItem(Material.BOW, "&cExplosive Bow", "&rAny Arrows fired using this Bow", "&rwill launch hit enemys into the air");
public static final ItemStack ICY_BOW = new CustomItem(Material.BOW, "&bIcy Bow", "&rAny Arrows fired using this Bow", "&rwill prevent hit enemys from moving", "&rfor 2 seconds");
/* Tools */
public static ItemStack AUTO_SMELT_PICKAXE = new CustomItem(Material.DIAMOND_PICKAXE, "&6Smelter's Pickaxe", "&c&lAuto-Smelting", "", "&9Works with Fortune");
public static ItemStack LUMBER_AXE = new CustomItem(Material.DIAMOND_AXE, "&6Lumber Axe", "&a&oCuts down the whole Tree...");
public static ItemStack PICKAXE_OF_CONTAINMENT = new CustomItem(Material.IRON_PICKAXE, "&cPickaxe of Containment", "", "&9Can pickup Spawners");
public static ItemStack HERCULES_PICKAXE = new CustomItem(Material.IRON_PICKAXE, "&9Hercules' Pickaxe", 0, new String[] {"", "&rSo powerful that it", "&rcrushes all mined Ores", "&rinto Dust..."}, new String[] {"DURABILITY-2", "DIG_SPEED-4"});
public static ItemStack EXPLOSIVE_PICKAXE = new CustomItem(Material.DIAMOND_PICKAXE, "&eExplosive Pickaxe", "", "&rAllows you to mine a good bit", "&rof Blocks at once...", "", "&9Works with Fortune");
public static ItemStack PICKAXE_OF_THE_SEEKER = new CustomItem(Material.DIAMOND_PICKAXE, "&aPickaxe of the Seeker", "&rWill always point you to the nearest Ore", "&rbut might get damaged when doing it", "", "&7&eRight Click&7 to be pointed to the nearest Ore");
public static ItemStack COBALT_PICKAXE = new CustomItem(Material.IRON_PICKAXE, "&9Cobalt Pickaxe", 0, new String[0], new String[] {"DURABILITY-3", "DIG_SPEED-6"});
public static ItemStack PICKAXE_OF_VEIN_MINING = new CustomItem(Material.DIAMOND_PICKAXE, "&ePickaxe of Vein Mining", "", "&rThis Pickaxe will dig out", "&rwhole Veins of Ores...");
public static final ItemStack AUTO_SMELT_PICKAXE = new CustomItem(Material.DIAMOND_PICKAXE, "&6Smelter's Pickaxe", "&c&lAuto-Smelting", "", "&9Works with Fortune");
public static final ItemStack LUMBER_AXE = new CustomItem(Material.DIAMOND_AXE, "&6Lumber Axe", "&a&oCuts down the whole Tree...");
public static final ItemStack PICKAXE_OF_CONTAINMENT = new CustomItem(Material.IRON_PICKAXE, "&cPickaxe of Containment", "", "&9Can pickup Spawners");
public static final ItemStack HERCULES_PICKAXE = new CustomItem(Material.IRON_PICKAXE, "&9Hercules' Pickaxe", 0, new String[] {"", "&rSo powerful that it", "&rcrushes all mined Ores", "&rinto Dust..."}, new String[] {"DURABILITY-2", "DIG_SPEED-4"});
public static final ItemStack EXPLOSIVE_PICKAXE = new CustomItem(Material.DIAMOND_PICKAXE, "&eExplosive Pickaxe", "", "&rAllows you to mine a good bit", "&rof Blocks at once...", "", "&9Works with Fortune");
public static final ItemStack PICKAXE_OF_THE_SEEKER = new CustomItem(Material.DIAMOND_PICKAXE, "&aPickaxe of the Seeker", "&rWill always point you to the nearest Ore", "&rbut might get damaged when doing it", "", "&7&eRight Click&7 to be pointed to the nearest Ore");
public static final ItemStack COBALT_PICKAXE = new CustomItem(Material.IRON_PICKAXE, "&9Cobalt Pickaxe", 0, new String[0], new String[] {"DURABILITY-3", "DIG_SPEED-6"});
public static final ItemStack PICKAXE_OF_VEIN_MINING = new CustomItem(Material.DIAMOND_PICKAXE, "&ePickaxe of Vein Mining", "", "&rThis Pickaxe will dig out", "&rwhole Veins of Ores...");
/* Armor */
public static ItemStack GLOWSTONE_HELMET = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&e&lGlowstone Helmet", "", "&a&oShining like the sun!", "", "&9+ Night Vision"), Color.YELLOW);
public static ItemStack GLOWSTONE_CHESTPLATE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&e&lGlowstone Chestplate", "", "&a&oShining like the sun!", "", "&9+ Night Vision"), Color.YELLOW);
public static ItemStack GLOWSTONE_LEGGINGS = new CustomArmor(new CustomItem(Material.LEATHER_LEGGINGS, "&e&lGlowstone Leggings", "", "&a&oShining like the sun!", "", "&9+ Night Vision"), Color.YELLOW);
public static ItemStack GLOWSTONE_BOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&e&lGlowstone Boots", "", "&a&oShining like the sun!", "", "&9+ Night Vision"), Color.YELLOW);
public static ItemStack ENDER_HELMET = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&5&lEnder Helmet", "", "&a&oSometimes its here, sometimes there!"), Color.fromRGB(28, 25, 112));
public static ItemStack ENDER_CHESTPLATE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&5&lEnder Chestplate", "", "&a&oSometimes its here, sometimes there!"), Color.fromRGB(28, 25, 112));
public static ItemStack ENDER_LEGGINGS = new CustomArmor(new CustomItem(Material.LEATHER_LEGGINGS, "&5&lEnder Leggings", "", "&a&oSometimes its here, sometimes there!"), Color.fromRGB(28, 25, 112));
public static ItemStack ENDER_BOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&5&lEnder Boots", "", "&a&oSometimes its here, sometimes there!", "" , "&9+ No Enderpearl Damage"), Color.fromRGB(28, 25, 112));
public static ItemStack SLIME_HELMET = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&a&lSlime Helmet", "", "&a&oBouncy Feeling"), Color.LIME);
public static ItemStack SLIME_CHESTPLATE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&a&lSlime Chestplate", "", "&a&oBouncy Feeling"), Color.LIME);
public static ItemStack SLIME_LEGGINGS = new CustomArmor(new CustomItem(Material.LEATHER_LEGGINGS, "&a&lSlime Leggings", "", "&a&oBouncy Feeling", "", "&9+ Speed"), Color.LIME);
public static ItemStack SLIME_BOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&a&lSlime Boots", "", "&a&oBouncy Feeling", "", "&9+ Jump Boost", "&9+ No Fall Damage"), Color.LIME);
public static ItemStack CACTUS_HELMET = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&2Cactus Helmet", 0, new String[0], new String[] {"THORNS-3", "DURABILITY-5"}), Color.GREEN);
public static ItemStack CACTUS_CHESTPLATE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&2Cactus Chestplate", 0, new String[0], new String[] {"THORNS-3", "DURABILITY-5"}), Color.GREEN);
public static ItemStack CACTUS_LEGGINGS = new CustomArmor(new CustomItem(Material.LEATHER_LEGGINGS, "&2Cactus Leggings", 0, new String[0], new String[] {"THORNS-3", "DURABILITY-5"}), Color.GREEN);
public static ItemStack CACTUS_BOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&2Cactus Boots", 0, new String[0], new String[] {"THORNS-3", "DURABILITY-5"}), Color.GREEN);
public static ItemStack DAMASCUS_STEEL_HELMET = new CustomItem(Material.IRON_HELMET, "&7Damascus Steel Helmet", new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-4"}, 0);
public static ItemStack DAMASCUS_STEEL_CHESTPLATE = new CustomItem(Material.IRON_CHESTPLATE, "&7Damascus Steel Chestplate", new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-4"}, 0);
public static ItemStack DAMASCUS_STEEL_LEGGINGS = new CustomItem(Material.IRON_LEGGINGS, "&7Damascus Steel Leggings", new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-4"}, 0);
public static ItemStack DAMASCUS_STEEL_BOOTS = new CustomItem(Material.IRON_BOOTS, "&7Damascus Steel Boots", new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-4"}, 0);
public static ItemStack REINFORCED_ALLOY_HELMET = new CustomItem(Material.IRON_HELMET, "&bReinforced Helmet", new String[] {"DURABILITY-9", "PROTECTION_ENVIRONMENTAL-9"}, 0);
public static ItemStack REINFORCED_ALLOY_CHESTPLATE = new CustomItem(Material.IRON_CHESTPLATE, "&bReinforced Chestplate", new String[] {"DURABILITY-9", "PROTECTION_ENVIRONMENTAL-9"}, 0);
public static ItemStack REINFORCED_ALLOY_LEGGINGS = new CustomItem(Material.IRON_LEGGINGS, "&bReinforced Leggings", new String[] {"DURABILITY-9", "PROTECTION_ENVIRONMENTAL-9"}, 0);
public static ItemStack REINFORCED_ALLOY_BOOTS = new CustomItem(Material.IRON_BOOTS, "&bReinforced Boots", new String[] {"DURABILITY-9", "PROTECTION_ENVIRONMENTAL-9"}, 0);
public static ItemStack SCUBA_HELMET = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&cScuba Helmet", "", "&bAllows you to breathe Underwater", "&4&oPart of Hazmat Suit"), Color.ORANGE);
public static ItemStack HAZMATSUIT_CHESTPLATE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&cHazmat Suit", "", "&bAllows you to walk through Fire", "&4&oPart of Hazmat Suit"), Color.ORANGE);
public static ItemStack HAZMATSUIT_LEGGINGS = new CustomArmor(new CustomItem(Material.LEATHER_LEGGINGS, "&cHazmat Suit Leggings", "", "&4&oPart of Hazmat Suit"), Color.ORANGE);
public static ItemStack RUBBER_BOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&cRubber Boots", "", "&4&oPart of Hazmat Suit"), Color.BLACK);
public static ItemStack GILDED_IRON_HELMET = new CustomItem(Material.GOLDEN_HELMET, "&6Gilded Iron Helmet", new String[] {"DURABILITY-6", "PROTECTION_ENVIRONMENTAL-8"}, 0);
public static ItemStack GILDED_IRON_CHESTPLATE = new CustomItem(Material.GOLDEN_CHESTPLATE, "&6Gilded Iron Chestplate", new String[] {"DURABILITY-6", "PROTECTION_ENVIRONMENTAL-8"}, 0);
public static ItemStack GILDED_IRON_LEGGINGS = new CustomItem(Material.GOLDEN_LEGGINGS, "&6Gilded Iron Leggings", new String[] {"DURABILITY-6", "PROTECTION_ENVIRONMENTAL-8"}, 0);
public static ItemStack GILDED_IRON_BOOTS = new CustomItem(Material.GOLDEN_BOOTS, "&6Gilded Iron Boots", new String[] {"DURABILITY-6", "PROTECTION_ENVIRONMENTAL-8"}, 0);
public static ItemStack GOLD_HELMET = new CustomItem(Material.GOLDEN_HELMET, "&6Gold Helmet", 0, new String[] {"&912-Carat"}, new String[] {"DURABILITY-10"});
public static ItemStack GOLD_CHESTPLATE = new CustomItem(Material.GOLDEN_CHESTPLATE, "&6Gold Chestplate", 0, new String[] {"&912-Carat"}, new String[] {"DURABILITY-10"});
public static ItemStack GOLD_LEGGINGS = new CustomItem(Material.GOLDEN_LEGGINGS, "&6Gold Leggings", 0, new String[] {"&912-Carat"}, new String[] {"DURABILITY-10"});
public static ItemStack GOLD_BOOTS = new CustomItem(Material.GOLDEN_BOOTS, "&6Gold Boots", 0, new String[] {"&912-Carat"}, new String[] {"DURABILITY-10"});
public static ItemStack SLIME_HELMET_STEEL = new CustomItem(Material.IRON_HELMET, "&a&lSlime Helmet", 0, new String[] {"&7&oReinforced", "", "&a&oBouncy Feeling"}, new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-2"});
public static ItemStack SLIME_CHESTPLATE_STEEL = new CustomItem(Material.IRON_CHESTPLATE, "&a&lSlime Chestplate", 0, new String[] {"&7&oReinforced", "", "&a&oBouncy Feeling"}, new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-2"});
public static ItemStack SLIME_LEGGINGS_STEEL = new CustomItem(Material.IRON_LEGGINGS, "&a&lSlime Leggings", 0, new String[] {"&7&oReinforced", "", "&a&oBouncy Feeling", "", "&9+ Speed"}, new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-2"});
public static ItemStack SLIME_BOOTS_STEEL = new CustomItem(Material.IRON_BOOTS, "&a&lSlime Boots", 0, new String[] {"&7&oReinforced", "", "&a&oBouncy Feeling", "", "&9+ Jump Boost", "&9+ No Fall Damage"}, new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-2"});
public static ItemStack BOOTS_OF_THE_STOMPER = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&bBoots of the Stomper", "", "&9All Fall Damage you receive", "&9will be applied to nearby Mobs/Players", "", "&9+ No Fall Damage"), Color.AQUA);
public static ItemStack HEAVY_METAL_HELMET = new CustomItem(Material.IRON_HELMET, "&cHeavy Helmet", 0, new String[] {"", "&9+ Strength", "&9+ Slowness"}, new String[] {"DURABILITY-10", "PROTECTION_ENVIRONMENTAL-10"});
public static ItemStack HEAVY_METAL_CHESTPLATE = new CustomItem(Material.IRON_CHESTPLATE, "&cHeavy Chestplate", 0, new String[] {"", "&9+ Strength", "&9+ Slowness"}, new String[] {"DURABILITY-10", "PROTECTION_ENVIRONMENTAL-10"});
public static ItemStack HEAVY_METAL_LEGGINGS = new CustomItem(Material.IRON_LEGGINGS, "&cHeavy Leggings", 0, new String[] {"", "&9+ Strength", "&9+ Slowness"}, new String[] {"DURABILITY-10", "PROTECTION_ENVIRONMENTAL-10"});
public static ItemStack HEAVY_METAL_BOOTS = new CustomItem(Material.IRON_BOOTS, "&cHeavy Boots", 0, new String[] {"", "&9+ Strength", "&9+ Slowness"}, new String[] {"DURABILITY-10", "PROTECTION_ENVIRONMENTAL-10"});
public static final ItemStack GLOWSTONE_HELMET = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&e&lGlowstone Helmet", "", "&a&oShining like the sun!", "", "&9+ Night Vision"), Color.YELLOW);
public static final ItemStack GLOWSTONE_CHESTPLATE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&e&lGlowstone Chestplate", "", "&a&oShining like the sun!", "", "&9+ Night Vision"), Color.YELLOW);
public static final ItemStack GLOWSTONE_LEGGINGS = new CustomArmor(new CustomItem(Material.LEATHER_LEGGINGS, "&e&lGlowstone Leggings", "", "&a&oShining like the sun!", "", "&9+ Night Vision"), Color.YELLOW);
public static final ItemStack GLOWSTONE_BOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&e&lGlowstone Boots", "", "&a&oShining like the sun!", "", "&9+ Night Vision"), Color.YELLOW);
public static final ItemStack ENDER_HELMET = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&5&lEnder Helmet", "", "&a&oSometimes its here, sometimes there!"), Color.fromRGB(28, 25, 112));
public static final ItemStack ENDER_CHESTPLATE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&5&lEnder Chestplate", "", "&a&oSometimes its here, sometimes there!"), Color.fromRGB(28, 25, 112));
public static final ItemStack ENDER_LEGGINGS = new CustomArmor(new CustomItem(Material.LEATHER_LEGGINGS, "&5&lEnder Leggings", "", "&a&oSometimes its here, sometimes there!"), Color.fromRGB(28, 25, 112));
public static final ItemStack ENDER_BOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&5&lEnder Boots", "", "&a&oSometimes its here, sometimes there!", "" , "&9+ No Enderpearl Damage"), Color.fromRGB(28, 25, 112));
public static final ItemStack SLIME_HELMET = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&a&lSlime Helmet", "", "&a&oBouncy Feeling"), Color.LIME);
public static final ItemStack SLIME_CHESTPLATE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&a&lSlime Chestplate", "", "&a&oBouncy Feeling"), Color.LIME);
public static final ItemStack SLIME_LEGGINGS = new CustomArmor(new CustomItem(Material.LEATHER_LEGGINGS, "&a&lSlime Leggings", "", "&a&oBouncy Feeling", "", "&9+ Speed"), Color.LIME);
public static final ItemStack SLIME_BOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&a&lSlime Boots", "", "&a&oBouncy Feeling", "", "&9+ Jump Boost", "&9+ No Fall Damage"), Color.LIME);
public static final ItemStack CACTUS_HELMET = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&2Cactus Helmet", 0, new String[0], new String[] {"THORNS-3", "DURABILITY-5"}), Color.GREEN);
public static final ItemStack CACTUS_CHESTPLATE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&2Cactus Chestplate", 0, new String[0], new String[] {"THORNS-3", "DURABILITY-5"}), Color.GREEN);
public static final ItemStack CACTUS_LEGGINGS = new CustomArmor(new CustomItem(Material.LEATHER_LEGGINGS, "&2Cactus Leggings", 0, new String[0], new String[] {"THORNS-3", "DURABILITY-5"}), Color.GREEN);
public static final ItemStack CACTUS_BOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&2Cactus Boots", 0, new String[0], new String[] {"THORNS-3", "DURABILITY-5"}), Color.GREEN);
public static final ItemStack DAMASCUS_STEEL_HELMET = new CustomItem(Material.IRON_HELMET, "&7Damascus Steel Helmet", new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-4"}, 0);
public static final ItemStack DAMASCUS_STEEL_CHESTPLATE = new CustomItem(Material.IRON_CHESTPLATE, "&7Damascus Steel Chestplate", new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-4"}, 0);
public static final ItemStack DAMASCUS_STEEL_LEGGINGS = new CustomItem(Material.IRON_LEGGINGS, "&7Damascus Steel Leggings", new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-4"}, 0);
public static final ItemStack DAMASCUS_STEEL_BOOTS = new CustomItem(Material.IRON_BOOTS, "&7Damascus Steel Boots", new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-4"}, 0);
public static final ItemStack REINFORCED_ALLOY_HELMET = new CustomItem(Material.IRON_HELMET, "&bReinforced Helmet", new String[] {"DURABILITY-9", "PROTECTION_ENVIRONMENTAL-9"}, 0);
public static final ItemStack REINFORCED_ALLOY_CHESTPLATE = new CustomItem(Material.IRON_CHESTPLATE, "&bReinforced Chestplate", new String[] {"DURABILITY-9", "PROTECTION_ENVIRONMENTAL-9"}, 0);
public static final ItemStack REINFORCED_ALLOY_LEGGINGS = new CustomItem(Material.IRON_LEGGINGS, "&bReinforced Leggings", new String[] {"DURABILITY-9", "PROTECTION_ENVIRONMENTAL-9"}, 0);
public static final ItemStack REINFORCED_ALLOY_BOOTS = new CustomItem(Material.IRON_BOOTS, "&bReinforced Boots", new String[] {"DURABILITY-9", "PROTECTION_ENVIRONMENTAL-9"}, 0);
public static final ItemStack SCUBA_HELMET = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&cScuba Helmet", "", "&bAllows you to breathe Underwater", "&4&oPart of Hazmat Suit"), Color.ORANGE);
public static final ItemStack HAZMATSUIT_CHESTPLATE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&cHazmat Suit", "", "&bAllows you to walk through Fire", "&4&oPart of Hazmat Suit"), Color.ORANGE);
public static final ItemStack HAZMATSUIT_LEGGINGS = new CustomArmor(new CustomItem(Material.LEATHER_LEGGINGS, "&cHazmat Suit Leggings", "", "&4&oPart of Hazmat Suit"), Color.ORANGE);
public static final ItemStack RUBBER_BOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&cRubber Boots", "", "&4&oPart of Hazmat Suit"), Color.BLACK);
public static final ItemStack GILDED_IRON_HELMET = new CustomItem(Material.GOLDEN_HELMET, "&6Gilded Iron Helmet", new String[] {"DURABILITY-6", "PROTECTION_ENVIRONMENTAL-8"}, 0);
public static final ItemStack GILDED_IRON_CHESTPLATE = new CustomItem(Material.GOLDEN_CHESTPLATE, "&6Gilded Iron Chestplate", new String[] {"DURABILITY-6", "PROTECTION_ENVIRONMENTAL-8"}, 0);
public static final ItemStack GILDED_IRON_LEGGINGS = new CustomItem(Material.GOLDEN_LEGGINGS, "&6Gilded Iron Leggings", new String[] {"DURABILITY-6", "PROTECTION_ENVIRONMENTAL-8"}, 0);
public static final ItemStack GILDED_IRON_BOOTS = new CustomItem(Material.GOLDEN_BOOTS, "&6Gilded Iron Boots", new String[] {"DURABILITY-6", "PROTECTION_ENVIRONMENTAL-8"}, 0);
public static final ItemStack GOLD_HELMET = new CustomItem(Material.GOLDEN_HELMET, "&6Gold Helmet", 0, new String[] {"&912-Carat"}, new String[] {"DURABILITY-10"});
public static final ItemStack GOLD_CHESTPLATE = new CustomItem(Material.GOLDEN_CHESTPLATE, "&6Gold Chestplate", 0, new String[] {"&912-Carat"}, new String[] {"DURABILITY-10"});
public static final ItemStack GOLD_LEGGINGS = new CustomItem(Material.GOLDEN_LEGGINGS, "&6Gold Leggings", 0, new String[] {"&912-Carat"}, new String[] {"DURABILITY-10"});
public static final ItemStack GOLD_BOOTS = new CustomItem(Material.GOLDEN_BOOTS, "&6Gold Boots", 0, new String[] {"&912-Carat"}, new String[] {"DURABILITY-10"});
public static final ItemStack SLIME_HELMET_STEEL = new CustomItem(Material.IRON_HELMET, "&a&lSlime Helmet", 0, new String[] {"&7&oReinforced", "", "&a&oBouncy Feeling"}, new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-2"});
public static final ItemStack SLIME_CHESTPLATE_STEEL = new CustomItem(Material.IRON_CHESTPLATE, "&a&lSlime Chestplate", 0, new String[] {"&7&oReinforced", "", "&a&oBouncy Feeling"}, new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-2"});
public static final ItemStack SLIME_LEGGINGS_STEEL = new CustomItem(Material.IRON_LEGGINGS, "&a&lSlime Leggings", 0, new String[] {"&7&oReinforced", "", "&a&oBouncy Feeling", "", "&9+ Speed"}, new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-2"});
public static final ItemStack SLIME_BOOTS_STEEL = new CustomItem(Material.IRON_BOOTS, "&a&lSlime Boots", 0, new String[] {"&7&oReinforced", "", "&a&oBouncy Feeling", "", "&9+ Jump Boost", "&9+ No Fall Damage"}, new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-2"});
public static final ItemStack BOOTS_OF_THE_STOMPER = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&bBoots of the Stomper", "", "&9All Fall Damage you receive", "&9will be applied to nearby Mobs/Players", "", "&9+ No Fall Damage"), Color.AQUA);
public static final ItemStack HEAVY_METAL_HELMET = new CustomItem(Material.IRON_HELMET, "&cHeavy Helmet", 0, new String[] {"", "&9+ Strength", "&9+ Slowness"}, new String[] {"DURABILITY-10", "PROTECTION_ENVIRONMENTAL-10"});
public static final ItemStack HEAVY_METAL_CHESTPLATE = new CustomItem(Material.IRON_CHESTPLATE, "&cHeavy Chestplate", 0, new String[] {"", "&9+ Strength", "&9+ Slowness"}, new String[] {"DURABILITY-10", "PROTECTION_ENVIRONMENTAL-10"});
public static final ItemStack HEAVY_METAL_LEGGINGS = new CustomItem(Material.IRON_LEGGINGS, "&cHeavy Leggings", 0, new String[] {"", "&9+ Strength", "&9+ Slowness"}, new String[] {"DURABILITY-10", "PROTECTION_ENVIRONMENTAL-10"});
public static final ItemStack HEAVY_METAL_BOOTS = new CustomItem(Material.IRON_BOOTS, "&cHeavy Boots", 0, new String[] {"", "&9+ Strength", "&9+ Slowness"}, new String[] {"DURABILITY-10", "PROTECTION_ENVIRONMENTAL-10"});
/* Misc */
public static ItemStack MAGIC_LUMP_1 = new CustomItem(Material.GOLD_NUGGET, "&6Magical Lump &7- &eI", "", "&c&oTier: I");
public static ItemStack MAGIC_LUMP_2 = new CustomItem(Material.GOLD_NUGGET, "&6Magical Lump &7- &eII", "", "&c&oTier: II");
public static ItemStack MAGIC_LUMP_3 = new CustomItem(Material.GOLD_NUGGET, "&6Magical Lump &7- &eIII", "", "&c&oTier: III");
public static ItemStack ENDER_LUMP_1 = new CustomItem(Material.GOLD_NUGGET, "&5Ender Lump &7- &eI", "", "&c&oTier: I");
public static ItemStack ENDER_LUMP_2 = new CustomItem(Material.GOLD_NUGGET, "&5Ender Lump &7- &eII", "", "&c&oTier: II");
public static ItemStack ENDER_LUMP_3 = new CustomItem(Material.GOLD_NUGGET, "&5Ender Lump &7- &eIII", "", "&c&oTier: III");
public static ItemStack MAGICAL_BOOK_COVER = new CustomItem(Material.PAPER, "&6Magical Book Cover", "", "&a&oUsed for various Magic Books");
public static ItemStack BASIC_CIRCUIT_BOARD = new CustomItem(Material.ACTIVATOR_RAIL, "&bBasic Circuit Board");
public static ItemStack ADVANCED_CIRCUIT_BOARD = new CustomItem(Material.POWERED_RAIL, "&bAdvanced Circuit Board");
public static ItemStack WHEAT_FLOUR = new CustomItem(Material.SUGAR, "&rWheat Flour");
public static ItemStack STEEL_PLATE = new CustomItem(Material.PAPER, "&7&lSteel Plate");
public static final ItemStack MAGIC_LUMP_1 = new CustomItem(Material.GOLD_NUGGET, "&6Magical Lump &7- &eI", "", "&c&oTier: I");
public static final ItemStack MAGIC_LUMP_2 = new CustomItem(Material.GOLD_NUGGET, "&6Magical Lump &7- &eII", "", "&c&oTier: II");
public static final ItemStack MAGIC_LUMP_3 = new CustomItem(Material.GOLD_NUGGET, "&6Magical Lump &7- &eIII", "", "&c&oTier: III");
public static final ItemStack ENDER_LUMP_1 = new CustomItem(Material.GOLD_NUGGET, "&5Ender Lump &7- &eI", "", "&c&oTier: I");
public static final ItemStack ENDER_LUMP_2 = new CustomItem(Material.GOLD_NUGGET, "&5Ender Lump &7- &eII", "", "&c&oTier: II");
public static final ItemStack ENDER_LUMP_3 = new CustomItem(Material.GOLD_NUGGET, "&5Ender Lump &7- &eIII", "", "&c&oTier: III");
public static final ItemStack MAGICAL_BOOK_COVER = new CustomItem(Material.PAPER, "&6Magical Book Cover", "", "&a&oUsed for various Magic Books");
public static final ItemStack BASIC_CIRCUIT_BOARD = new CustomItem(Material.ACTIVATOR_RAIL, "&bBasic Circuit Board");
public static final ItemStack ADVANCED_CIRCUIT_BOARD = new CustomItem(Material.POWERED_RAIL, "&bAdvanced Circuit Board");
public static final ItemStack WHEAT_FLOUR = new CustomItem(Material.SUGAR, "&rWheat Flour");
public static final ItemStack STEEL_PLATE = new CustomItem(Material.PAPER, "&7&lSteel Plate");
public static ItemStack COMPRESSED_CARBON = null;
public static ItemStack BATTERY = null;
public static ItemStack CARBON_CHUNK = null;
public static ItemStack STEEL_THRUSTER = new CustomItem(Material.BUCKET, "&7&lSteel Thruster");
public static final ItemStack STEEL_THRUSTER = new CustomItem(Material.BUCKET, "&7&lSteel Thruster");
public static ItemStack POWER_CRYSTAL = null;
public static ItemStack CHAIN = new CustomItem(Material.STRING, "&bChain");
public static ItemStack HOOK = new CustomItem(Material.FLINT, "&bHook");
public static ItemStack SIFTED_ORE = new CustomItem(Material.GUNPOWDER, "&6Sifted Ore");
public static final ItemStack CHAIN = new CustomItem(Material.STRING, "&bChain");
public static final ItemStack HOOK = new CustomItem(Material.FLINT, "&bHook");
public static final ItemStack SIFTED_ORE = new CustomItem(Material.GUNPOWDER, "&6Sifted Ore");
public static ItemStack STONE_CHUNK = null;
public static ItemStack LAVA_CRYSTAL = null;
public static ItemStack SALT = new CustomItem(Material.SUGAR, "&rSalt");
public static final ItemStack SALT = new CustomItem(Material.SUGAR, "&rSalt");
public static ItemStack BUTTER = null;
public static ItemStack CHEESE = null;
public static ItemStack HEAVY_CREAM = new CustomItem(Material.SNOWBALL, "&rHeavy Cream");
public static ItemStack CRUSHED_ORE = new CustomItem(Material.GUNPOWDER, "&6Crushed Ore");
public static ItemStack PULVERIZED_ORE = new CustomItem(Material.GUNPOWDER, "&6Pulverized Ore");
public static ItemStack PURE_ORE_CLUSTER = new CustomItem(Material.GUNPOWDER, "&6Pure Ore Cluster");
public static final ItemStack HEAVY_CREAM = new CustomItem(Material.SNOWBALL, "&rHeavy Cream");
public static final ItemStack CRUSHED_ORE = new CustomItem(Material.GUNPOWDER, "&6Crushed Ore");
public static final ItemStack PULVERIZED_ORE = new CustomItem(Material.GUNPOWDER, "&6Pulverized Ore");
public static final ItemStack PURE_ORE_CLUSTER = new CustomItem(Material.GUNPOWDER, "&6Pure Ore Cluster");
public static ItemStack TINY_URANIUM = null;
public static ItemStack SMALL_URANIUM = null;
public static ItemStack MAGNET = null;
public static ItemStack NECROTIC_SKULL = new CustomItem(Material.WITHER_SKELETON_SKULL, "&cNecrotic Skull");
public static ItemStack ESSENCE_OF_AFTERLIFE = new CustomItem(Material.GUNPOWDER, "&4Essence of Afterlife");
public static final ItemStack NECROTIC_SKULL = new CustomItem(Material.WITHER_SKELETON_SKULL, "&cNecrotic Skull");
public static final ItemStack ESSENCE_OF_AFTERLIFE = new CustomItem(Material.GUNPOWDER, "&4Essence of Afterlife");
public static ItemStack ELECTRO_MAGNET = null;
public static ItemStack HEATING_COIL = null;
public static ItemStack COOLING_UNIT = null;
public static ItemStack ELECTRIC_MOTOR = null;
public static ItemStack CARGO_MOTOR = null;
public static ItemStack SCROLL_OF_DIMENSIONAL_TELEPOSITION = new CustomItem(Material.PAPER, "&6Scroll of Dimensional Teleposition", "", "&cThis Scroll is capable of creating", "&ca temporary black Hole which pulls", "&cnearby Entities into itself and sends", "&cthem into another Dimension where", "&ceverything is turned around", "", "&rIn other words: Makes Entities turn by 180 Degrees");
public static ItemStack TOME_OF_KNOWLEDGE_SHARING = new CustomItem(Material.BOOK, "&6Tome of Knowledge Sharing", "&7Owner: &bNone", "", "&eRight Click&7 to bind this Tome to yourself", "", "", "&eRight Click&7 to obtain all Researches by", "&7the previously assigned Owner");
public static ItemStack HARDENED_GLASS = new CustomItem(Material.LIGHT_GRAY_STAINED_GLASS, "&7Hardened Glass", "", "&rWithstands Explosions");
public static ItemStack WITHER_PROOF_OBSIDIAN = new CustomItem(Material.OBSIDIAN, "&5Wither-Proof Obsidian", "", "&rWithstands Explosions", "&rWithstands Wither Bosses");
public static ItemStack WITHER_PROOF_GLASS = new CustomItem(Material.PURPLE_STAINED_GLASS, "&5Wither-Proof Glass", "", "&rWithstands Explosions", "&rWithstands Wither Bosses");
public static ItemStack REINFORCED_PLATE = new CustomItem(Material.PAPER, "&7Reinforced Plate");
public static ItemStack ANCIENT_PEDESTAL = new CustomItem(Material.DISPENSER, "&dAncient Pedestal", "", "&5Part of the Ancient Altar");
public static ItemStack ANCIENT_ALTAR = new CustomItem(Material.ENCHANTING_TABLE, "&dAncient Altar", "", "&5Multi-Block Altar for", "&5magical Crafting Processes");
public static final ItemStack SCROLL_OF_DIMENSIONAL_TELEPOSITION = new CustomItem(Material.PAPER, "&6Scroll of Dimensional Teleposition", "", "&cThis Scroll is capable of creating", "&ca temporary black Hole which pulls", "&cnearby Entities into itself and sends", "&cthem into another Dimension where", "&ceverything is turned around", "", "&rIn other words: Makes Entities turn by 180 Degrees");
public static final ItemStack TOME_OF_KNOWLEDGE_SHARING = new CustomItem(Material.BOOK, "&6Tome of Knowledge Sharing", "&7Owner: &bNone", "", "&eRight Click&7 to bind this Tome to yourself", "", "", "&eRight Click&7 to obtain all Researches by", "&7the previously assigned Owner");
public static final ItemStack HARDENED_GLASS = new CustomItem(Material.LIGHT_GRAY_STAINED_GLASS, "&7Hardened Glass", "", "&rWithstands Explosions");
public static final ItemStack WITHER_PROOF_OBSIDIAN = new CustomItem(Material.OBSIDIAN, "&5Wither-Proof Obsidian", "", "&rWithstands Explosions", "&rWithstands Wither Bosses");
public static final ItemStack WITHER_PROOF_GLASS = new CustomItem(Material.PURPLE_STAINED_GLASS, "&5Wither-Proof Glass", "", "&rWithstands Explosions", "&rWithstands Wither Bosses");
public static final ItemStack REINFORCED_PLATE = new CustomItem(Material.PAPER, "&7Reinforced Plate");
public static final ItemStack ANCIENT_PEDESTAL = new CustomItem(Material.DISPENSER, "&dAncient Pedestal", "", "&5Part of the Ancient Altar");
public static final ItemStack ANCIENT_ALTAR = new CustomItem(Material.ENCHANTING_TABLE, "&dAncient Altar", "", "&5Multi-Block Altar for", "&5magical Crafting Processes");
public static ItemStack DUCT_TAPE = null;
public static ItemStack COPPER_WIRE = new CustomItem(Material.STRING, "&6Copper Wire", "", "&6Crucial component in electric modules");
public static final ItemStack COPPER_WIRE = new CustomItem(Material.STRING, "&6Copper Wire", "", "&6Crucial component in electric modules");
public static ItemStack RAINBOW_WOOL = new CustomItem(Material.WHITE_WOOL, "&5Rainbow Wool", "", "&dCycles through all Colors of the Rainbow!");
public static ItemStack RAINBOW_GLASS = new CustomItem(Material.WHITE_STAINED_GLASS, "&5Rainbow Glass", "", "&dCycles through all Colors of the Rainbow!");
public static ItemStack RAINBOW_CLAY = new CustomItem(Material.WHITE_TERRACOTTA, "&5Rainbow Clay", "", "&dCycles through all Colors of the Rainbow!");
public static ItemStack RAINBOW_GLASS_PANE = new CustomItem(Material.WHITE_STAINED_GLASS_PANE, "&5Rainbow Glass Pane", "", "&dCycles through all Colors of the Rainbow!");
public static final ItemStack RAINBOW_WOOL = new CustomItem(Material.WHITE_WOOL, "&5Rainbow Wool", "", "&dCycles through all Colors of the Rainbow!");
public static final ItemStack RAINBOW_GLASS = new CustomItem(Material.WHITE_STAINED_GLASS, "&5Rainbow Glass", "", "&dCycles through all Colors of the Rainbow!");
public static final ItemStack RAINBOW_CLAY = new CustomItem(Material.WHITE_TERRACOTTA, "&5Rainbow Clay", "", "&dCycles through all Colors of the Rainbow!");
public static final ItemStack RAINBOW_GLASS_PANE = new CustomItem(Material.WHITE_STAINED_GLASS_PANE, "&5Rainbow Glass Pane", "", "&dCycles through all Colors of the Rainbow!");
public static ItemStack RAINBOW_WOOL_XMAS = new CustomItem(Material.WHITE_WOOL, "&5Rainbow Wool &7(Christmas)", "", Christmas.color("< Christmas Edition >"));
public static ItemStack RAINBOW_GLASS_XMAS = new CustomItem(Material.WHITE_STAINED_GLASS, "&5Rainbow Glass &7(Christmas)", "", Christmas.color("< Christmas Edition >"));
public static ItemStack RAINBOW_CLAY_XMAS = new CustomItem(Material.WHITE_TERRACOTTA, "&5Rainbow Clay &7(Christmas)", "", Christmas.color("< Christmas Edition >"));
public static ItemStack RAINBOW_GLASS_PANE_XMAS = new CustomItem(Material.WHITE_STAINED_GLASS_PANE, "&5Rainbow Glass Pane &7(Christmas)", "", Christmas.color("< Christmas Edition >"));
public static final ItemStack RAINBOW_WOOL_XMAS = new CustomItem(Material.WHITE_WOOL, "&5Rainbow Wool &7(Christmas)", "", Christmas.color("< Christmas Edition >"));
public static final ItemStack RAINBOW_GLASS_XMAS = new CustomItem(Material.WHITE_STAINED_GLASS, "&5Rainbow Glass &7(Christmas)", "", Christmas.color("< Christmas Edition >"));
public static final ItemStack RAINBOW_CLAY_XMAS = new CustomItem(Material.WHITE_TERRACOTTA, "&5Rainbow Clay &7(Christmas)", "", Christmas.color("< Christmas Edition >"));
public static final ItemStack RAINBOW_GLASS_PANE_XMAS = new CustomItem(Material.WHITE_STAINED_GLASS_PANE, "&5Rainbow Glass Pane &7(Christmas)", "", Christmas.color("< Christmas Edition >"));
public static ItemStack RAINBOW_WOOL_VALENTINE = new CustomItem(Material.PINK_WOOL, "&5Rainbow Wool &7(Valentine's Day)", "", "&d< Valentine's Day Edition >");
public static ItemStack RAINBOW_GLASS_VALENTINE = new CustomItem(Material.PINK_STAINED_GLASS, "&5Rainbow Glass &7(Valentine's Day)", "", "&d< Valentine's Day Edition >");
public static ItemStack RAINBOW_CLAY_VALENTINE = new CustomItem(Material.PINK_TERRACOTTA, "&5Rainbow Clay &7(Valentine's Day)", "", "&d< Valentine's Day Edition >");
public static ItemStack RAINBOW_GLASS_PANE_VALENTINE = new CustomItem(Material.PINK_STAINED_GLASS_PANE, "&5Rainbow Glass Pane &7(Valentine's Day)", "", "&d< Valentine's Day Edition >");
public static final ItemStack RAINBOW_WOOL_VALENTINE = new CustomItem(Material.PINK_WOOL, "&5Rainbow Wool &7(Valentine's Day)", "", "&d< Valentine's Day Edition >");
public static final ItemStack RAINBOW_GLASS_VALENTINE = new CustomItem(Material.PINK_STAINED_GLASS, "&5Rainbow Glass &7(Valentine's Day)", "", "&d< Valentine's Day Edition >");
public static final ItemStack RAINBOW_CLAY_VALENTINE = new CustomItem(Material.PINK_TERRACOTTA, "&5Rainbow Clay &7(Valentine's Day)", "", "&d< Valentine's Day Edition >");
public static final ItemStack RAINBOW_GLASS_PANE_VALENTINE = new CustomItem(Material.PINK_STAINED_GLASS_PANE, "&5Rainbow Glass Pane &7(Valentine's Day)", "", "&d< Valentine's Day Edition >");
/* Ingots */
public static ItemStack COPPER_INGOT = new CustomItem(Material.BRICK, "&bCopper Ingot");
public static ItemStack TIN_INGOT = new CustomItem(Material.IRON_INGOT, "&bTin Ingot");
public static ItemStack SILVER_INGOT = new CustomItem(Material.IRON_INGOT, "&bSilver Ingot");
public static ItemStack ALUMINUM_INGOT = new CustomItem(Material.IRON_INGOT, "&bAluminum Ingot");
public static ItemStack LEAD_INGOT = new CustomItem(Material.IRON_INGOT, "&bLead Ingot");
public static ItemStack ZINC_INGOT = new CustomItem(Material.IRON_INGOT, "&bZinc Ingot");
public static ItemStack MAGNESIUM_INGOT = new CustomItem(Material.IRON_INGOT, "&bMagnesium Ingot");
public static final ItemStack COPPER_INGOT = new CustomItem(Material.BRICK, "&bCopper Ingot");
public static final ItemStack TIN_INGOT = new CustomItem(Material.IRON_INGOT, "&bTin Ingot");
public static final ItemStack SILVER_INGOT = new CustomItem(Material.IRON_INGOT, "&bSilver Ingot");
public static final ItemStack ALUMINUM_INGOT = new CustomItem(Material.IRON_INGOT, "&bAluminum Ingot");
public static final ItemStack LEAD_INGOT = new CustomItem(Material.IRON_INGOT, "&bLead Ingot");
public static final ItemStack ZINC_INGOT = new CustomItem(Material.IRON_INGOT, "&bZinc Ingot");
public static final ItemStack MAGNESIUM_INGOT = new CustomItem(Material.IRON_INGOT, "&bMagnesium Ingot");
/* Alloy (Carbon + Iron) */
public static ItemStack STEEL_INGOT = new CustomItem(Material.IRON_INGOT, "&bSteel Ingot");
public static final ItemStack STEEL_INGOT = new CustomItem(Material.IRON_INGOT, "&bSteel Ingot");
/* Alloy (Copper + Tin) */
public static ItemStack BRONZE_INGOT = new CustomItem(Material.BRICK, "&bBronze Ingot");
public static final ItemStack BRONZE_INGOT = new CustomItem(Material.BRICK, "&bBronze Ingot");
/* Alloy (Copper + Aluminum) */
public static ItemStack DURALUMIN_INGOT = new CustomItem(Material.IRON_INGOT, "&bDuralumin Ingot");
public static final ItemStack DURALUMIN_INGOT = new CustomItem(Material.IRON_INGOT, "&bDuralumin Ingot");
/* Alloy (Copper + Silver) */
public static ItemStack BILLON_INGOT = new CustomItem(Material.IRON_INGOT, "&bBillon Ingot");
public static final ItemStack BILLON_INGOT = new CustomItem(Material.IRON_INGOT, "&bBillon Ingot");
/* Alloy (Copper + Zinc) */
public static ItemStack BRASS_INGOT = new CustomItem(Material.GOLD_INGOT, "&bBrass Ingot");
public static final ItemStack BRASS_INGOT = new CustomItem(Material.GOLD_INGOT, "&bBrass Ingot");
/* Alloy (Aluminum + Brass) */
public static ItemStack ALUMINUM_BRASS_INGOT = new CustomItem(Material.GOLD_INGOT, "&bAluminum Brass Ingot");
public static final ItemStack ALUMINUM_BRASS_INGOT = new CustomItem(Material.GOLD_INGOT, "&bAluminum Brass Ingot");
/* Alloy (Aluminum + Bronze) */
public static ItemStack ALUMINUM_BRONZE_INGOT = new CustomItem(Material.GOLD_INGOT, "&bAluminum Bronze Ingot");
public static final ItemStack ALUMINUM_BRONZE_INGOT = new CustomItem(Material.GOLD_INGOT, "&bAluminum Bronze Ingot");
/* Alloy (Gold + Silver + Copper) */
public static ItemStack CORINTHIAN_BRONZE_INGOT = new CustomItem(Material.GOLD_INGOT, "&bCorinthian Bronze Ingot");
public static final ItemStack CORINTHIAN_BRONZE_INGOT = new CustomItem(Material.GOLD_INGOT, "&bCorinthian Bronze Ingot");
/* Alloy (Lead + Tin) */
public static ItemStack SOLDER_INGOT = new CustomItem(Material.IRON_INGOT, "&bSolder Ingot");
public static final ItemStack SOLDER_INGOT = new CustomItem(Material.IRON_INGOT, "&bSolder Ingot");
/* Alloy (Steel + Iron + Carbon) */
public static ItemStack DAMASCUS_STEEL_INGOT = new CustomItem(Material.IRON_INGOT, "&bDamascus Steel Ingot");
public static final ItemStack DAMASCUS_STEEL_INGOT = new CustomItem(Material.IRON_INGOT, "&bDamascus Steel Ingot");
/* Alloy (Damascus Steel + Duralumin + Compressed Carbon + Aluminium Bronze) */
public static ItemStack HARDENED_METAL_INGOT = new CustomItem(Material.IRON_INGOT, "&b&lHardened Metal");
public static final ItemStack HARDENED_METAL_INGOT = new CustomItem(Material.IRON_INGOT, "&b&lHardened Metal");
/* Alloy (Hardened Metal + Corinthian Bronze + Solder + Billon + Damascus Steel) */
public static ItemStack REINFORCED_ALLOY_INGOT = new CustomItem(Material.IRON_INGOT, "&b&lReinforced Alloy Ingot");
public static final ItemStack REINFORCED_ALLOY_INGOT = new CustomItem(Material.IRON_INGOT, "&b&lReinforced Alloy Ingot");
/* Alloy (Iron + Silicon) */
public static ItemStack FERROSILICON = new CustomItem(Material.IRON_INGOT, "&bFerrosilicon");
public static final ItemStack FERROSILICON = new CustomItem(Material.IRON_INGOT, "&bFerrosilicon");
/* Alloy (Iron + Gold) */
public static ItemStack GILDED_IRON = new CustomItem(Material.GOLD_INGOT, "&6&lGilded Iron");
public static final ItemStack GILDED_IRON = new CustomItem(Material.GOLD_INGOT, "&6&lGilded Iron");
/* Alloy (Redston + Ferrosilicon) */
public static ItemStack REDSTONE_ALLOY = new CustomItem(Material.BRICK, "&cRedstone Alloy Ingot");
public static final ItemStack REDSTONE_ALLOY = new CustomItem(Material.BRICK, "&cRedstone Alloy Ingot");
/* Alloy (Iron + Copper) */
public static ItemStack NICKEL_INGOT = new CustomItem(Material.IRON_INGOT, "&bNickel Ingot");
public static final ItemStack NICKEL_INGOT = new CustomItem(Material.IRON_INGOT, "&bNickel Ingot");
/* Alloy (Nickel + Iron + Copper) */
public static ItemStack COBALT_INGOT = new CustomItem(Material.IRON_INGOT, "&9Cobalt Ingot");
public static final ItemStack COBALT_INGOT = new CustomItem(Material.IRON_INGOT, "&9Cobalt Ingot");
/* Gold */
public static ItemStack GOLD_4K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(4-Carat)");
public static ItemStack GOLD_6K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(6-Carat)");
public static ItemStack GOLD_8K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(8-Carat)");
public static ItemStack GOLD_10K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(10-Carat)");
public static ItemStack GOLD_12K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(12-Carat)");
public static ItemStack GOLD_14K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(14-Carat)");
public static ItemStack GOLD_16K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(16-Carat)");
public static ItemStack GOLD_18K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(18-Carat)");
public static ItemStack GOLD_20K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(20-Carat)");
public static ItemStack GOLD_22K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(22-Carat)");
public static ItemStack GOLD_24K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(24-Carat)");
public static final ItemStack GOLD_4K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(4-Carat)");
public static final ItemStack GOLD_6K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(6-Carat)");
public static final ItemStack GOLD_8K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(8-Carat)");
public static final ItemStack GOLD_10K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(10-Carat)");
public static final ItemStack GOLD_12K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(12-Carat)");
public static final ItemStack GOLD_14K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(14-Carat)");
public static final ItemStack GOLD_16K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(16-Carat)");
public static final ItemStack GOLD_18K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(18-Carat)");
public static final ItemStack GOLD_20K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(20-Carat)");
public static final ItemStack GOLD_22K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(22-Carat)");
public static final ItemStack GOLD_24K = new CustomItem(Material.GOLD_INGOT, "&rGold Ingot &7(24-Carat)");
/* Dusts */
public static ItemStack IRON_DUST = new CustomItem(Material.GUNPOWDER, "&6Iron Dust");
public static ItemStack GOLD_DUST = new CustomItem(Material.GLOWSTONE_DUST, "&6Gold Dust");
public static ItemStack TIN_DUST = new CustomItem(Material.SUGAR, "&6Tin Dust");
public static ItemStack COPPER_DUST = new CustomItem(Material.GLOWSTONE_DUST, "&6Copper Dust");
public static ItemStack SILVER_DUST = new CustomItem(Material.SUGAR, "&6Silver Dust");
public static ItemStack ALUMINUM_DUST = new CustomItem(Material.SUGAR, "&6Aluminum Dust");
public static ItemStack LEAD_DUST = new CustomItem(Material.GUNPOWDER, "&6Lead Dust");
public static ItemStack SULFATE = new CustomItem(Material.GLOWSTONE_DUST, "&6Sulfate");
public static ItemStack ZINC_DUST = new CustomItem(Material.SUGAR, "&6Zinc Dust");
public static ItemStack MAGNESIUM_DUST = new CustomItem(Material.SUGAR, "&6Magnesium");
public static final ItemStack IRON_DUST = new CustomItem(Material.GUNPOWDER, "&6Iron Dust");
public static final ItemStack GOLD_DUST = new CustomItem(Material.GLOWSTONE_DUST, "&6Gold Dust");
public static final ItemStack TIN_DUST = new CustomItem(Material.SUGAR, "&6Tin Dust");
public static final ItemStack COPPER_DUST = new CustomItem(Material.GLOWSTONE_DUST, "&6Copper Dust");
public static final ItemStack SILVER_DUST = new CustomItem(Material.SUGAR, "&6Silver Dust");
public static final ItemStack ALUMINUM_DUST = new CustomItem(Material.SUGAR, "&6Aluminum Dust");
public static final ItemStack LEAD_DUST = new CustomItem(Material.GUNPOWDER, "&6Lead Dust");
public static final ItemStack SULFATE = new CustomItem(Material.GLOWSTONE_DUST, "&6Sulfate");
public static final ItemStack ZINC_DUST = new CustomItem(Material.SUGAR, "&6Zinc Dust");
public static final ItemStack MAGNESIUM_DUST = new CustomItem(Material.SUGAR, "&6Magnesium");
public static ItemStack CARBON = null;
public static ItemStack SILICON = new CustomItem(Material.FIREWORK_STAR, "&6Silicon");
public static ItemStack GOLD_24K_BLOCK = new CustomItem(Material.GOLD_BLOCK, "&rGold Block &7(24-Carat)");
public static final ItemStack SILICON = new CustomItem(Material.FIREWORK_STAR, "&6Silicon");
public static final ItemStack GOLD_24K_BLOCK = new CustomItem(Material.GOLD_BLOCK, "&rGold Block &7(24-Carat)");
/* Gems */
public static ItemStack SYNTHETIC_DIAMOND = new CustomItem(Material.DIAMOND, "&bSynthetic Diamond");
public static ItemStack SYNTHETIC_EMERALD = new CustomItem(Material.EMERALD, "&bSynthetic Emerald");
public static final ItemStack SYNTHETIC_DIAMOND = new CustomItem(Material.DIAMOND, "&bSynthetic Diamond");
public static final ItemStack SYNTHETIC_EMERALD = new CustomItem(Material.EMERALD, "&bSynthetic Emerald");
public static ItemStack SYNTHETIC_SAPPHIRE = null;
public static ItemStack CARBONADO = null;
public static ItemStack RAW_CARBONADO = null;
@ -339,81 +339,81 @@ public final class SlimefunItems {
public static ItemStack BOOSTED_URANIUM = null;
/* Talisman */
public static ItemStack TALISMAN = new CustomItem(Material.EMERALD, "&6Common Talisman");
public static ItemStack TALISMAN_ANVIL = new CustomItem(Material.EMERALD, "&aTalisman of the Anvil", "", "&rEach Talisman can prevent", "&r1 Tool from breaking, but will then", "&rbe consumed", "", "&4&lWARNING:", "&4This Talisman does not work on", "&4Tools which are too powerful", "&4due to their complexity");
public static ItemStack TALISMAN_MINER = new CustomItem(Material.EMERALD, "&aTalisman of the Miner", "", "&rWhile you have this Talisman", "&rin your Inventory it has", "&ra 20% chance of doubling", "&rall Ores you mine");
public static ItemStack TALISMAN_HUNTER = new CustomItem(Material.EMERALD, "&aTalisman of the Hunter", "", "&rWhile you have this Talisman", "&rin your Inventory it has", "&ra 20% chance of doubling", "&rall Drops from Mobs you kill");
public static ItemStack TALISMAN_LAVA = new CustomItem(Material.EMERALD, "&aTalisman of the Lava Walker", "", "&rWhile you have this Talisman", "&rin your Inventory it will", "&rgive you Fire Resistance", "&ras soon as you touch Lava", "&rbut will then be consumed");
public static ItemStack TALISMAN_WATER = new CustomItem(Material.EMERALD, "&aTalisman of the Water Breather", "", "&rWhile you have this Talisman", "&rin your Inventory it will", "&rgive you the ability", "&rto breath underwater as", "&rsoon as you start drowning", "&rbut will then be consumed");
public static ItemStack TALISMAN_ANGEL = new CustomItem(Material.EMERALD, "&aTalisman of the Angel", "", "&rWhile you have this Talisman", "&rin your Inventory it has a", "&r75% chance to prevent you", "&rfrom taking Fall Damage");
public static ItemStack TALISMAN_FIRE = new CustomItem(Material.EMERALD, "&aTalisman of the Firefighter", "", "&rWhile you have this Talisman", "&rin your Inventory it will", "&rgive you Fire Resistance", "&ras soon as you start burning", "&rbut will then be consumed");
public static ItemStack TALISMAN_MAGICIAN = new CustomItem(Material.EMERALD, "&aTalisman of the Magician", "", "&rWhile you have this Talisman", "&rin your Inventory it gives", "&ryou a 80% Luck Bonus on Enchanting", "&rYou will sometimes get an Extra Enchantment");
public static ItemStack TALISMAN_TRAVELLER = new CustomItem(Material.EMERALD, "&aTalisman of the Traveller", "", "&rWhile you have this Talisman", "&rin your Inventory it gives", "&ryou a 60% Chance for a decent", "&rSpeed Buff when you start sprinting");
public static ItemStack TALISMAN_WARRIOR = new CustomItem(Material.EMERALD, "&aTalisman of the Warrior", "", "&rWhile you have this Talisman", "&rin your Inventory it gives", "&ryou Strength III whenever you get hit", "&rbut will then be consumed");
public static ItemStack TALISMAN_KNIGHT = new CustomItem(Material.EMERALD, "&aTalisman of the Knight", "", "&rWhile you have this Talisman", "&rin your Inventory it gives", "&ryou a 30% Chance for 5 Seconds of Regeneration", "&rwhenever You get hit", "&rbut will then be consumed");
public static ItemStack TALISMAN_WHIRLWIND = new CustomItem(Material.EMERALD, "&aTalisman of the Whirlwind", "", "&rWhile you have this Talisman", "&rin your Inventory it will reflect", "&r60% of all Projectiles fired at you");
public static ItemStack TALISMAN_WIZARD = new CustomItem(Material.EMERALD, "&aTalisman of the Wizard", "", "&rWhile you have this Talisman", "&rin your Inventory it allows you to", "&robtain Fortune Level 4/5 however", "&rit also has a chance to lower the", "&rLevel of some Enchantments on your Item");
public static final ItemStack TALISMAN = new CustomItem(Material.EMERALD, "&6Common Talisman");
public static final ItemStack TALISMAN_ANVIL = new CustomItem(Material.EMERALD, "&aTalisman of the Anvil", "", "&rEach Talisman can prevent", "&r1 Tool from breaking, but will then", "&rbe consumed", "", "&4&lWARNING:", "&4This Talisman does not work on", "&4Tools which are too powerful", "&4due to their complexity");
public static final ItemStack TALISMAN_MINER = new CustomItem(Material.EMERALD, "&aTalisman of the Miner", "", "&rWhile you have this Talisman", "&rin your Inventory it has", "&ra 20% chance of doubling", "&rall Ores you mine");
public static final ItemStack TALISMAN_HUNTER = new CustomItem(Material.EMERALD, "&aTalisman of the Hunter", "", "&rWhile you have this Talisman", "&rin your Inventory it has", "&ra 20% chance of doubling", "&rall Drops from Mobs you kill");
public static final ItemStack TALISMAN_LAVA = new CustomItem(Material.EMERALD, "&aTalisman of the Lava Walker", "", "&rWhile you have this Talisman", "&rin your Inventory it will", "&rgive you Fire Resistance", "&ras soon as you touch Lava", "&rbut will then be consumed");
public static final ItemStack TALISMAN_WATER = new CustomItem(Material.EMERALD, "&aTalisman of the Water Breather", "", "&rWhile you have this Talisman", "&rin your Inventory it will", "&rgive you the ability", "&rto breath underwater as", "&rsoon as you start drowning", "&rbut will then be consumed");
public static final ItemStack TALISMAN_ANGEL = new CustomItem(Material.EMERALD, "&aTalisman of the Angel", "", "&rWhile you have this Talisman", "&rin your Inventory it has a", "&r75% chance to prevent you", "&rfrom taking Fall Damage");
public static final ItemStack TALISMAN_FIRE = new CustomItem(Material.EMERALD, "&aTalisman of the Firefighter", "", "&rWhile you have this Talisman", "&rin your Inventory it will", "&rgive you Fire Resistance", "&ras soon as you start burning", "&rbut will then be consumed");
public static final ItemStack TALISMAN_MAGICIAN = new CustomItem(Material.EMERALD, "&aTalisman of the Magician", "", "&rWhile you have this Talisman", "&rin your Inventory it gives", "&ryou a 80% Luck Bonus on Enchanting", "&rYou will sometimes get an Extra Enchantment");
public static final ItemStack TALISMAN_TRAVELLER = new CustomItem(Material.EMERALD, "&aTalisman of the Traveller", "", "&rWhile you have this Talisman", "&rin your Inventory it gives", "&ryou a 60% Chance for a decent", "&rSpeed Buff when you start sprinting");
public static final ItemStack TALISMAN_WARRIOR = new CustomItem(Material.EMERALD, "&aTalisman of the Warrior", "", "&rWhile you have this Talisman", "&rin your Inventory it gives", "&ryou Strength III whenever you get hit", "&rbut will then be consumed");
public static final ItemStack TALISMAN_KNIGHT = new CustomItem(Material.EMERALD, "&aTalisman of the Knight", "", "&rWhile you have this Talisman", "&rin your Inventory it gives", "&ryou a 30% Chance for 5 Seconds of Regeneration", "&rwhenever You get hit", "&rbut will then be consumed");
public static final ItemStack TALISMAN_WHIRLWIND = new CustomItem(Material.EMERALD, "&aTalisman of the Whirlwind", "", "&rWhile you have this Talisman", "&rin your Inventory it will reflect", "&r60% of all Projectiles fired at you");
public static final ItemStack TALISMAN_WIZARD = new CustomItem(Material.EMERALD, "&aTalisman of the Wizard", "", "&rWhile you have this Talisman", "&rin your Inventory it allows you to", "&robtain Fortune Level 4/5 however", "&rit also has a chance to lower the", "&rLevel of some Enchantments on your Item");
/* Staves */
public static ItemStack STAFF_ELEMENTAL = new CustomItem(Material.STICK, "&6Elemental Staff");
public static ItemStack STAFF_WIND = new CustomItem(Material.STICK, "&6Elemental Staff &7- &b&oWind", 0, new String[] {"", "&7Element: &b&oWind", "", "&7&eRight Click&7 to launch yourself forward"}, new String[] {"LUCK-1"});
public static ItemStack STAFF_FIRE = new CustomItem(Material.STICK, "&6Elemental Staff &7- &c&oFire", 0, new String[] {"", "&7Element: &c&oFire"}, new String[] {"FIRE_ASPECT-5"});
public static ItemStack STAFF_WATER = new CustomItem(Material.STICK, "&6Elemental Staff &7- &1&oWater", 0, new String[] {"", "&7Element: &1&oWater", "", "&7&eRight Click&7 to extinguish yourself"}, new String[] {"WATER_WORKER-1"});
public static final ItemStack STAFF_ELEMENTAL = new CustomItem(Material.STICK, "&6Elemental Staff");
public static final ItemStack STAFF_WIND = new CustomItem(Material.STICK, "&6Elemental Staff &7- &b&oWind", 0, new String[] {"", "&7Element: &b&oWind", "", "&7&eRight Click&7 to launch yourself forward"}, new String[] {"LUCK-1"});
public static final ItemStack STAFF_FIRE = new CustomItem(Material.STICK, "&6Elemental Staff &7- &c&oFire", 0, new String[] {"", "&7Element: &c&oFire"}, new String[] {"FIRE_ASPECT-5"});
public static final ItemStack STAFF_WATER = new CustomItem(Material.STICK, "&6Elemental Staff &7- &1&oWater", 0, new String[] {"", "&7Element: &1&oWater", "", "&7&eRight Click&7 to extinguish yourself"}, new String[] {"WATER_WORKER-1"});
/* Machines */
public static ItemStack GRIND_STONE = new CustomItem(Material.DISPENSER, "&bGrind Stone", "", "&a&oGrinds Items for more Efficiency");
public static ItemStack ARMOR_FORGE = new CustomItem(Material.ANVIL, "&6Armor Forge", "", "&a&oGives you the Ability to create powerful Armor");
public static ItemStack SMELTERY = new CustomItem(Material.FURNACE, "&6Smeltery", "", "&a&oActs as a high-temperature Furnace for Metals");
public static ItemStack IGNITION_CHAMBER = new CustomItem(Material.HOPPER, "&4Automatic Ignition Chamber", "&rPrevents the Smeltery from using up fire.", "&rRequires Flint and Steel", "&rMust be placed adjacent to the Smeltery's dispenser");
public static ItemStack ORE_CRUSHER = new CustomItem(Material.DISPENSER, "&bOre Crusher", "", "&a&oCrushes Ores to double them");
public static ItemStack COMPRESSOR = new CustomItem(Material.PISTON, "&bCompressor", "", "&a&oCompresses Items");
public static ItemStack PRESSURE_CHAMBER = new CustomItem(Material.GLASS, "&bPressure Chamber", "", "&a&oCompresses Items even more");
public static ItemStack MAGIC_WORKBENCH = new CustomItem(Material.CRAFTING_TABLE, "&6Magic Workbench", "Infuses Items with magical Energy");
public static ItemStack ORE_WASHER = new CustomItem(Material.CAULDRON, "&6Ore Washer", "", "&a&oWashes Sifted Ore to filter Ores", "&a&oand gives you small Stone Chunks");
public static ItemStack TABLE_SAW = new CustomItem(Material.STONECUTTER, "&6Table Saw", "", "&a&oAllows you get 8 planks from 1 Log", "&a&o(Works with all log types)");
public static ItemStack SAW_MILL = new CustomItem(Material.BARRIER, "&6Saw Mill", "", "&cObsolete! Use the Table Saw instead");
public static ItemStack COMPOSTER = new CustomItem(Material.CAULDRON, "&aComposter", "", "&a&oCan convert various Materials over Time...");
public static ItemStack ENHANCED_CRAFTING_TABLE = new CustomItem(Material.CRAFTING_TABLE, "&eEnhanced Crafting Table", "", "&a&oA regular Crafting Table cannot", "&a&ohold this massive Amount of Power...");
public static ItemStack CRUCIBLE = new CustomItem(Material.CAULDRON, "&cCrucible", "", "&a&oUsed to smelt Items into Liquids");
public static ItemStack JUICER = new CustomItem(Material.GLASS_BOTTLE, "&aJuicer", "", "&a&oAllows you to create delicious Juice");
public static final ItemStack GRIND_STONE = new CustomItem(Material.DISPENSER, "&bGrind Stone", "", "&a&oGrinds Items for more Efficiency");
public static final ItemStack ARMOR_FORGE = new CustomItem(Material.ANVIL, "&6Armor Forge", "", "&a&oGives you the Ability to create powerful Armor");
public static final ItemStack SMELTERY = new CustomItem(Material.FURNACE, "&6Smeltery", "", "&a&oActs as a high-temperature Furnace for Metals");
public static final ItemStack IGNITION_CHAMBER = new CustomItem(Material.HOPPER, "&4Automatic Ignition Chamber", "&rPrevents the Smeltery from using up fire.", "&rRequires Flint and Steel", "&rMust be placed adjacent to the Smeltery's dispenser");
public static final ItemStack ORE_CRUSHER = new CustomItem(Material.DISPENSER, "&bOre Crusher", "", "&a&oCrushes Ores to double them");
public static final ItemStack COMPRESSOR = new CustomItem(Material.PISTON, "&bCompressor", "", "&a&oCompresses Items");
public static final ItemStack PRESSURE_CHAMBER = new CustomItem(Material.GLASS, "&bPressure Chamber", "", "&a&oCompresses Items even more");
public static final ItemStack MAGIC_WORKBENCH = new CustomItem(Material.CRAFTING_TABLE, "&6Magic Workbench", "Infuses Items with magical Energy");
public static final ItemStack ORE_WASHER = new CustomItem(Material.CAULDRON, "&6Ore Washer", "", "&a&oWashes Sifted Ore to filter Ores", "&a&oand gives you small Stone Chunks");
public static final ItemStack TABLE_SAW = new CustomItem(Material.STONECUTTER, "&6Table Saw", "", "&a&oAllows you get 8 planks from 1 Log", "&a&o(Works with all log types)");
public static final ItemStack SAW_MILL = new CustomItem(Material.BARRIER, "&6Saw Mill", "", "&cObsolete! Use the Table Saw instead");
public static final ItemStack COMPOSTER = new CustomItem(Material.CAULDRON, "&aComposter", "", "&a&oCan convert various Materials over Time...");
public static final ItemStack ENHANCED_CRAFTING_TABLE = new CustomItem(Material.CRAFTING_TABLE, "&eEnhanced Crafting Table", "", "&a&oA regular Crafting Table cannot", "&a&ohold this massive Amount of Power...");
public static final ItemStack CRUCIBLE = new CustomItem(Material.CAULDRON, "&cCrucible", "", "&a&oUsed to smelt Items into Liquids");
public static final ItemStack JUICER = new CustomItem(Material.GLASS_BOTTLE, "&aJuicer", "", "&a&oAllows you to create delicious Juice");
public static ItemStack SOLAR_PANEL = new CustomItem(Material.DAYLIGHT_DETECTOR, "&bSolar Panel", "", "&a&oTransforms Sunlight to Energy");
public static ItemStack SOLAR_ARRAY = new CustomItem(Material.DAYLIGHT_DETECTOR, "&bSolar Array", "", "&a&oTransforms Sunlight to Energy");
public static ItemStack DIGITAL_MINER = new CustomItem(Material.IRON_PICKAXE, "&bDigital Miner", "", "&a&oDigs out everything!");
public static ItemStack ADVANCED_DIGITAL_MINER = new CustomItem(Material.DIAMOND_PICKAXE, "&6Advanced Digital Miner", "", "&a&oDigs out everything!", "&a&oAutomatically crushes your Ores");
public static ItemStack AUTOMATED_PANNING_MACHINE = new CustomItem(Material.BOWL, "&aAutomated Panning Machine", "", "&a&oA MultiBlock Version of the Gold Pan");
public static ItemStack OUTPUT_CHEST = new CustomItem(Material.CHEST, "&4Output Chest", "", "&c&oA basic machine will try to put", "&c&oitems in this chest if it's placed", "&c&oadjacent to the dispenser.");
public static ItemStack HOLOGRAM_PROJECTOR = new CustomItem(Material.QUARTZ_SLAB, "&bHologram Projector", "", "&rProjects an Editable Hologram");
public static final ItemStack SOLAR_PANEL = new CustomItem(Material.DAYLIGHT_DETECTOR, "&bSolar Panel", "", "&a&oTransforms Sunlight to Energy");
public static final ItemStack SOLAR_ARRAY = new CustomItem(Material.DAYLIGHT_DETECTOR, "&bSolar Array", "", "&a&oTransforms Sunlight to Energy");
public static final ItemStack DIGITAL_MINER = new CustomItem(Material.IRON_PICKAXE, "&bDigital Miner", "", "&a&oDigs out everything!");
public static final ItemStack ADVANCED_DIGITAL_MINER = new CustomItem(Material.DIAMOND_PICKAXE, "&6Advanced Digital Miner", "", "&a&oDigs out everything!", "&a&oAutomatically crushes your Ores");
public static final ItemStack AUTOMATED_PANNING_MACHINE = new CustomItem(Material.BOWL, "&aAutomated Panning Machine", "", "&a&oA MultiBlock Version of the Gold Pan");
public static final ItemStack OUTPUT_CHEST = new CustomItem(Material.CHEST, "&4Output Chest", "", "&c&oA basic machine will try to put", "&c&oitems in this chest if it's placed", "&c&oadjacent to the dispenser.");
public static final ItemStack HOLOGRAM_PROJECTOR = new CustomItem(Material.QUARTZ_SLAB, "&bHologram Projector", "", "&rProjects an Editable Hologram");
/* Enhanced Furnaces */
public static ItemStack ENHANCED_FURNACE = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eI", "", "&7Processing Speed: &e1x", "&7Fuel Efficiency: &e1x", "&7Luck Multiplier: &e1x");
public static ItemStack ENHANCED_FURNACE_2 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eII", "", "&7Processing Speed: &e2x", "&7Fuel Efficiency: &e1x", "&7Luck Multiplier: &e1x");
public static ItemStack ENHANCED_FURNACE_3 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eIII", "", "&7Processing Speed: &e2x", "&7Fuel Efficiency: &e2x", "&7Luck Multiplier: &e1x");
public static ItemStack ENHANCED_FURNACE_4 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eIV", "", "&7Processing Speed: &e3x", "&7Fuel Efficiency: &e2x", "&7Luck Multiplier: &e1x");
public static ItemStack ENHANCED_FURNACE_5 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eV", "", "&7Processing Speed: &e3x", "&7Fuel Efficiency: &e2x", "&7Luck Multiplier: &e2x");
public static ItemStack ENHANCED_FURNACE_6 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eVI", "", "&7Processing Speed: &e3x", "&7Fuel Efficiency: &e3x", "&7Luck Multiplier: &e2x");
public static ItemStack ENHANCED_FURNACE_7 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eVII", "", "&7Processing Speed: &e4x", "&7Fuel Efficiency: &e3x", "&7Luck Multiplier: &e2x");
public static ItemStack ENHANCED_FURNACE_8 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eVIII", "", "&7Processing Speed: &e4x", "&7Fuel Efficiency: &e4x", "&7Luck Multiplier: &e2x");
public static ItemStack ENHANCED_FURNACE_9 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eIX", "", "&7Processing Speed: &e5x", "&7Fuel Efficiency: &e4x", "&7Luck Multiplier: &e2x");
public static ItemStack ENHANCED_FURNACE_10 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eX", "", "&7Processing Speed: &e5x", "&7Fuel Efficiency: &e5x", "&7Luck Multiplier: &e2x");
public static ItemStack ENHANCED_FURNACE_11 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eXI", "", "&7Processing Speed: &e5x", "&7Fuel Efficiency: &e5x", "&7Luck Multiplier: &e3x");
public static ItemStack REINFORCED_FURNACE = new CustomItem(Material.FURNACE, "&7Reinforced Furnace", "", "&7Processing Speed: &e10x", "&7Fuel Efficiency: &e10x", "&7Luck Multiplier: &e3x");
public static ItemStack CARBONADO_EDGED_FURNACE = new CustomItem(Material.FURNACE, "&7Carbonado Edged Furnace", "", "&7Processing Speed: &e20x", "&7Fuel Efficiency: &e10x", "&7Luck Multiplier: &e3x");
public static final ItemStack ENHANCED_FURNACE = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eI", "", "&7Processing Speed: &e1x", "&7Fuel Efficiency: &e1x", "&7Luck Multiplier: &e1x");
public static final ItemStack ENHANCED_FURNACE_2 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eII", "", "&7Processing Speed: &e2x", "&7Fuel Efficiency: &e1x", "&7Luck Multiplier: &e1x");
public static final ItemStack ENHANCED_FURNACE_3 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eIII", "", "&7Processing Speed: &e2x", "&7Fuel Efficiency: &e2x", "&7Luck Multiplier: &e1x");
public static final ItemStack ENHANCED_FURNACE_4 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eIV", "", "&7Processing Speed: &e3x", "&7Fuel Efficiency: &e2x", "&7Luck Multiplier: &e1x");
public static final ItemStack ENHANCED_FURNACE_5 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eV", "", "&7Processing Speed: &e3x", "&7Fuel Efficiency: &e2x", "&7Luck Multiplier: &e2x");
public static final ItemStack ENHANCED_FURNACE_6 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eVI", "", "&7Processing Speed: &e3x", "&7Fuel Efficiency: &e3x", "&7Luck Multiplier: &e2x");
public static final ItemStack ENHANCED_FURNACE_7 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eVII", "", "&7Processing Speed: &e4x", "&7Fuel Efficiency: &e3x", "&7Luck Multiplier: &e2x");
public static final ItemStack ENHANCED_FURNACE_8 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eVIII", "", "&7Processing Speed: &e4x", "&7Fuel Efficiency: &e4x", "&7Luck Multiplier: &e2x");
public static final ItemStack ENHANCED_FURNACE_9 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eIX", "", "&7Processing Speed: &e5x", "&7Fuel Efficiency: &e4x", "&7Luck Multiplier: &e2x");
public static final ItemStack ENHANCED_FURNACE_10 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eX", "", "&7Processing Speed: &e5x", "&7Fuel Efficiency: &e5x", "&7Luck Multiplier: &e2x");
public static final ItemStack ENHANCED_FURNACE_11 = new CustomItem(Material.FURNACE, "&7Enhanced Furnace - &eXI", "", "&7Processing Speed: &e5x", "&7Fuel Efficiency: &e5x", "&7Luck Multiplier: &e3x");
public static final ItemStack REINFORCED_FURNACE = new CustomItem(Material.FURNACE, "&7Reinforced Furnace", "", "&7Processing Speed: &e10x", "&7Fuel Efficiency: &e10x", "&7Luck Multiplier: &e3x");
public static final ItemStack CARBONADO_EDGED_FURNACE = new CustomItem(Material.FURNACE, "&7Carbonado Edged Furnace", "", "&7Processing Speed: &e20x", "&7Fuel Efficiency: &e10x", "&7Luck Multiplier: &e3x");
public static ItemStack BLOCK_PLACER = new CustomItem(Material.DISPENSER, "&aBlock Placer", "", "&rAll Blocks in this Dispenser", "&rwill automatically get placed");
public static final ItemStack BLOCK_PLACER = new CustomItem(Material.DISPENSER, "&aBlock Placer", "", "&rAll Blocks in this Dispenser", "&rwill automatically get placed");
/* Soulbound Items */
public static ItemStack SOULBOUND_SWORD = new CustomItem(Material.DIAMOND_SWORD, "&cSoulbound Sword");
public static ItemStack SOULBOUND_BOW = new CustomItem(Material.BOW, "&cSoulbound Bow");
public static ItemStack SOULBOUND_PICKAXE = new CustomItem(Material.DIAMOND_PICKAXE, "&cSoulbound Pickaxe");
public static ItemStack SOULBOUND_AXE = new CustomItem(Material.DIAMOND_AXE, "&cSoulbound Axe");
public static ItemStack SOULBOUND_SHOVEL = new CustomItem(Material.DIAMOND_SHOVEL, "&cSoulbound Shovel");
public static ItemStack SOULBOUND_HOE = new CustomItem(Material.DIAMOND_HOE, "&cSoulbound Hoe");
public static final ItemStack SOULBOUND_SWORD = new CustomItem(Material.DIAMOND_SWORD, "&cSoulbound Sword");
public static final ItemStack SOULBOUND_BOW = new CustomItem(Material.BOW, "&cSoulbound Bow");
public static final ItemStack SOULBOUND_PICKAXE = new CustomItem(Material.DIAMOND_PICKAXE, "&cSoulbound Pickaxe");
public static final ItemStack SOULBOUND_AXE = new CustomItem(Material.DIAMOND_AXE, "&cSoulbound Axe");
public static final ItemStack SOULBOUND_SHOVEL = new CustomItem(Material.DIAMOND_SHOVEL, "&cSoulbound Shovel");
public static final ItemStack SOULBOUND_HOE = new CustomItem(Material.DIAMOND_HOE, "&cSoulbound Hoe");
public static ItemStack SOULBOUND_HELMET = new CustomItem(Material.DIAMOND_HELMET, "&cSoulbound Helmet");
public static ItemStack SOULBOUND_CHESTPLATE = new CustomItem(Material.DIAMOND_CHESTPLATE, "&cSoulbound Chestplate");
public static ItemStack SOULBOUND_LEGGINGS = new CustomItem(Material.DIAMOND_LEGGINGS, "&cSoulbound Leggings");
public static ItemStack SOULBOUND_BOOTS = new CustomItem(Material.DIAMOND_BOOTS, "&cSoulbound Boots");
public static final ItemStack SOULBOUND_HELMET = new CustomItem(Material.DIAMOND_HELMET, "&cSoulbound Helmet");
public static final ItemStack SOULBOUND_CHESTPLATE = new CustomItem(Material.DIAMOND_CHESTPLATE, "&cSoulbound Chestplate");
public static final ItemStack SOULBOUND_LEGGINGS = new CustomItem(Material.DIAMOND_LEGGINGS, "&cSoulbound Leggings");
public static final ItemStack SOULBOUND_BOOTS = new CustomItem(Material.DIAMOND_BOOTS, "&cSoulbound Boots");
/* Runes */
public static ItemStack BLANK_RUNE = null;