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Fixed #3573
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@ -45,6 +45,7 @@
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#### Fixes
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* Fixed #3597
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* Fixed an issue related to "Bee Wings"
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* Fixed #3573
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## Release Candidate 32 (26 Jun 2022)
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https://thebusybiscuit.github.io/builds/TheBusyBiscuit/Slimefun4/stable/#32
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@ -128,7 +128,8 @@ public final class TeleportationManager {
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teleporterUsers.add(uuid);
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int time = getTeleportationTime(complexity, source, destination);
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updateProgress(uuid, Math.max(1, 100 / time), 0, source, destination, resistance);
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int speed = Math.max(1, 100 / time);
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updateProgress(uuid, speed, 0, source, destination, resistance);
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}
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/**
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@ -162,7 +163,10 @@ public final class TeleportationManager {
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}
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int speed = 50_000 + complexity * complexity;
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return 1 + Math.min(4 * distanceSquared(source, destination) / speed, 40);
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int unsafeTime = Math.min(4 * distanceSquared(source, destination) / speed, 40);
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// Fixes #3573 - Using Math.max is a safer way to ensure values > 0 than relying on addition.
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return Math.max(1, unsafeTime);
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}
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@ParametersAreNonnullByDefault
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