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Commit 1 of 2 for ticket #643 -- eliminates Altar dupe bug by disallowing all interactions while altar is in use.
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34150791bc
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@ -28,7 +28,7 @@ public class RitualAnimation implements Runnable {
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List<Location> particles;
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boolean running;
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int stage;
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int stage;
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public RitualAnimation(List<Block> altars, Block altar, Location drop, ItemStack output, List<Block> pedestals, List<ItemStack> items) {
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this.l = drop;
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@ -48,6 +48,7 @@ public class RitualAnimation implements Runnable {
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idle();
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if(this.stage == 36) {
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finish();
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AncientAltarListener.altarinuse = false;
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return;
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}
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if(this.stage > 0 && this.stage % 4 == 0) {
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@ -72,7 +73,10 @@ public class RitualAnimation implements Runnable {
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private void checkPedestal(Block pedestal) {
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Item item = AncientAltarListener.findItem(pedestal);
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if (item == null) abort();
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if (item == null) {
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abort();
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AncientAltarListener.altarinuse = false;
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}
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else {
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particles.add(pedestal.getLocation().add(0.5, 1.5, 0.5));
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items.add(AncientAltarListener.fixItemStack(item.getItemStack(), item.getCustomName()));
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@ -95,7 +99,7 @@ public class RitualAnimation implements Runnable {
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for (ItemStack stack: items) {
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l.getWorld().dropItemNaturally(l, stack);
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}
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l.getWorld().playSound(l, Sound.BLOCK_NOTE_SNARE, 5F, 1F);
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l.getWorld().playSound(l, Sound.BLOCK_NOTE_SNARE, 5F, 1F);
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altars.remove(altar);
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}
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