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synced 2024-09-20 11:45:51 +00:00
Some refactoring and added a material check.
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@ -1,9 +1,5 @@
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package io.github.thebusybiscuit.slimefun4.implementation.listeners;
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import io.github.thebusybiscuit.slimefun4.implementation.SlimefunItems;
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import io.github.thebusybiscuit.slimefun4.implementation.SlimefunPlugin;
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import io.github.thebusybiscuit.slimefun4.utils.SlimefunUtils;
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import me.mrCookieSlime.Slimefun.api.Slimefun;
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import org.bukkit.HeightMap;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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@ -16,11 +12,17 @@ import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import io.github.thebusybiscuit.slimefun4.implementation.SlimefunItems;
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import io.github.thebusybiscuit.slimefun4.implementation.SlimefunPlugin;
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import io.github.thebusybiscuit.slimefun4.utils.SlimefunUtils;
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import me.mrCookieSlime.Slimefun.api.Slimefun;
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/**
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* This {@link Listener} is responsible for the slow falling effect given to the player
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* When Nearing the ground when using the Bee Wings.
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* when nearing the ground while using the Bee Wings.
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*
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* @author beSnow
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*
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*/
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public class BeeWingListener implements Listener {
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@ -31,11 +33,16 @@ public class BeeWingListener implements Listener {
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@EventHandler(priority = EventPriority.LOWEST)
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public void onApproachGround(PlayerMoveEvent e) {
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Player player = e.getPlayer();
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if (!player.isGliding()) return;
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if (player.isOnGround()) return;
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ItemStack helmet = player.getInventory().getChestplate();
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if (!SlimefunUtils.isItemSimilar(helmet, SlimefunItems.BEE_WINGS, true) && !Slimefun.hasUnlocked(player, helmet, true))
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ItemStack chestplate = player.getInventory().getChestplate();
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if (chestplate.getType() != Material.ELYTRA) return;
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if (!SlimefunUtils.isItemSimilar(chestplate, SlimefunItems.BEE_WINGS, true) && !Slimefun.hasUnlocked(player, chestplate, true)) {
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return;
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}
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double playerDistanceToHighestBlock = (player.getLocation().getY() - player.getWorld().getHighestBlockYAt(player.getLocation(), HeightMap.WORLD_SURFACE));
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