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mirror of https://github.com/StarWishsama/Slimefun4.git synced 2024-09-20 03:35:51 +00:00

Merge pull request #982 from NihilistBrew/master

Add outputChest functionality
This commit is contained in:
TheBusyBiscuit 2019-08-03 18:09:18 +02:00 committed by GitHub
commit 45255a60a6
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4 changed files with 153 additions and 59 deletions

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@ -378,7 +378,7 @@ public class SlimefunItems {
public static ItemStack DIGITAL_MINER = new CustomItem(Material.IRON_PICKAXE, "&bDigital Miner", "", "&a&oDigs out everything!");
public static ItemStack ADVANCED_DIGITAL_MINER = new CustomItem(Material.DIAMOND_PICKAXE, "&6Advanced Digital Miner", "", "&a&oDigs out everything!", "&a&oAutomatically crushes your Ores");
public static ItemStack AUTOMATED_PANNING_MACHINE = new CustomItem(Material.BOWL, "&aAutomated Panning Machine", "", "&a&oA MultiBlock Version of the Gold Pan");
public static ItemStack OUTPUT_CHEST = new CustomItem(Material.CHEST, "&4Output Chest", "", "&c&oA basic machine will try to put", "&c&oitems in this chest if it's placed", "&c&oadjacent to the dispenser.");
public static ItemStack HOLOGRAM_PROJECTOR = new CustomItem(Material.QUARTZ_SLAB, "&bHologram Projector", "", "&rProjects an Editable Hologram");
/* Enhanced Furnaces */

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@ -2,11 +2,17 @@ package me.mrCookieSlime.Slimefun.Objects.SlimefunItem;
import java.util.*;
import me.mrCookieSlime.CSCoreLibPlugin.general.Inventory.InvUtils;
import me.mrCookieSlime.Slimefun.Lists.RecipeType;
import me.mrCookieSlime.Slimefun.Objects.Category;
import me.mrCookieSlime.Slimefun.Objects.MultiBlock;
import me.mrCookieSlime.Slimefun.api.BlockStorage;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.Container;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
public class SlimefunMachine extends SlimefunItem {
@ -14,6 +20,14 @@ public class SlimefunMachine extends SlimefunItem {
private List<ItemStack[]> recipes;
private List<ItemStack> shownRecipes;
private Material trigger;
//Adjacent blockfaces for iterative output chest checks
private static final BlockFace[] outputFaces = {
BlockFace.UP,
BlockFace.NORTH,
BlockFace.EAST,
BlockFace.SOUTH,
BlockFace.WEST
};
public SlimefunMachine(Category category, ItemStack item, String id, ItemStack[] recipe, ItemStack[] machineRecipes, Material trigger) {
super(category, item, id, RecipeType.MULTIBLOCK, recipe);
@ -47,6 +61,10 @@ public class SlimefunMachine extends SlimefunItem {
return this.shownRecipes;
}
public static BlockFace[] getOutputFaces() {
return outputFaces;
}
public void addRecipe(ItemStack[] input, ItemStack output) {
this.recipes.add(input);
this.recipes.add(new ItemStack[] {output});
@ -80,5 +98,35 @@ public class SlimefunMachine extends SlimefunItem {
public Iterator<ItemStack[]> recipeIterator() {
return this.recipes.iterator();
}
// Overloaded method for finding a potential output chest. Fallbacks to the old system of putting the adding back into the dispenser.
// Optional last argument Inventory placeCheckerInv is for multiblock machines that create a dummy inventory to check if there's a space for the adding,
// i.e. Enhanced crafting table
public static Inventory findValidOutputInv(ItemStack adding, Block dispBlock, Inventory dispInv) {
return findValidOutputInv(adding, dispBlock, dispInv, dispInv);
}
public static Inventory findValidOutputInv(ItemStack product, Block dispBlock, Inventory dispInv, Inventory placeCheckerInv) {
Inventory outputInv = null;
for (BlockFace face : outputFaces) {
Block potentialOutput = dispBlock.getRelative(face);
String id = BlockStorage.checkID(potentialOutput);
if (id != null && id.equals("OUTPUT_CHEST")) {
// Found the output chest! Now, let's check if we can fit the product in it.
Inventory inv = ((Container) potentialOutput.getState()).getInventory();
if (InvUtils.fits(inv, product)) {
// It fits! Let's set the inventory to that now.
outputInv = inv;
break;
}
}
}
// This if-clause will trigger if no suitable output chest was found. It's functionally the same as the old fit check for the dispenser, only refactored.
if (outputInv == null && InvUtils.fits(placeCheckerInv, product)) outputInv = dispInv;
return outputInv;
}
}

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@ -235,6 +235,7 @@ public class ResearchSetup {
Slimefun.registerResearch(new Research(236, "Nether Star Reactor", 60), SlimefunItems.NETHERSTAR_REACTOR);
Slimefun.registerResearch(new Research(237, "Blistering Radioactivity", 38), SlimefunItems.BLISTERING_INGOT, SlimefunItems.BLISTERING_INGOT_2, SlimefunItems.BLISTERING_INGOT_3);
Slimefun.registerResearch(new Research(239, "Automatic Ignition Chamber", 12), SlimefunItems.IGNITION_CHAMBER);
Slimefun.registerResearch(new Research(241, "Thinned-down Conductivity", 15), SlimefunItems.COPPER_WIRE); // Skips 1 to make room for eventual output_chest (see pull request)
Slimefun.registerResearch(new Research(240, "Basic machinery output chest", 20), SlimefunItems.OUTPUT_CHEST);
Slimefun.registerResearch(new Research(241, "Thinned-down Conductivity", 15), SlimefunItems.COPPER_WIRE);
}
}

View File

@ -21,6 +21,7 @@ import org.bukkit.block.CreatureSpawner;
import org.bukkit.block.Dispenser;
import org.bukkit.block.Hopper;
import org.bukkit.block.data.Ageable;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Levelled;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.ArmorStand;
@ -189,6 +190,10 @@ public class SlimefunSetup {
new ItemStack[] {new ItemStack(Material.COOKIE), new ItemStack(Material.PAPER), null, null, null, null, null, null, null})
.register(true);
new SlimefunItem(Categories.MACHINES_1, SlimefunItems.OUTPUT_CHEST, "OUTPUT_CHEST", RecipeType.ENHANCED_CRAFTING_TABLE,
new ItemStack[] {SlimefunItems.LEAD_INGOT, new ItemStack(Material.HOPPER), SlimefunItems.LEAD_INGOT, SlimefunItems.LEAD_INGOT, new ItemStack(Material.CHEST), SlimefunItems.LEAD_INGOT, null, SlimefunItems.LEAD_INGOT, null})
.register(true);
new SlimefunMachine(Categories.MACHINES_1, SlimefunItems.ENHANCED_CRAFTING_TABLE, "ENHANCED_CRAFTING_TABLE",
new ItemStack[] {null, null, null, null, new ItemStack(Material.CRAFTING_TABLE), null, null, new ItemStack(Material.DISPENSER), null},
new ItemStack[0], Material.CRAFTING_TABLE)
@ -202,9 +207,13 @@ public class SlimefunSetup {
if (mb.isMultiBlock(machine)) {
if (CSCoreLib.getLib().getProtectionManager().canAccessChest(p.getUniqueId(), b, true)) {
if (Slimefun.hasUnlocked(p, machine.getItem(), true)) {
Dispenser disp = (Dispenser) b.getRelative(BlockFace.DOWN).getState();
final Inventory inv = disp.getInventory();
// Objects dispBlock and disp have been split up, in order to add the output chest functionallity, which is the only functionallity
// that is dependant on the dispenser's block methods.
// the Dispenser disp still remains the same though, and as such doesn't break any existing code which involves said object.
Block dispBlock = b.getRelative(BlockFace.DOWN);
Dispenser disp = (Dispenser) dispBlock.getState();
Inventory inv = disp.getInventory();
List<ItemStack[]> inputs = RecipeType.getRecipeInputList(machine);
for (int i = 0; i < inputs.size(); i++) {
@ -231,9 +240,11 @@ public class SlimefunSetup {
for (int j = 0; j < inv.getContents().length; j++) {
inv2.setItem(j, inv.getContents()[j] != null ? (inv.getContents()[j].getAmount() > 1 ? new CustomItem(inv.getContents()[j], inv.getContents()[j].getAmount() - 1): null): null);
}
if (InvUtils.fits(inv2, adding)) {
Inventory outputInv = SlimefunMachine.findValidOutputInv(adding, dispBlock, inv, inv2);
if (outputInv != null) {
SlimefunItem sfItem = SlimefunItem.getByItem(adding);
if (sfItem instanceof SlimefunBackpack) {
ItemStack backpack = null;
@ -300,7 +311,8 @@ public class SlimefunSetup {
}
p.getWorld().playSound(b.getLocation(), Sound.BLOCK_WOODEN_BUTTON_CLICK_ON, 1, 1);
inv.addItem(adding);
outputInv.addItem(adding);
}
else Messages.local.sendTranslation(p, "machines.full-inventory", true);
}
@ -350,17 +362,19 @@ public class SlimefunSetup {
if (mb.isMultiBlock(machine)) {
if (CSCoreLib.getLib().getProtectionManager().canAccessChest(p.getUniqueId(), b, true)) {
if (Slimefun.hasUnlocked(p, machine.getItem(), true)) {
Dispenser disp = (Dispenser) b.getRelative(BlockFace.DOWN).getState();
Block dispBlock = b.getRelative(BlockFace.DOWN);
Dispenser disp = (Dispenser) dispBlock.getState();
Inventory inv = disp.getInventory();
for (ItemStack current: inv.getContents()) {
for (ItemStack convert: RecipeType.getRecipeInputs(machine)) {
if (convert != null && SlimefunManager.isItemSimiliar(current, convert, true)) {
ItemStack output = RecipeType.getRecipeOutput(machine, convert);
if (InvUtils.fits(inv, output)) {
Inventory outputInv = SlimefunMachine.findValidOutputInv(output, dispBlock, inv);
if (outputInv != null) {
ItemStack removing = current.clone();
removing.setAmount(1);
inv.removeItem(removing);
inv.addItem(output);
outputInv.addItem(output);
p.getWorld().playSound(p.getLocation(), Sound.BLOCK_WOODEN_BUTTON_CLICK_ON, 1, 1);
}
else Messages.local.sendTranslation(p, "machines.full-inventory", true);
@ -391,8 +405,9 @@ public class SlimefunSetup {
if (mb.isMultiBlock(machine)) {
if (CSCoreLib.getLib().getProtectionManager().canAccessChest(p.getUniqueId(), b, true)) {
if (Slimefun.hasUnlocked(p, machine.getItem(), true)) {
Dispenser disp = (Dispenser) b.getRelative(BlockFace.DOWN).getState();
final Inventory inv = disp.getInventory();
Block dispBlock = b.getRelative(BlockFace.DOWN);
Dispenser disp = (Dispenser) dispBlock.getState();
Inventory inv = disp.getInventory();
List<ItemStack[]> inputs = RecipeType.getRecipeInputList(machine);
for (int i = 0; i < inputs.size(); i++) {
@ -407,7 +422,8 @@ public class SlimefunSetup {
if (craft) {
final ItemStack adding = RecipeType.getRecipeOutputList(machine, inputs.get(i)).clone();
if (Slimefun.hasUnlocked(p, adding, true)) {
if (InvUtils.fits(inv, adding)) {
Inventory outputInv = SlimefunMachine.findValidOutputInv(adding, dispBlock, inv);
if (outputInv != null) {
for (ItemStack removing: inputs.get(i)) {
if (removing != null) inv.removeItem(removing);
}
@ -418,7 +434,7 @@ public class SlimefunSetup {
p.getWorld().playSound(p.getLocation(), Sound.BLOCK_ANVIL_USE, 1F, 2F);
} else {
p.getWorld().playSound(p.getLocation(), Sound.ENTITY_ARROW_HIT_PLAYER, 1F, 1F);
inv.addItem(adding);
outputInv.addItem(adding);
}
}, j*20L);
}
@ -451,17 +467,19 @@ public class SlimefunSetup {
if (mb.isMultiBlock(machine)) {
if (CSCoreLib.getLib().getProtectionManager().canAccessChest(p.getUniqueId(), b, true)) {
if (Slimefun.hasUnlocked(p, machine.getItem(), true)) {
Dispenser disp = (Dispenser) b.getRelative(BlockFace.DOWN).getState();
Block dispBlock = b.getRelative(BlockFace.DOWN);
Dispenser disp = (Dispenser) dispBlock.getState();
Inventory inv = disp.getInventory();
for (ItemStack current: inv.getContents()) {
for (ItemStack convert: RecipeType.getRecipeInputs(machine)) {
if (convert != null && SlimefunManager.isItemSimiliar(current, convert, true)) {
ItemStack adding = RecipeType.getRecipeOutput(machine, convert);
if (InvUtils.fits(inv, adding)) {
Inventory outputInv = SlimefunMachine.findValidOutputInv(adding, dispBlock, inv);
if (outputInv != null) {
ItemStack removing = current.clone();
removing.setAmount(convert.getAmount());
inv.removeItem(removing);
inv.addItem(adding);
outputInv.addItem(adding);
p.getWorld().playEffect(b.getLocation(), Effect.STEP_SOUND, 1);
}
else Messages.local.sendTranslation(p, "machines.full-inventory", true);
@ -492,13 +510,15 @@ public class SlimefunSetup {
if (mb.isMultiBlock(machine)) {
if (CSCoreLib.getLib().getProtectionManager().canAccessChest(p.getUniqueId(), b, true)) {
if (Slimefun.hasUnlocked(p, machine.getItem(), true)) {
Dispenser disp = (Dispenser) b.getRelative(BlockFace.DOWN).getState();
final Inventory inv = disp.getInventory();
Block dispBlock = b.getRelative(BlockFace.DOWN);
Dispenser disp = (Dispenser) dispBlock.getState();
Inventory inv = disp.getInventory();
for (ItemStack current: inv.getContents()) {
for (ItemStack convert: RecipeType.getRecipeInputs(machine)) {
if (convert != null && SlimefunManager.isItemSimiliar(current, convert, true)) {
final ItemStack adding = RecipeType.getRecipeOutput(machine, convert);
if (InvUtils.fits(inv, adding)) {
Inventory outputInv = SlimefunMachine.findValidOutputInv(adding, dispBlock, inv);
if (outputInv != null) {
ItemStack removing = current.clone();
removing.setAmount(convert.getAmount());
inv.removeItem(removing);
@ -509,7 +529,7 @@ public class SlimefunSetup {
p.getWorld().playSound(p.getLocation(), j == 1 ? Sound.BLOCK_PISTON_CONTRACT : Sound.BLOCK_PISTON_EXTEND, 1F, j == 0 ? 1F : 2F);
} else {
p.getWorld().playSound(p.getLocation(), Sound.ENTITY_ARROW_HIT_PLAYER, 1F, 1F);
inv.addItem(adding);
outputInv.addItem(adding);
}
}, i*20L);
}
@ -709,7 +729,8 @@ public class SlimefunSetup {
if (mb.isMultiBlock(machine)) {
if (CSCoreLib.getLib().getProtectionManager().canAccessChest(p.getUniqueId(), b, true)) {
if (Slimefun.hasUnlocked(p, machine.getItem(), true)) {
Dispenser disp = (Dispenser) b.getRelative(BlockFace.DOWN).getState();
Block dispBlock = b.getRelative(BlockFace.DOWN);
Dispenser disp = (Dispenser) dispBlock.getState();
Inventory inv = disp.getInventory();
List<ItemStack[]> inputs = RecipeType.getRecipeInputList(machine);
@ -730,23 +751,27 @@ public class SlimefunSetup {
if (craft) {
ItemStack adding = RecipeType.getRecipeOutputList(machine, inputs.get(i)).clone();
if (Slimefun.hasUnlocked(p, adding, true)) {
if (InvUtils.fits(inv, adding)) {
Inventory outputInv = SlimefunMachine.findValidOutputInv(adding, dispBlock, inv);
if (outputInv != null) {
for (ItemStack removing: inputs.get(i)) {
if (removing != null) inv.removeItem(removing);
}
inv.addItem(adding);
outputInv.addItem(adding);
p.getWorld().playSound(p.getLocation(), Sound.BLOCK_LAVA_POP, 1, 1);
p.getWorld().playEffect(b.getLocation(), Effect.MOBSPAWNER_FLAMES, 1);
Block raw_disp = b.getRelative(BlockFace.DOWN);
// Block raw_disp = b.getRelative(BlockFace.DOWN);
// raw_disp has been removed since the outputInv functionality already uses such an object which is declared above as dispBlock.
// The chamber methods have been updated to reflect this change.
// Maybe this code snippet should be turned into a loop?
Hopper chamber = null;
if (BlockStorage.check(raw_disp.getRelative(BlockFace.EAST).getState().getBlock(), "IGNITION_CHAMBER")) {
chamber = (Hopper) raw_disp.getRelative(BlockFace.EAST).getState();
} else if (BlockStorage.check(raw_disp.getRelative(BlockFace.WEST).getState().getBlock(), "IGNITION_CHAMBER")) {
chamber = (Hopper) raw_disp.getRelative(BlockFace.WEST).getState();
} else if (BlockStorage.check(raw_disp.getRelative(BlockFace.NORTH).getState().getBlock(), "IGNITION_CHAMBER")) {
chamber = (Hopper) raw_disp.getRelative(BlockFace.NORTH).getState();
} else if (BlockStorage.check(raw_disp.getRelative(BlockFace.SOUTH).getState().getBlock(), "IGNITION_CHAMBER")){
chamber = (Hopper) raw_disp.getRelative(BlockFace.SOUTH).getState();
if (BlockStorage.check(dispBlock.getRelative(BlockFace.EAST).getState().getBlock(), "IGNITION_CHAMBER")) {
chamber = (Hopper) dispBlock.getRelative(BlockFace.EAST).getState();
} else if (BlockStorage.check(dispBlock.getRelative(BlockFace.WEST).getState().getBlock(), "IGNITION_CHAMBER")) {
chamber = (Hopper) dispBlock.getRelative(BlockFace.WEST).getState();
} else if (BlockStorage.check(dispBlock.getRelative(BlockFace.NORTH).getState().getBlock(), "IGNITION_CHAMBER")) {
chamber = (Hopper) dispBlock.getRelative(BlockFace.NORTH).getState();
} else if (BlockStorage.check(dispBlock.getRelative(BlockFace.SOUTH).getState().getBlock(), "IGNITION_CHAMBER")){
chamber = (Hopper) dispBlock.getRelative(BlockFace.SOUTH).getState();
}
if (SlimefunStartup.chance(100, (Integer) Slimefun.getItemValue("SMELTERY", "chance.fireBreak"))) {
@ -810,13 +835,15 @@ public class SlimefunSetup {
if (mb.isMultiBlock(machine)) {
if (CSCoreLib.getLib().getProtectionManager().canAccessChest(p.getUniqueId(), b, true)) {
if (Slimefun.hasUnlocked(p, machine.getItem(), true)) {
Dispenser disp = (Dispenser) b.getRelative(BlockFace.UP).getRelative(BlockFace.UP).getState();
Block dispBlock = b.getRelative(BlockFace.UP).getRelative(BlockFace.UP);
Dispenser disp = (Dispenser) dispBlock.getState();
final Inventory inv = disp.getInventory();
for (ItemStack current: inv.getContents()) {
for (ItemStack convert: RecipeType.getRecipeInputs(machine)) {
if (convert != null && SlimefunManager.isItemSimiliar(current, convert, true)) {
final ItemStack adding = RecipeType.getRecipeOutput(machine, convert);
if (InvUtils.fits(inv, adding)) {
Inventory outputInv = SlimefunMachine.findValidOutputInv(adding, dispBlock, inv);
if (outputInv != null) {
ItemStack removing = current.clone();
removing.setAmount(convert.getAmount());
inv.removeItem(removing);
@ -831,7 +858,7 @@ public class SlimefunSetup {
p.getWorld().playSound(b.getLocation(), Sound.ENTITY_TNT_PRIMED, 1F, 1F);
} else {
p.getWorld().playSound(p.getLocation(), Sound.ENTITY_ARROW_HIT_PLAYER, 1F, 1F);
inv.addItem(adding);
outputInv.addItem(adding);
}
}, i*20L);
}
@ -1130,13 +1157,14 @@ public class SlimefunSetup {
if (mb.isMultiBlock(machine)) {
if (CSCoreLib.getLib().getProtectionManager().canAccessChest(p.getUniqueId(), b, true)) {
if (Slimefun.hasUnlocked(p, machine.getItem(), true)) {
Dispenser disp = null;
if (b.getRelative(1, 0, 0).getType() == Material.DISPENSER) disp = (Dispenser) b.getRelative(1, 0, 0).getState();
else if (b.getRelative(0, 0, 1).getType() == Material.DISPENSER) disp = (Dispenser) b.getRelative(0, 0, 1).getState();
else if (b.getRelative(-1, 0, 0).getType() == Material.DISPENSER) disp = (Dispenser) b.getRelative(-1, 0, 0).getState();
else if (b.getRelative(0, 0, -1).getType() == Material.DISPENSER) disp = (Dispenser) b.getRelative(0, 0, -1).getState();
Block dispBlock = null;
// Maybe this could be implemented by instead looping over a BlockFace<> array?
if (b.getRelative(1, 0, 0).getType() == Material.DISPENSER) dispBlock = b.getRelative(1, 0, 0);
else if (b.getRelative(0, 0, 1).getType() == Material.DISPENSER) dispBlock = b.getRelative(0, 0, 1);
else if (b.getRelative(-1, 0, 0).getType() == Material.DISPENSER) dispBlock = b.getRelative(-1, 0, 0);
else if (b.getRelative(0, 0, -1).getType() == Material.DISPENSER) dispBlock = b.getRelative(0, 0, -1);
Dispenser disp = (Dispenser) dispBlock.getState();
final Inventory inv = disp.getInventory();
List<ItemStack[]> inputs = RecipeType.getRecipeInputList(machine);
@ -1164,7 +1192,8 @@ public class SlimefunSetup {
for (int j = 0; j < inv.getContents().length; j++) {
inv2.setItem(j, inv.getContents()[j] != null ? (inv.getContents()[j].getAmount() > 1 ? new CustomItem(inv.getContents()[j], inv.getContents()[j].getAmount() - 1): null): null);
}
if (InvUtils.fits(inv2, adding)) {
Inventory outputInv = SlimefunMachine.findValidOutputInv(adding, dispBlock, inv, inv2);
if (outputInv != null) {
SlimefunItem sfItem = SlimefunItem.getByItem(adding);
if (sfItem instanceof SlimefunBackpack) {
@ -1238,7 +1267,7 @@ public class SlimefunSetup {
p.getWorld().playSound(b.getLocation(), Sound.BLOCK_WOODEN_BUTTON_CLICK_ON, 1F, 1F);
} else {
p.getWorld().playSound(p.getLocation(), Sound.ENTITY_ARROW_HIT_PLAYER, 1F, 1F);
inv.addItem(adding);
outputInv.addItem(adding);
}
}, j*20L);
}
@ -1352,7 +1381,8 @@ public class SlimefunSetup {
if (mb.isMultiBlock(machine)) {
if (CSCoreLib.getLib().getProtectionManager().canAccessChest(p.getUniqueId(), b, true)) {
if (Slimefun.hasUnlocked(p, machine.getItem(), true)) {
Dispenser disp = (Dispenser) b.getRelative(BlockFace.UP).getState();
Block dispBlock = b.getRelative(BlockFace.UP);
Dispenser disp = (Dispenser) dispBlock.getState();
Inventory inv = disp.getInventory();
for (ItemStack current: inv.getContents()) {
if (current != null) {
@ -1366,26 +1396,38 @@ public class SlimefunSetup {
else if (SlimefunStartup.chance(100, 25)) adding = SlimefunItems.MAGNESIUM_DUST;
else if (SlimefunStartup.chance(100, 25)) adding = SlimefunItems.LEAD_DUST;
else if (SlimefunStartup.chance(100, 25)) adding = SlimefunItems.SILVER_DUST;
if (inv.firstEmpty() != -1 || (legacy_ore_washer && InvUtils.fits(inv, adding))) {
Inventory outputInv = null;
if (!legacy_ore_washer) {
// This is a fancy way of checking if there is empty space in the inv; by checking if an unobtainable item could fit in it.
// However, due to the way the method findValidOutputInv() functions, the dummyAdding will never actually be added to the real inventory,
// so it really doesn't matter what item the ItemStack is made by. SlimefunItems.DEBUG_FISH however, signals that it's
// not supposed to be given to the player.
ItemStack dummyAdding = SlimefunItems.DEBUG_FISH;
outputInv = SlimefunMachine.findValidOutputInv(dummyAdding, dispBlock, inv);
} else outputInv = SlimefunMachine.findValidOutputInv(adding, dispBlock, inv);
if (outputInv != null) {
ItemStack removing = current.clone();
removing.setAmount(1);
inv.removeItem(removing);
inv.addItem(adding);
outputInv.addItem(adding);
p.getWorld().playSound(b.getLocation(), Sound.ENTITY_PLAYER_SPLASH, 1, 1);
p.getWorld().playEffect(b.getLocation(), Effect.STEP_SOUND, Material.WATER);
if (InvUtils.fits(inv, SlimefunItems.STONE_CHUNK)) inv.addItem(SlimefunItems.STONE_CHUNK);
if (InvUtils.fits(outputInv, SlimefunItems.STONE_CHUNK)) outputInv.addItem(SlimefunItems.STONE_CHUNK);
}
else Messages.local.sendTranslation(p, "machines.full-inventory", true);
return true;
}
else if (SlimefunManager.isItemSimiliar(current, new ItemStack(Material.SAND, 4), false)) {
ItemStack adding = SlimefunItems.SALT;
if (InvUtils.fits(inv, adding)) {
Inventory outputInv = SlimefunMachine.findValidOutputInv(adding, dispBlock, inv);
if (outputInv != null) {
ItemStack removing = current.clone();
removing.setAmount(4);
inv.removeItem(removing);
inv.addItem(adding);
outputInv.addItem(adding);
p.getWorld().playEffect(b.getLocation(), Effect.STEP_SOUND, Material.WATER);
p.getWorld().playSound(b.getLocation(), Sound.ENTITY_PLAYER_SPLASH, 1, 1);
}
@ -1394,11 +1436,12 @@ public class SlimefunSetup {
}
else if (SlimefunManager.isItemSimiliar(current, SlimefunItems.PULVERIZED_ORE, true)) {
ItemStack adding = SlimefunItems.PURE_ORE_CLUSTER;
if (InvUtils.fits(inv, adding)) {
Inventory outputInv = SlimefunMachine.findValidOutputInv(adding, dispBlock, inv);
if (outputInv != null) {
ItemStack removing = current.clone();
removing.setAmount(1);
inv.removeItem(removing);
inv.addItem(adding);
outputInv.addItem(adding);
p.getWorld().playEffect(b.getLocation(), Effect.STEP_SOUND, Material.WATER);
p.getWorld().playSound(b.getLocation(), Sound.ENTITY_PLAYER_SPLASH, 1, 1);
}
@ -2535,17 +2578,19 @@ public class SlimefunSetup {
if (mb.isMultiBlock(machine)) {
if (CSCoreLib.getLib().getProtectionManager().canAccessChest(p.getUniqueId(), b, true)) {
if (Slimefun.hasUnlocked(p, SlimefunItems.JUICER, true)) {
Dispenser disp = (Dispenser) b.getRelative(BlockFace.DOWN).getState();
Block dispBlock = b.getRelative(BlockFace.DOWN);
Dispenser disp = (Dispenser) dispBlock.getState();
Inventory inv = disp.getInventory();
for (ItemStack current: inv.getContents()) {
for (ItemStack convert: RecipeType.getRecipeInputs(machine)) {
if (convert != null && SlimefunManager.isItemSimiliar(current, convert, true)) {
ItemStack adding = RecipeType.getRecipeOutput(machine, convert);
if (InvUtils.fits(inv, adding)) {
Inventory outputInv = SlimefunMachine.findValidOutputInv(adding, dispBlock, inv);
if (outputInv != null) {
ItemStack removing = current.clone();
removing.setAmount(1);
inv.removeItem(removing);
inv.addItem(adding);
outputInv.addItem(adding);
p.getWorld().playSound(b.getLocation(), Sound.ENTITY_PLAYER_SPLASH, 1F, 1F);
p.getWorld().playEffect(b.getLocation(), Effect.STEP_SOUND, Material.HAY_BLOCK);
}