From 49eca61a2720ecf5870eeae2cffacf71dbdeee22 Mon Sep 17 00:00:00 2001 From: LinoxGH <54643600+LinoxGH@users.noreply.github.com> Date: Sat, 10 Oct 2020 15:21:44 +0300 Subject: [PATCH] Changed HeadTexture. --- .../thebusybiscuit/slimefun4/implementation/SlimefunItems.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/io/github/thebusybiscuit/slimefun4/implementation/SlimefunItems.java b/src/main/java/io/github/thebusybiscuit/slimefun4/implementation/SlimefunItems.java index 4cd441d08..2dc52420f 100644 --- a/src/main/java/io/github/thebusybiscuit/slimefun4/implementation/SlimefunItems.java +++ b/src/main/java/io/github/thebusybiscuit/slimefun4/implementation/SlimefunItems.java @@ -750,7 +750,7 @@ public final class SlimefunItems { public static final SlimefunItemStack BLISTERING_INGOT_3 = new SlimefunItemStack("BLISTERING_INGOT_3", Material.GOLD_INGOT, "&6Blistering Ingot", "", LoreBuilder.radioactive(Radioactivity.VERY_HIGH), LoreBuilder.HAZMAT_SUIT_REQUIRED); public static final SlimefunItemStack ENERGY_REGULATOR = new SlimefunItemStack("ENERGY_REGULATOR", HeadTexture.ENERGY_REGULATOR, "&6Energy Regulator", "", "&fCore Component of an Energy Network"); - public static final SlimefunItemStack ENERGY_CONNECTOR = new SlimefunItemStack("ENERGY_CONNECTOR", HeadTexture.CARGO_CONNECTOR_NODE, "&cEnergy Connector", "", "&fEnergy Connector Wire"); + public static final SlimefunItemStack ENERGY_CONNECTOR = new SlimefunItemStack("ENERGY_CONNECTOR", HeadTexture.ENERGY_CONNECTOR, "&cEnergy Connector", "", "&fEnergy Connector Wire"); public static final SlimefunItemStack DEBUG_FISH = new SlimefunItemStack("DEBUG_FISH", Material.SALMON, "&3How much is the Fish?", "", "&eRight Click &fany Block to view it's BlockData", "&eLeft Click &fto break a Block", "&eShift + Left Click &fany Block to erase it's BlockData", "&eShift + Right Click &fto place a Placeholder Block"); public static final SlimefunItemStack NETHER_ICE = new SlimefunItemStack("NETHER_ICE", HeadTexture.NETHER_ICE, "&eNether Ice", "", LoreBuilder.radioactive(Radioactivity.MODERATE), LoreBuilder.HAZMAT_SUIT_REQUIRED);