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Merge pull request #2108 from poma123/master

Added BONE_BLOCK to GrindStone
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TheBusyBiscuit 2020-07-22 15:32:38 +02:00 committed by GitHub
commit 4b4a9c2e11
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@ -26,7 +26,7 @@ import me.mrCookieSlime.Slimefun.api.SlimefunItemStack;
public class GrindStone extends MultiBlockMachine {
public GrindStone(Category category, SlimefunItemStack item) {
super(category, item, new ItemStack[] { null, null, null, null, new ItemStack(Material.OAK_FENCE), null, null, new CustomItem(Material.DISPENSER, "Dispenser (Facing up)"), null }, new ItemStack[] { new ItemStack(Material.BLAZE_ROD), new ItemStack(Material.BLAZE_POWDER, 4), new ItemStack(Material.BONE), new ItemStack(Material.BONE_MEAL, 4), new ItemStack(Material.GRAVEL), new ItemStack(Material.FLINT), new ItemStack(Material.ENDER_EYE), new CustomItem(SlimefunItems.ENDER_LUMP_1, 2), new ItemStack(Material.COBBLESTONE), new ItemStack(Material.GRAVEL), new ItemStack(Material.ANDESITE), new ItemStack(Material.GRAVEL), new ItemStack(Material.DIORITE), new ItemStack(Material.GRAVEL), new ItemStack(Material.GRANITE), new ItemStack(Material.GRAVEL), new ItemStack(Material.DIRT), SlimefunItems.STONE_CHUNK, new ItemStack(Material.SANDSTONE), new ItemStack(Material.SAND, 4), new ItemStack(Material.RED_SANDSTONE), new ItemStack(Material.RED_SAND, 4), new ItemStack(Material.PRISMARINE_BRICKS), new ItemStack(Material.PRISMARINE, 2), new ItemStack(Material.PRISMARINE), new ItemStack(Material.PRISMARINE_SHARD, 4) }, BlockFace.SELF);
super(category, item, new ItemStack[] { null, null, null, null, new ItemStack(Material.OAK_FENCE), null, null, new CustomItem(Material.DISPENSER, "Dispenser (Facing up)"), null }, new ItemStack[] { new ItemStack(Material.BLAZE_ROD), new ItemStack(Material.BLAZE_POWDER, 4), new ItemStack(Material.BONE), new ItemStack(Material.BONE_MEAL, 4), new ItemStack(Material.BONE_BLOCK), new ItemStack(Material.BONE_MEAL, 9), new ItemStack(Material.GRAVEL), new ItemStack(Material.FLINT), new ItemStack(Material.ENDER_EYE), new CustomItem(SlimefunItems.ENDER_LUMP_1, 2), new ItemStack(Material.COBBLESTONE), new ItemStack(Material.GRAVEL), new ItemStack(Material.ANDESITE), new ItemStack(Material.GRAVEL), new ItemStack(Material.DIORITE), new ItemStack(Material.GRAVEL), new ItemStack(Material.GRANITE), new ItemStack(Material.GRAVEL), new ItemStack(Material.DIRT), SlimefunItems.STONE_CHUNK, new ItemStack(Material.SANDSTONE), new ItemStack(Material.SAND, 4), new ItemStack(Material.RED_SANDSTONE), new ItemStack(Material.RED_SAND, 4), new ItemStack(Material.PRISMARINE_BRICKS), new ItemStack(Material.PRISMARINE, 2), new ItemStack(Material.PRISMARINE), new ItemStack(Material.PRISMARINE_SHARD, 4) }, BlockFace.SELF);
}
@Override