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mirror of https://github.com/StarWishsama/Slimefun4.git synced 2024-09-20 11:45:51 +00:00

Changed a few category icons

This commit is contained in:
TheBusyBiscuit 2019-12-01 16:54:59 +01:00
parent 552c907f21
commit 51b347afe8

View File

@ -25,13 +25,13 @@ public final class Categories {
public static final Category WEAPONS = new Category(new CustomItem(Material.GOLDEN_SWORD, "&7Weapons", "", LORE), 1); public static final Category WEAPONS = new Category(new CustomItem(Material.GOLDEN_SWORD, "&7Weapons", "", LORE), 1);
public static final Category PORTABLE = new Category(new CustomItem(SlimefunItems.BACKPACK_MEDIUM, "&7Items", "", LORE), 1); public static final Category PORTABLE = new Category(new CustomItem(SlimefunItems.BACKPACK_MEDIUM, "&7Items", "", LORE), 1);
public static final Category FOOD = new Category(new CustomItem(Material.APPLE, "&7Food", "", LORE), 2); public static final Category FOOD = new Category(new CustomItem(SlimefunItems.FORTUNE_COOKIE, "&7Food", "", LORE), 2);
public static final Category MACHINES_1 = new Category(new CustomItem(Material.SMITHING_TABLE, "&7Basic Machines", "", LORE), 1); public static final Category MACHINES_1 = new Category(new CustomItem(Material.SMITHING_TABLE, "&7Basic Machines", "", LORE), 1);
public static final LockedCategory ELECTRICITY = new LockedCategory(new CustomItem(SlimefunItems.NUCLEAR_REACTOR, "&bEnergy and Electricity", "", LORE), 4, MACHINES_1); public static final LockedCategory ELECTRICITY = new LockedCategory(new CustomItem(SlimefunItems.NUCLEAR_REACTOR, "&bEnergy and Electricity", "", LORE), 4, MACHINES_1);
public static final LockedCategory GPS = new LockedCategory(new CustomItem(SlimefunItems.GPS_TRANSMITTER, "&bGPS-based Machines", "", LORE), 4, MACHINES_1); public static final LockedCategory GPS = new LockedCategory(new CustomItem(SlimefunItems.GPS_TRANSMITTER, "&bGPS-based Machines", "", LORE), 4, MACHINES_1);
public static final Category ARMOR = new Category(new CustomItem(Material.IRON_CHESTPLATE, "&7Armor", "", LORE), 2); public static final Category ARMOR = new Category(new CustomItem(Material.IRON_CHESTPLATE, "&7Armor", "", LORE), 2);
public static final Category LUMPS_AND_MAGIC = new Category(new CustomItem(SlimefunItems.RUNE_ENDER, "&7Magical Items", "", LORE), 2); public static final Category LUMPS_AND_MAGIC = new Category(new CustomItem(SlimefunItems.RUNE_ENDER, "&7Magical Items", "", LORE), 2);
public static final Category MAGIC = new Category(new CustomItem(Material.ELYTRA, "&7Magical Gadgets", "", LORE), 3); public static final Category MAGIC = new Category(new CustomItem(SlimefunItems.INFUSED_ELYTRA, "&7Magical Gadgets", "", LORE), 3);
public static final Category MISC = new Category(new CustomItem(SlimefunItems.CAN, "&7Miscellaneous", "", LORE), 2); public static final Category MISC = new Category(new CustomItem(SlimefunItems.CAN, "&7Miscellaneous", "", LORE), 2);
public static final Category TECH = new Category(new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&7Technical Gadgets", "", LORE), Color.SILVER), 3); public static final Category TECH = new Category(new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&7Technical Gadgets", "", LORE), Color.SILVER), 3);
public static final Category RESOURCES = new Category(new CustomItem(SlimefunItems.SYNTHETIC_SAPPHIRE, "&7Resources", "", LORE), 1); public static final Category RESOURCES = new Category(new CustomItem(SlimefunItems.SYNTHETIC_SAPPHIRE, "&7Resources", "", LORE), 1);