diff --git a/CHANGELOG.md b/CHANGELOG.md index 83734054b..eb40b9d7e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -30,6 +30,7 @@ * Added various new fuel types to the Coal Generator * Added a config option for Grappling Hooks to not be consumed on use * Added Talisman of the Caveman +* You can now convert any gold ingot into gold dust with slightly less returns * (API) Added custom tags for developers #### Changes @@ -50,12 +51,12 @@ * Fixed some cargo incompatibilities with overflowing inventories * Fixed #2353 * Fixed #2359 -* Fixed #2238 * Fixed #2356 * Fixed #2358 * Fixed #2360 * Fixed #2351 * Fixed #2357 +* Fixed #2238 ## Release Candidate 16 (07 Sep 2020) https://thebusybiscuit.github.io/builds/TheBusyBiscuit/Slimefun4/stable/#16 diff --git a/src/main/java/io/github/thebusybiscuit/slimefun4/implementation/items/multiblocks/OreCrusher.java b/src/main/java/io/github/thebusybiscuit/slimefun4/implementation/items/multiblocks/OreCrusher.java index a1fd26c24..d0f93c00c 100644 --- a/src/main/java/io/github/thebusybiscuit/slimefun4/implementation/items/multiblocks/OreCrusher.java +++ b/src/main/java/io/github/thebusybiscuit/slimefun4/implementation/items/multiblocks/OreCrusher.java @@ -53,6 +53,36 @@ public class OreCrusher extends MultiBlockMachine { recipes.add(SlimefunItems.GOLD_4K); recipes.add(SlimefunItems.GOLD_DUST); + recipes.add(SlimefunItems.GOLD_6K); + recipes.add(new SlimefunItemStack(SlimefunItems.GOLD_DUST, 2)); + + recipes.add(SlimefunItems.GOLD_8K); + recipes.add(new SlimefunItemStack(SlimefunItems.GOLD_DUST, 2)); + + recipes.add(SlimefunItems.GOLD_10K); + recipes.add(new SlimefunItemStack(SlimefunItems.GOLD_DUST, 3)); + + recipes.add(SlimefunItems.GOLD_12K); + recipes.add(new SlimefunItemStack(SlimefunItems.GOLD_DUST, 3)); + + recipes.add(SlimefunItems.GOLD_14K); + recipes.add(new SlimefunItemStack(SlimefunItems.GOLD_DUST, 4)); + + recipes.add(SlimefunItems.GOLD_16K); + recipes.add(new SlimefunItemStack(SlimefunItems.GOLD_DUST, 4)); + + recipes.add(SlimefunItems.GOLD_18K); + recipes.add(new SlimefunItemStack(SlimefunItems.GOLD_DUST, 5)); + + recipes.add(SlimefunItems.GOLD_20K); + recipes.add(new SlimefunItemStack(SlimefunItems.GOLD_DUST, 5)); + + recipes.add(SlimefunItems.GOLD_22K); + recipes.add(new SlimefunItemStack(SlimefunItems.GOLD_DUST, 6)); + + recipes.add(SlimefunItems.GOLD_24K); + recipes.add(new SlimefunItemStack(SlimefunItems.GOLD_DUST, 6)); + recipes.add(new ItemStack(Material.GRAVEL)); recipes.add(new ItemStack(Material.SAND));