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mirror of https://github.com/StarWishsama/Slimefun4.git synced 2024-09-20 03:35:51 +00:00

Changed the way of detect the Chamber in onIgnitionChamberItemMove

This commit is contained in:
atom 2017-11-20 15:48:17 +03:00
parent b61bd7c3ef
commit 7270eee3c4

View File

@ -7,6 +7,7 @@ import org.bukkit.Bukkit;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.block.Hopper;
import org.bukkit.block.Skull; import org.bukkit.block.Skull;
import org.bukkit.entity.FallingBlock; import org.bukkit.entity.FallingBlock;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -61,7 +62,7 @@ public class ItemListener implements Listener {
@EventHandler @EventHandler
public void onIgnitionChamberItemMove(InventoryMoveItemEvent e) { public void onIgnitionChamberItemMove(InventoryMoveItemEvent e) {
if(e.getInitiator().getName().equalsIgnoreCase(SlimefunItems.IGNITION_CHAMBER.getItemMeta().getDisplayName()) && e.getInitiator().getType() == InventoryType.HOPPER) { if(BlockStorage.check(((Hopper) e.getInitiator().getHolder()).getBlock(), "IGNITION_CHAMBER")) {
e.setCancelled(true); e.setCancelled(true);
} }
} }