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Changed the way of detect the Chamber in onIgnitionChamberItemMove
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b61bd7c3ef
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@ -7,6 +7,7 @@ import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Hopper;
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import org.bukkit.block.Skull;
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import org.bukkit.entity.FallingBlock;
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import org.bukkit.entity.Player;
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@ -61,7 +62,7 @@ public class ItemListener implements Listener {
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@EventHandler
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public void onIgnitionChamberItemMove(InventoryMoveItemEvent e) {
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if(e.getInitiator().getName().equalsIgnoreCase(SlimefunItems.IGNITION_CHAMBER.getItemMeta().getDisplayName()) && e.getInitiator().getType() == InventoryType.HOPPER) {
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if(BlockStorage.check(((Hopper) e.getInitiator().getHolder()).getBlock(), "IGNITION_CHAMBER")) {
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e.setCancelled(true);
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}
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}
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