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Fixes #2166
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@ -71,6 +71,7 @@
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* Fixed #2156
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* Fixed #2165
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* Fixed #2162
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* Fixed #2166
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## Release Candidate 14 (12 Jul 2020)
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@ -59,23 +59,22 @@ public class SoulboundRune extends SimpleSlimefunItem<ItemDropHandler> {
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};
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}
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private void activate(Player p, PlayerDropItemEvent e, Item item) {
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private void activate(Player p, PlayerDropItemEvent e, Item rune) {
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// Being sure the entity is still valid and not picked up or whatsoever.
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if (!item.isValid()) {
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if (!rune.isValid()) {
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return;
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}
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Location l = item.getLocation();
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Location l = rune.getLocation();
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Collection<Entity> entites = l.getWorld().getNearbyEntities(l, RANGE, RANGE, RANGE, this::findCompatibleItem);
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Optional<Entity> optional = entites.stream().findFirst();
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if (optional.isPresent()) {
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Item entity = (Item) optional.get();
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ItemStack target = entity.getItemStack();
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Item item = (Item) optional.get();
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ItemStack itemStack = item.getItemStack();
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SlimefunUtils.setSoulbound(target, true);
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if (target.getAmount() == 1) {
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if (itemStack.getAmount() == 1) {
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// Prevent other plugins from processing this Item as we will remove it soon
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e.setCancelled(true);
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// This lightning is just an effect, it deals no damage.
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@ -83,17 +82,22 @@ public class SoulboundRune extends SimpleSlimefunItem<ItemDropHandler> {
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Slimefun.runSync(() -> {
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// Being sure entities are still valid and not picked up or whatsoever.
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if (item.isValid() && entity.isValid() && target.getAmount() == 1) {
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if (rune.isValid() && item.isValid() && itemStack.getAmount() == 1) {
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l.getWorld().createExplosion(l, 0);
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l.getWorld().playSound(l, Sound.ENTITY_GENERIC_EXPLODE, 0.3F, 1);
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entity.remove();
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item.remove();
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l.getWorld().dropItemNaturally(l, target);
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rune.remove();
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SlimefunUtils.setSoulbound(itemStack, true);
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l.getWorld().dropItemNaturally(l, itemStack);
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SlimefunPlugin.getLocalization().sendMessage(p, "messages.soulbound-rune.success", true);
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}
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else {
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SlimefunPlugin.getLocalization().sendMessage(p, "messages.soulbound-rune.fail", true);
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}
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}, 10L);
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}
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else {
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@ -102,9 +106,19 @@ public class SoulboundRune extends SimpleSlimefunItem<ItemDropHandler> {
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}
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}
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private boolean findCompatibleItem(Entity n) {
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if (n instanceof Item) {
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Item item = (Item) n;
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/**
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* This method checks whether a given {@link Entity} is an {@link Item} which can
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* be bound to a soul. We exclude the {@link SoulboundRune} itself and any already
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* {@link Soulbound} {@link Item}.
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*
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* @param entity
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* The {@link Entity} to check
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*
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* @return Whether this {@link Entity} is compatible
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*/
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private boolean findCompatibleItem(Entity entity) {
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if (entity instanceof Item) {
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Item item = (Item) entity;
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return !SlimefunUtils.isSoulbound(item.getItemStack()) && !isItem(item.getItemStack());
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}
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