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mirror of https://github.com/StarWishsama/Slimefun4.git synced 2024-09-20 19:55:48 +00:00

Fix resurrected_talisman lore

This commit is contained in:
svr333 2020-10-08 15:30:25 +02:00
parent 73cbbc3b54
commit 82716dd808

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@ -549,7 +549,7 @@ public final class SlimefunItems {
public static final SlimefunItemStack TALISMAN_WIZARD = new SlimefunItemStack("WIZARD_TALISMAN", Material.EMERALD, "&aTalisman of the Wizard", "", "&fWhile you have this Talisman", "&fin your Inventory it allows you to", "&fobtain Fortune Level 4/5 however", "&fit also has a chance to lower the", "&fLevel of some Enchantments on your Item");
public static final SlimefunItemStack TALISMAN_CAVEMAN = new SlimefunItemStack("CAVEMAN_TALISMAN", Material.EMERALD, "&aTalisman of the Caveman", "", "&fWhile you have this Talisman", "&fin your inventory it gives", "&fyou a 50% chance for a decent", "&fHaste buff when you mine any ore");
public static final SlimefunItemStack TALISMAN_WISE = new SlimefunItemStack("WISE_TALISMAN", Material.EMERALD, "&aTalisman of the Wise", "", "&fWhile you have this Talisman", "&fin your inventory it gives", "&fyou a 20% chance of doubling", "&fall experience you obtain");
public static final SlimefunItemStack TALISMAN_RESURRECTED = new SlimefunItemStack("RESURRECTED_TALISMAN", Material.EMERALD, "&aTalisman of the Resurrected", "", "&fWhile you have this Talisman", "&fin your inventory it will", "&fteleport you back safely when", "&fyou fall into the void", "&e&oRight click while holding this", "&e&otalisman to set a custom", "respawn location!");
public static final SlimefunItemStack TALISMAN_RESURRECTED = new SlimefunItemStack("RESURRECTED_TALISMAN", Material.EMERALD, "&aTalisman of the Resurrected", "", "&fWhile you have this Talisman", "&fin your inventory it will", "&fteleport you back safely when", "&fyou fall into the void", "&e&oRight click while holding this", "&e&otalisman to set a custom", "&e&orespawn location!");
/* Staves */
public static final SlimefunItemStack STAFF_ELEMENTAL = new SlimefunItemStack("STAFF_ELEMENTAL", Material.STICK, "&6Elemental Staff");