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Fixes #2999
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@ -44,6 +44,7 @@
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* Fixed #2987
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* Fixed #2989
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* Fixed #2977
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* Fixed #2999
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## Release Candidate 22 (18 Apr 2021)
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https://thebusybiscuit.github.io/builds/TheBusyBiscuit/Slimefun4/stable/#22
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@ -21,6 +21,7 @@ import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.Trident;
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import org.bukkit.event.Event;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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@ -29,7 +30,6 @@ import org.bukkit.event.block.BlockDropItemEvent;
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import org.bukkit.event.enchantment.EnchantItemEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.event.player.PlayerExpChangeEvent;
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import org.bukkit.event.player.PlayerItemBreakEvent;
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@ -49,6 +49,15 @@ import io.github.thebusybiscuit.slimefun4.implementation.items.magical.talismans
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import io.github.thebusybiscuit.slimefun4.implementation.settings.TalismanEnchantment;
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import io.github.thebusybiscuit.slimefun4.utils.tags.SlimefunTag;
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/**
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* This {@link Listener} is responsible for handling any {@link Event}
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* that is required for activating a {@link Talisman}.
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*
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* @author TheBusyBiscuit
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*
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* @see Talisman
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*
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*/
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public class TalismanListener implements Listener {
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private final int[] armorSlots = { 39, 38, 37, 36 };
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@ -60,34 +69,43 @@ public class TalismanListener implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onDamageGet(EntityDamageEvent e) {
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if (e.getEntity() instanceof Player) {
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if (e.getCause() == DamageCause.LAVA) {
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switch (e.getCause()) {
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case LAVA:
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// Fire Resistance when hitting lava
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Talisman.trigger(e, SlimefunItems.TALISMAN_LAVA);
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}
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if (e.getCause() == DamageCause.DROWNING) {
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break;
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case DROWNING:
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// Water Breathing when starting to drown
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Talisman.trigger(e, SlimefunItems.TALISMAN_WATER);
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}
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if (e.getCause() == DamageCause.FALL) {
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break;
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case FALL:
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// 75% chance to prevent fall damage
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Talisman.trigger(e, SlimefunItems.TALISMAN_ANGEL);
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}
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if (e.getCause() == DamageCause.FIRE) {
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break;
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case FIRE:
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// Fire Resistance when starting to burn
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Talisman.trigger(e, SlimefunItems.TALISMAN_FIRE);
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}
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if (e.getCause() == DamageCause.ENTITY_ATTACK) {
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break;
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case ENTITY_ATTACK:
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// 30% chance to get Regeneration
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Talisman.trigger(e, SlimefunItems.TALISMAN_KNIGHT);
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Talisman.trigger(e, SlimefunItems.TALISMAN_WARRIOR);
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}
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if (e.getCause() == DamageCause.PROJECTILE && e instanceof EntityDamageByEntityEvent) {
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// Strength III when getting attacked
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Talisman.trigger(e, SlimefunItems.TALISMAN_WARRIOR);
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break;
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case PROJECTILE:
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if (e instanceof EntityDamageByEntityEvent) {
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onProjectileDamage((EntityDamageByEntityEvent) e);
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}
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break;
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default:
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break;
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}
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}
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}
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private void onProjectileDamage(@Nonnull EntityDamageByEntityEvent e) {
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// "Fixes" #1022 - We just ignore Tridents now.
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if (e.getDamager() instanceof Projectile && !(e.getDamager() instanceof Trident)) {
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Projectile projectile = (Projectile) e.getDamager();
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@ -136,13 +154,18 @@ public class TalismanListener implements Listener {
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LivingEntity entity = e.getEntity();
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if (entity instanceof Player || entity instanceof ArmorStand) {
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// We absolutely don't want to double the
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// drops from players or ArmorStands
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/*
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* We absolutely don't want to double the
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* drops from players or ArmorStands
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*/
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return;
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}
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// We are also excluding entities which can pickup items, this is not perfect
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// but it at least prevents dupes by tossing items to zombies
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/*
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* We are also excluding entities which can pickup items,
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* this is not perfect but it at least prevents dupes
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* by tossing items to zombies.
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*/
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if (!entity.getCanPickupItems() && Talisman.trigger(e, SlimefunItems.TALISMAN_HUNTER)) {
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Collection<ItemStack> extraDrops = getExtraDrops(e.getEntity(), e.getDrops());
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@ -173,11 +196,14 @@ public class TalismanListener implements Listener {
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}
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}
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// WARNING: This check is broken as entities now set their
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// equipment to NULL before calling the event!
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// Prevents duplication of handheld items or armor
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/*
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* WARNING: This check is broken as entities now set their
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* equipment to NULL before calling the event!
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*
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* It prevents duplication of handheld items or armor.
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*/
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EntityEquipment equipment = entity.getEquipment();
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if (equipment != null) {
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for (ItemStack item : equipment.getArmorContents()) {
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items.remove(item);
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@ -240,8 +266,10 @@ public class TalismanListener implements Listener {
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if (enchantment != null && Talisman.trigger(e, SlimefunItems.TALISMAN_MAGICIAN)) {
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/*
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* Fix #2679
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* By default, the Bukkit API doesn't allow us to give enchantment books extra enchantments.
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* Fixes #2679
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*
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* By default, the Bukkit API doesn't allow us to give enchantment books
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* extra enchantments.
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*/
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if (talisman.isEnchantmentBookAllowed() && e.getItem().getType() == Material.BOOK) {
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e.getItem().addUnsafeEnchantment(enchantment.getEnchantment(), enchantment.getLevel());
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@ -818,7 +818,7 @@ public final class SlimefunItemSetup {
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new Talisman(SlimefunItems.TALISMAN_MINER,
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new ItemStack[] {SlimefunItems.MAGIC_LUMP_3, null, SlimefunItems.MAGIC_LUMP_3, SlimefunItems.SYNTHETIC_SAPPHIRE, SlimefunItems.COMMON_TALISMAN, SlimefunItems.SIFTED_ORE, SlimefunItems.MAGIC_LUMP_3, null, SlimefunItems.MAGIC_LUMP_3},
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false, false, null, 20)
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false, false, "miner", 20)
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.register(plugin);
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new Talisman(SlimefunItems.TALISMAN_HUNTER,
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