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mirror of https://github.com/StarWishsama/Slimefun4.git synced 2024-09-19 19:25:48 +00:00

Renamed Solar Panel to Photovoltaic Cell

This commit is contained in:
TheBusyBiscuit 2021-04-16 14:55:49 +02:00
parent 23fa713b44
commit aa85388480
2 changed files with 11 additions and 1 deletions

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# Table of contents
- [Release Candidate 23 (TBD)](#release-candidate-23-tbd)
- [Release Candidate 22 (17 Apr 2021)](#release-candidate-22-17-apr-2021)
- [Release Candidate 21 (14 Mar 2021)](#release-candidate-21-14-mar-2021)
- [Release Candidate 20 (30 Jan 2021)](#release-candidate-20-30-jan-2021)
@ -22,6 +23,15 @@
- [Release Candidate 2 (29 Sep 2019)](#release-candidate-2-29-sep-2019)
- [Release Candidate 1 (26 Sep 2019)](#release-candidate-1-26-sep-2019)
## Release Candidate 23 (TBD)
#### Additions
#### Changes
* Renamed "Solar Panel" to "Photovoltaic Cell" to avoid confusions with solar generators
#### Fixes
## Release Candidate 22 (17 Apr 2021)
#### Additions

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@ -404,7 +404,7 @@ public final class SlimefunItems {
public static final SlimefunItemStack PURE_ORE_CLUSTER = new SlimefunItemStack("PURE_ORE_CLUSTER", Material.GUNPOWDER, "&6Pure Ore Cluster");
public static final SlimefunItemStack SMALL_URANIUM = new SlimefunItemStack("SMALL_URANIUM", HeadTexture.URANIUM, "&cSmall Chunk of Uranium", "", LoreBuilder.radioactive(Radioactivity.MODERATE), LoreBuilder.HAZMAT_SUIT_REQUIRED);
public static final SlimefunItemStack TINY_URANIUM = new SlimefunItemStack("TINY_URANIUM", HeadTexture.URANIUM, "&cTiny Pile of Uranium", "", LoreBuilder.radioactive(Radioactivity.LOW));
public static final SlimefunItemStack SOLAR_PANEL = new SlimefunItemStack("SOLAR_PANEL", Material.DAYLIGHT_DETECTOR, "&bSolar Panel", "", "&a&oTransforms Sunlight to Energy");
public static final SlimefunItemStack SOLAR_PANEL = new SlimefunItemStack("SOLAR_PANEL", Material.DAYLIGHT_DETECTOR, "&9Photovoltaic Cell", "", "&7Important component for", "&7crafting a &bSolar Generator");
public static final SlimefunItemStack PLASTIC_SHEET = new SlimefunItemStack("PLASTIC_SHEET", Material.PAPER, "&fPlastic Sheet");
public static final SlimefunItemStack MAGNET = new SlimefunItemStack("MAGNET", HeadTexture.MAGNET, "&cMagnet");