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https://github.com/StarWishsama/Slimefun4.git
synced 2024-09-20 03:35:51 +00:00
Tested!
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@ -63,26 +63,21 @@ public class SoulboundRune extends SimpleSlimefunItem<ItemDropHandler> {
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ItemStack ench = ((Item) entity).getItemStack();
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ItemStack ench = ((Item) entity).getItemStack();
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Item ent = (Item) entity;
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Item ent = (Item) entity;
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SlimefunUtils.setSoulbound(ench);
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if (ench.getAmount() == 1) {
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if (ench.getAmount() == 1) {
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e.setCancelled(true);
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e.setCancelled(true);
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ItemMeta enchMeta = ench.getItemMeta();
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// This lightning is just an effect, it deals no damage.
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// This lightning is just an effect, it deals no damage.
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l.getWorld().strikeLightningEffect(l);
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l.getWorld().strikeLightningEffect(l);
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Slimefun.runSync(() -> {
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Slimefun.runSync(() -> {
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// Being sure entities are still valid and not picked up or whatsoever.
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// Being sure entities are still valid and not picked up or whatsoever.
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if (i.isValid() && ent.isValid()) {
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if (i.isValid() && ent.isValid()) {
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l.getWorld().createExplosion(l, 0.0F);
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l.getWorld().createExplosion(l, 0.0F);
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l.getWorld().playSound(l, Sound.ENTITY_GENERIC_EXPLODE, 0.3F, 1F);
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l.getWorld().playSound(l, Sound.ENTITY_GENERIC_EXPLODE, 0.3F, 1F);
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SlimefunUtils.setSoulbound(ench);
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ench.setItemMeta(enchMeta);
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ent.remove();
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ent.remove();
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i.remove();
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i.remove();
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l.getWorld().dropItemNaturally(l, ench);
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l.getWorld().dropItemNaturally(l, ench);
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@ -1,5 +1,6 @@
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package io.github.thebusybiscuit.slimefun4.utils;
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package io.github.thebusybiscuit.slimefun4.utils;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import java.util.Optional;
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import java.util.Optional;
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import javax.annotation.Nonnull;
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import javax.annotation.Nonnull;
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@ -114,7 +115,7 @@ public final class SlimefunUtils {
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public static void setSoulbound(@Nonnull ItemStack item) {
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public static void setSoulbound(@Nonnull ItemStack item) {
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final ItemMeta meta = item.getItemMeta();
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final ItemMeta meta = item.getItemMeta();
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final List<String> lore = meta.getLore();
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final List<String> lore = meta.hasLore() ? meta.getLore() : new ArrayList<>();
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lore.add(SOULBOUND_LORE);
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lore.add(SOULBOUND_LORE);
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meta.setLore(lore);
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meta.setLore(lore);
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