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mirror of https://github.com/StarWishsama/Slimefun4.git synced 2024-09-19 19:25:48 +00:00

Fixed a bunch of typos

This commit is contained in:
poma123 2020-09-11 20:02:17 +02:00
parent 1f636271d6
commit be5f793695
30 changed files with 43 additions and 43 deletions

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@ -43,7 +43,7 @@ jobs:
* [ ] Your issue is not a bug, please only use this issue tracker to report bugs. Any other kind of communication should happen on discord.
* [ ] Your issue has already been reported before, it is a duplicate. Check the other issues first before posting!
* [ ] You posted an error without using pastebin. Please always post errors via pastebin otherwise they become nearly unreadable.
* [ ] You seem to be reporting multiple bugs at once. Please make a seperate issue for each bug you encountered, so we can properly handle them individually.
* [ ] You seem to be reporting multiple bugs at once. Please make a separate issue for each bug you encountered, so we can properly handle them individually.
* [ ] Your issue has already been fixed in a later version of Slimefun or CS-CoreLib, you should update.
* [ ] You are using an outdated and unsupported version of Slimefun / CS-CoreLib, again, you should update.
* [ ] You are using an unofficially modified build of Slimefun. We only support official versions of Slimefun - for obvious reasons.

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@ -238,7 +238,7 @@ https://thebusybiscuit.github.io/builds/TheBusyBiscuit/Slimefun4/stable/#14
* Fixed a rare concurrency issue with world saving
* Fixed some contributors showing up twice
* Fixed #2062
* Fixed Grappling hooks disappearing when fired at Item frames or paintaings
* Fixed Grappling hooks disappearing when fired at Item frames or paintings
* Fixed Grappling hooks not getting removed when the Player leaves
* Fixed Grappling hooks making Bat sounds
* Fixed #1959
@ -284,7 +284,7 @@ https://thebusybiscuit.github.io/builds/TheBusyBiscuit/Slimefun4/stable/#13
* Auto Disenchanting is now a tiny bit faster
* Small performance improvements
* Dried Kelp Blocks can now be used as fuel for Tier 1 Androids
* Androids now have a seperate category in the Slimefun Guide
* Androids now have a separate category in the Slimefun Guide
* Android Interface recipes now require steel ingots
* Changed and unified a couple of tooltips
* Changed tooltip on jetpacks and jet boots to say "Crouch" instead of "Hold Shift"
@ -331,7 +331,7 @@ https://thebusybiscuit.github.io/builds/TheBusyBiscuit/Slimefun4/stable/#12
* Fixed #1834
* Fixed #1843
* Fixed #1873
* Fixed Electric Smeltery not prioritisting recipes
* Fixed Electric Smeltery not prioritising recipes
* Fixed #1851
* Fixed #1891
* Fixed #1893
@ -431,7 +431,7 @@ https://thebusybiscuit.github.io/builds/TheBusyBiscuit/Slimefun4/stable/#10
* Internal clean up and further documentation
* Changed Automatic Ignition Chamber to be a Dropper
* Teleporters are now significantly faster
* Item permissions have been moved to a seperate permissions.yml file
* Item permissions have been moved to a separate permissions.yml file
* Salt now only requires 2 blocks of Sand
* Fireworks from researching no longer damages entities
* Very slight performance improvements for Cargo networks
@ -516,7 +516,7 @@ https://thebusybiscuit.github.io/builds/TheBusyBiscuit/Slimefun4/stable/#6
https://thebusybiscuit.github.io/builds/TheBusyBiscuit/Slimefun4/stable/#5
#### Additions
* Aded preset messages.yml files
* Added preset messages.yml files
* Added user-configurable localization
* Added many more options to the messages.yml
* Added custom model data support for Languages
@ -529,8 +529,8 @@ https://thebusybiscuit.github.io/builds/TheBusyBiscuit/Slimefun4/stable/#5
* Added ability to translate messages for Players
* Added the ability to translate Researches
* Added StatusEffect API
* Added translatibility to categories
* Added translatibility to geo-resources
* Added translatability to categories
* Added translatability to geo-resources
#### Changes
* Removed Solar Array

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@ -106,7 +106,7 @@ Over 100 people have already contributed to this amazing project. You guys are a
Please consider helping us maintain this project too, your engagement keeps the project alive <3.
### Translations
Slimefun4 has recently added suport for translations, note that translations are still _work in progress_.<br>
Slimefun4 has recently added support for translations, note that translations are still _work in progress_.<br>
So not everything may be available for translation yet.<br>
[Read more...](https://github.com/Slimefun/Slimefun4/wiki/Translating-Slimefun)

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@ -89,9 +89,9 @@ public class ResourceManager {
* @param world
* The {@link World} of this {@link Location}
* @param x
* The {@link Chunk} x cordinate
* The {@link Chunk} x coordinate
* @param z
* The {@link Chunk} z cordinate
* The {@link Chunk} z coordinate
*
* @return An {@link OptionalInt}, either empty or containing the amount of the given {@link GEOResource}
*/

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@ -148,7 +148,7 @@ public final class TeleportationManager {
@ParametersAreNonnullByDefault
private void onTeleport(Player p, Location destination, boolean success, boolean resistance) {
// This needs to run on the main Thread so we force it, as the
// async teleportation might happen on a seperate Thread.
// async teleportation might happen on a separate Thread.
Slimefun.runSync(() -> {
if (success) {
// Apply Resistance Effect, if enabled

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@ -1,4 +1,4 @@
/**
* This package contains everything related to slimefun's ingame command.
* This package contains everything related to Slimefun's ingame command.
*/
package io.github.thebusybiscuit.slimefun4.core.commands;

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@ -1,5 +1,5 @@
/**
* This package contains the Settings menu forthe {@link io.github.thebusybiscuit.slimefun4.core.guide.SlimefunGuide} as
* This package contains the Settings menu for the {@link io.github.thebusybiscuit.slimefun4.core.guide.SlimefunGuide} as
* well as the interface {@link io.github.thebusybiscuit.slimefun4.core.guide.options.SlimefunGuideOption} for adding
* your own options
*/

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@ -453,7 +453,7 @@ abstract class ChestTerminalNetwork extends Network {
}
}
catch (Exception x) {
Slimefun.getLogger().log(Level.SEVERE, "An Exception occured while trying to read data from a Barrel", x);
Slimefun.getLogger().log(Level.SEVERE, "An Exception occurred while trying to read data from a Barrel", x);
}
}

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@ -1,5 +1,5 @@
/**
* This package holds the core systems of Slimefun, these are not neccessarily used as an API
* but ratherprovide the core functionality of this {@link org.bukkit.plugin.Plugin}.
* This package holds the core systems of Slimefun, these are not necessarily used as an API
* but rather provide the core functionality of this {@link org.bukkit.plugin.Plugin}.
*/
package io.github.thebusybiscuit.slimefun4.core;

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@ -86,7 +86,7 @@ public class Research implements Keyed {
/**
* This method returns whether this {@link Research} is enabled.
* {@code false} can mean that this particular {@link Research} was disabled or that
* researches alltogether have been disabled.
* researches altogether have been disabled.
*
* @return Whether this {@link Research} is enabled or not
*/

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@ -46,7 +46,7 @@ public class AutoSavingService {
/**
* This method saves every {@link PlayerProfile} in memory and removes profiles
* that were markes for deletion.
* that were marked for deletion.
*/
private void saveAllPlayers() {
Iterator<PlayerProfile> iterator = PlayerProfile.iterator();

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@ -74,7 +74,7 @@ public class BlockDataService implements PersistentDataService, Keyed {
/**
* This method checks whether the given {@link Material} is a Tile Entity.
* This is used to determine whether the {@link Block} produced by this {@link Material}
* produces a {@link TileState}, making it useable as a {@link PersistentDataHolder}.
* produces a {@link TileState}, making it usable as a {@link PersistentDataHolder}.
*
* Due to {@link Block#getState()} being a very expensive call performance-wise though,
* this simple lookup method is used instead.

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@ -81,7 +81,7 @@ public class SlimefunProfiler {
/**
* This method schedules a given amount of entries for the future.
* Be careful to {@link #closeEntry(Location, SlimefunItem, long)} all of them again!
* No {@link PerformanceSummary} will be sent until all entires were closed.
* No {@link PerformanceSummary} will be sent until all entries were closed.
*
* If the specified amount is negative, scheduled entries will be removed
*

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@ -251,7 +251,7 @@ public final class SlimefunPlugin extends JavaPlugin implements SlimefunAddon {
recipeService.refresh();
}
catch (Exception | LinkageError x) {
getLogger().log(Level.SEVERE, x, () -> "An Exception occured while iterating through the Recipe list on Minecraft Version " + minecraftVersion.getName() + " (Slimefun v" + getVersion() + ")");
getLogger().log(Level.SEVERE, x, () -> "An Exception occurred while iterating through the Recipe list on Minecraft Version " + minecraftVersion.getName() + " (Slimefun v" + getVersion() + ")");
}
}), 0);

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@ -17,7 +17,7 @@ import me.mrCookieSlime.Slimefun.Objects.SlimefunItem.SlimefunItem;
* automatically
* replace it in the recipes by its vanilla equivalent.
*
* A {@link VanillaItem} is also automatically useable in workbenches.
* A {@link VanillaItem} is also automatically usable in workbenches.
*
* @author TheBusyBiscuit
*

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@ -72,7 +72,7 @@ public class EnchantmentRune extends SimpleSlimefunItem<ItemDropHandler> {
addRandomEnchantment(p, item);
}
catch (Exception x) {
error("An Exception occured while trying to apply an Enchantment Rune", x);
error("An Exception occurred while trying to apply an Enchantment Rune", x);
}
}, 20L);
}

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@ -38,7 +38,7 @@ public class OreWasher extends MultiBlockMachine {
@Override
protected void registerDefaultRecipes(List<ItemStack> recipes) {
// Iron and Gold are displayed as Ore Crusher recipes, as that is their primary
// way of obtainining them. But we also wanna display them here, so we just
// way of obtaining them. But we also wanna display them here, so we just
// add these two recipes manually
recipes.add(SlimefunItems.SIFTED_ORE);
recipes.add(SlimefunItems.IRON_DUST);

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@ -26,7 +26,7 @@ import io.github.thebusybiscuit.slimefun4.utils.SlimefunUtils;
import me.mrCookieSlime.Slimefun.api.Slimefun;
/**
* This {@link Listener} handles the collecton of drops from an {@link Entity} that was
* This {@link Listener} handles the collection of drops from an {@link Entity} that was
* killed by a {@link ButcherAndroid}.
*
* @author TheBusyBiscuit

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@ -98,7 +98,7 @@ public class DebugFishListener implements Listener {
sendInfo(p, b);
}
catch (Exception x) {
Slimefun.getLogger().log(Level.SEVERE, "An Exception occured while using a Debug-Fish", x);
Slimefun.getLogger().log(Level.SEVERE, "An Exception occurred while using a Debug-Fish", x);
}
}
}

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@ -31,7 +31,7 @@ public class VillagerTradingListener implements Listener {
}
@EventHandler(ignoreCancelled = true)
public void onPreBrew(InventoryClickEvent e) {
public void onPreTrade(InventoryClickEvent e) {
Inventory clickedInventory = e.getClickedInventory();
Inventory topInventory = e.getView().getTopInventory();

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@ -12,8 +12,8 @@ class UraniumResource extends SlimefunResource {
}
@Override
public int getDefaultSupply(Environment envionment, Biome biome) {
if (envionment == Environment.NORMAL) {
public int getDefaultSupply(Environment environment, Biome biome) {
if (environment == Environment.NORMAL) {
return 5;
}

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@ -32,7 +32,7 @@ import me.mrCookieSlime.Slimefun.api.Slimefun;
/**
* The {@link ArmorTask} is responsible for handling {@link PotionEffect PotionEffects} for
* {@link Radioactive} items or any {@link SlimefunArmorPiece}.
* It also handles the prevention of radioation through a Hazmat Suit
* It also handles the prevention of radiation through a Hazmat Suit
*
* @author TheBusyBiscuit
*

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@ -57,7 +57,7 @@ public class SlimefunStartupTask implements Runnable {
new BlockStorage(world);
}
catch (Exception x) {
Slimefun.getLogger().log(Level.SEVERE, x, () -> "An Error occured while trying to load World \"" + world.getName() + "\" for Slimefun v" + SlimefunPlugin.getVersion());
Slimefun.getLogger().log(Level.SEVERE, x, () -> "An Error occurred while trying to load World \"" + world.getName() + "\" for Slimefun v" + SlimefunPlugin.getVersion());
}
}

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@ -132,7 +132,7 @@ public class TickerTask implements Runnable {
}
}
catch (ArrayIndexOutOfBoundsException | NumberFormatException x) {
Slimefun.getLogger().log(Level.SEVERE, x, () -> "An Exception has occured while trying to parse Chunk: " + chunk);
Slimefun.getLogger().log(Level.SEVERE, x, () -> "An Exception has occurred while trying to parse Chunk: " + chunk);
}
}

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@ -16,7 +16,7 @@ import org.bukkit.entity.Firework;
import org.bukkit.inventory.meta.FireworkMeta;
/**
* This is a simple utility classs for spawning random and colorful {@link Firework} rockets.
* This is a simple utility class for spawning random and colorful {@link Firework} rockets.
*
* @author TheBusyBiscuit
*

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@ -24,7 +24,7 @@ import org.bukkit.inventory.meta.ItemMeta;
*/
public final class ItemStackWrapper extends ItemStack {
private static final String ERROR_MESSAGE = "ItemStackWrappers are immutable and not indended for actual usage.";
private static final String ERROR_MESSAGE = "ItemStackWrappers are immutable and not intended for actual usage.";
private final ItemMeta meta;
private final int amount;

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@ -564,14 +564,14 @@ public class SlimefunItem implements Placeable {
* This sets whether or not this {@link SlimefunItem} is allowed to be
* used in a normal Crafting Table.
*
* @param useable
* @param usable
* Whether this {@link SlimefunItem} should be useable in a workbench
*
* @return This instance of {@link SlimefunItem}
*/
@Nonnull
public SlimefunItem setUseableInWorkbench(boolean useable) {
this.useableInWorkbench = useable;
public SlimefunItem setUseableInWorkbench(boolean usable) {
this.useableInWorkbench = usable;
return this;
}
@ -717,7 +717,7 @@ public class SlimefunItem implements Placeable {
}
/**
* This method returns the wiki page that has been asigned to this item.
* This method returns the wiki page that has been assigned to this item.
* It will return null, if no wiki page was found.
*
* @see SlimefunItem#addOficialWikipage(String)
@ -888,7 +888,7 @@ public class SlimefunItem implements Placeable {
for (SlimefunItem sfi : SlimefunPlugin.getRegistry().getAllSlimefunItems()) {
if (sfi.isItem(wrapper)) {
// If we have to loop all items for the given item, then at least
// set the id via PersistenDataAPI for future performance boosts
// set the id via PersistentDataAPI for future performance boosts
SlimefunPlugin.getItemDataService().setItemData(item, sfi.getID());
return sfi;

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@ -59,7 +59,7 @@ class TestSlimefunGuideListener {
/**
* This returns an {@link Arguments} {@link Stream} of boolean combinations.
* It performs a certesian product on two boolean sets.
* It performs a cartesian product on two boolean sets.
*
* @return a {@link Stream} of {@link Arguments}
*/

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@ -258,7 +258,7 @@ public class TestVanillaMachinesListener {
}
@Test
public void testBrewingithVanillaItem() {
public void testBrewingWithVanillaItem() {
VanillaItem item = TestUtilities.mockVanillaItem(plugin, Material.BLAZE_POWDER, true);
item.register(plugin);

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@ -56,7 +56,7 @@ class TestVillagerTradingListener {
InventoryView view = player.openInventory(inv);
view.setCursor(item);
InventoryClickEvent event = new InventoryClickEvent(view, SlotType.CONTAINER, 1, ClickType.LEFT, InventoryAction.PICKUP_ONE);
listener.onPreBrew(event);
listener.onPreTrade(event);
return event;
}